I have created my own 2D game engine that utilizes OpenGL and sports many features to help make programming 2D games for Android as quick and simple as possible. I created this engine for use in my own projects but then I thought why ...
I've just committed a new update. It isn't a very big one, but here are the changes:
followCamera member variable in GameObject - Setting this variable to true for a GameObject will cause the object to follow the camera. For example, if the o...
It's been a while, but in the time since my last update I've added a lot of new things to BobEngine. Since it's such a big update, I'm giving it a new version name: v3.0 Bobsled. Here goes:
RoomCache - In BobView.java you will find a new static ...
Another new update today!
* TextDisplay object added! TextDisplay is a GameObject that can be used to output text! Text can be centered, aligned left or right. A new example has been added to show how this new object can be used.
Hello again, XDA!
I've updated BobEngine again. This update brings the following major additions:
Gamepad support! You can now get input from any standard gamepad using BobEngine. A new example has been added to the Android Studio project that...