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[Q] Threads and Animation in Game Development

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By Katsar0v, Junior Member on 5th October 2014, 08:28 PM
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Hello guys, I am new in this forum and I have a really important ( for my development learning ) question.
I started learning basic game development, but what I really couldn't understand is the threads and animation. How do you make an activity with an infinity bouncing ball for example and how do you structure this to threads ( if you do it ) and how do they communicate between each other? I know that my question is general, because I need sources as well to learn exactly this problem. I am trying to make a simple pong game, but...
Thanks for all answers in advice.
10th October 2014, 04:58 PM |#2  
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Just search '2d game android tutorial' on google (sorry i cant post link)
You will find some good tutorials
12th October 2014, 04:25 AM |#3  
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I think you can do your idea with an game engine. If you know a game engine, you can do it very simple. I recommend you to learn libgdx. It's simple but useful game engine. Libgdx also has box2d physics engine.

Good luck!
12th October 2014, 08:32 PM |#4  
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Hello, if you want to make games start learning some game engine like AndEngine( for 2d ) , Libgdx ( 2d / 3d ) , Unity ( 2d , 3d) .
I am currently using AndEngine for my project.
14th October 2014, 05:58 PM |#5  
Junior Member
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Its better you go for game engine rather than trying to code all on your own.There are lot of open source engines available.So better choose one based on your preferred programming language.
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