5,603,981 Members 43,652 Now Online
XDA Developers Android and Mobile Development Forum

[GAME] Tap Crazy

Tip us?
 
seedload
Old
(Last edited by seedload; 15th January 2011 at 04:48 PM.) Reason: Added a screen shot and a link to a video
#1  
Junior Member - OP
Thanks Meter 5
Posts: 15
Join Date: Jan 2011
Default [GAME] Tap Crazy

I am interested in people's opinion on my game "Tap Crazy". You don't get enough feedback from the Market on particular issues on particular phones. Let me know what you think. There is a free tutorial only version of the game.

Apparently, as a new user, I can't post any links, so go visit exit4gaming dot com to see screens of the game and a video if you are interested. Not sure on the rules for screens, so, to be safe I won't post them for now.

This isn't a sales pitch. I really am interested in feedback from other developers.

Thanks.

Tap Crazy

A frantic game of tapping insanity.

Pop the balls by tapping them before they reach the top of the screen. But don’t pop your friends as the race to the bottom. As the numbers increase, everyone starts bouncing off of everyone else. It is your job to sort through the ensuing comic mayhem. Five distinct enemy types. Tons of fun! Visit the market today to download Tap Crazy!

Game Features
  • OpenGL 3D Graphics.
  • Outstanding ball animation and movement.
  • Spectacular particle graphics system that fills the screen with destruction.
  • Four game modes – Tutorial, Normal, Hard, and Insane.
  • Graphics setting (High, Medium, and Low) for different levels of phones.
  • Swipe to pause system to pause the game while playing
  • Automatic pause when getting a call or going to the home screen.
  • Wave based gameplay. Play a wave whenever you have a minute.
  • Single save feature keeps progress while maintaining high score integrity.
  • Scoreloop high scores.
Good Guys
  • Green Balls – get points for every Green Ball that reaches the bottom. Don’t tap ‘em.

Bad Guys
  • Red Balls – simple to kill with one tap but plentiful in numbers.
  • Yellow Balls - Faster and blast through green balls to get to the top.
  • Armor Balls – Red has put on armor. Break through the armor to get to the meat below.
  • Purple Balls – On each tap, they divide. Get ‘em quick or look out.
  • Pink Balls – These magical balls switch places with Green balls when they are tapped.




FOLLOW THIS LINK FOR A VIDEO
The Following 4 Users Say Thank You to seedload For This Useful Post: [ Click to Expand ]
 
seedload
Old
#2  
Junior Member - OP
Thanks Meter 5
Posts: 15
Join Date: Jan 2011
Did anyone get a chance to try this game out? Any comments of opinions?

Thanks
 
zman519
Old
#3  
zman519's Avatar
Senior Member
Thanks Meter 229
Posts: 2,097
Join Date: Oct 2010
Location: the Land of Beer & Cheese
Iam not a game dev, but the game seems fun and I like it I only played it for a little ( about to shower) but Nice game :)

Sent from my ComBadge
“Those who would give up Essential Liberty to purchase a little Temporary Safety deserve neither Liberty nor Safety.” Benjamin Franklin

"Those who make peaceful revolution impossible will make violent revolution inevitable." John F. Kennedy

"A government big enough to give you everything you want, is strong enough to take everything you have." Gerald Ford
 
SterAllures
Old
(Last edited by SterAllures; 13th January 2011 at 09:41 PM.)
#4  
Member
Thanks Meter 7
Posts: 92
Join Date: Sep 2008
Like the game, like it when the bubbles pop and the fact it has a scoreboard!

I would consider changing the main menu, the graphics aren't great and the Logo is in a different background color then the surrounding stuff. Will play it tomorrow when I've got some more time .

Tested on HTC Desire.
Keep up the good work!


QR Code of the free version of the game:
 
slmclarengt
Old
#5  
Member
Thanks Meter 12
Posts: 56
Join Date: Dec 2008
Location: WA and CA
I understand why the game has most permissions, except why users should grant a game access to read contact data. Can you justify this permission requirement for us?
The Following User Says Thank You to slmclarengt For This Useful Post: [ Click to Expand ]
 
seedload
Old
#6  
Junior Member - OP
Thanks Meter 5
Posts: 15
Join Date: Jan 2011
I was using Scoreloop V1.1 which requires this permission because it lets you find friends from the contacts. I couldn't leave out that permission or SL would crash if someone tried to do it.

I am currently upgrading to SL 2.1 which has thankfully provided a way of disabling its find friends from contacts ability without much trouble, so I will be deleting that permission. Agree, it is stupid for a game to need that.

Regards
 
britoso
Old
#7  
britoso's Avatar
Senior Member
Thanks Meter 277
Posts: 2,705
Join Date: Jan 2010
Location: Orlando

 
DONATE TO ME
Wow really nice game. I'm loving the old school arcade feel.


Can the balls be antialiased more/made shiny? or will that degrade performance?

I noticed the power button does not put the phone in standby when the game is active, is that a feature?
Software Developer (Java/J2EE)
Phone: Nexus 5 32GB -> Beanstalk CM11
Phone: Galaxy Nexus-> OmniMetal CM11
Phone: Nexus One (killed while replacing the digitizer)-> CM10.1 AOKP Unofficial Nightlies
Tablet
: Nook Color -> CM10.1 Nightlies
Tablet
: HP Touchpad -> CM10.1 -SCHIZOID
Stick: CX-919 RK3188/2GB (4.2.2 Finless 1.6b. FHD no-OC. Antutu 16753 Quadrant 4723)

Links:
»My Apps (ancient now) [CPUStatusLED] [MoreRecent]
»My Threads
»My Posts
»Transparent widgets
The Following User Says Thank You to britoso For This Useful Post: [ Click to Expand ]
 
seedload
Old
#8  
Junior Member - OP
Thanks Meter 5
Posts: 15
Join Date: Jan 2011
Quote:
Originally Posted by britoso View Post
Wow really nice game. I'm loving the old school arcade feel.


Can the balls be antialiased more/made shiny? or will that degrade performance?

I noticed the power button does not put the phone in standby when the game is active, is that a feature?
Not sure what you mean by antialiased more. I am not using mip mapped textures if that is what you mean. Made shiny is a possiblity, but, like all things Open GL on Android, it is tough to make that commitment with a game because so many different phones have so many different behaviors.

The ball detail can be made better by switching to "high fx" in the main menu. Basically, in high fx mode, the balls have 4 times the number of triangles. The explosions are super spectacular in that mode. Runs great in that mode on Droid X and Galaxy S level phones or better. Is passable on original Droid at 25-35 FPS.

BTW, for anyone out there playing, there is a trick to displaying FPS (frames per second). In the main menu, hold your finger on the upper left corner of the screen for 10 seconds or more and then release. FPS will appear in the upper left and stay there while you play. It would be nice to know what kinds of FPS different phones get.

On my original Droid, I get between 35-45 while playing at Med Fx and between 25 and 35 at High fx. On a Droid Pro, it runs at over 60 in High Fx. There is also a low fx for anyone with phones that can't hang. No lighting and super low poly balls and explosions.

The app uses wake lock to keep the screen alive. Not sure why your phone doesn't put the phone in standby when you press the power button. Mine does. Probably it is phone dependent on how they implement the wake lock feature. What happens on mine is that I get the screen lock and when I unlock, Tap Crazy comes back up paused.

The game automatically pauses when you press home or get a call or something. When you resume, it should come back up paused. Makes it nice to play a little and not worry about getting interrupted. You can also manually pause by swiping the screen. Game is saved between waves to also allow quick hitting type of play where you can resume the game whenever you have a minute.
The Following User Says Thank You to seedload For This Useful Post: [ Click to Expand ]
 
CSL00
Old
(Last edited by CSL00; 14th January 2011 at 04:29 AM.)
#9  
Senior Member
Thanks Meter 16
Posts: 122
Join Date: Aug 2010
Location: Rio de Janeiro
Works great on htc Hero on medium setting, high lags a little but that's to be expected. Tested on FroydVillain 1.7.2 (2.2.1) and Tegro 2.4 (2.1 update 1) both on flykernel 12a @576 mhz (and OpenGL 1.1 mod) . One thing i noticed is that i have to tap slightly above the balls to burst them other than that great game, my touch screen is working flawless so maybe it's something with hvga devices or specific to the Hero or the ROMs i use. getting 33 to 60 on medium and 16 to 20 on high.
The Following User Says Thank You to CSL00 For This Useful Post: [ Click to Expand ]
 
seedload
Old
#10  
Junior Member - OP
Thanks Meter 5
Posts: 15
Join Date: Jan 2011
Quote:
Originally Posted by CSL00 View Post
Works great on htc Hero on medium setting, high lags a little but that's to be expected. ... getting 33 to 60 on medium and 16 to 20 on high.
Wow, that is much better than I expected on the hero. Good news indeed. Thanks for the feedback!

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes