VRTV Free for Cardboard 3.0 open beta

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Blueblob

Senior Member
Jan 7, 2012
516
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Brussel
aufildudroid.blogspot.be
I used QR bar code to register Gear VR usong google settings. So all calibration and distance should match. Is that what your asking.

Sent from my SM-N920T using Tapatalk
I'm talking about this settings :)
3ac2d1531e5ad32ed95db4e36a641002.jpg


Envoyé de mon ONEPLUS A5000 en utilisant Tapatalk
 

Wilsonb

Senior Member
Nov 23, 2010
1,106
232
Austin
Here are my settings... I personally haven't played around with that. WITH MP4, Having serious overheat issues.. "Performance reduced" messages within 2min on Note 5 - Nougat Rom.. I usually close everything with All-in-one tool before using Gear VR.. Not sure if the default codec is using Hardware support.. Also including these settings for suggestions..
 

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    Hi XDA! I'm the developer of VRTV, a video player for Cardboard. I'm running an open beta of my latest release, and I was hoping I could get some feedback here. Hope this doesn't count as me spamming. The app is free, with a banner ad, but there is a paid version available.

    Anyway, here's a small description of the news in 3.0 beta:

    Big news:
    Uses libVLC backend, with support for replacing the decoding library.
    Regular 2D video player UI.
    Configurable bluetooth controls.

    Smaller news:
    Support for 220/270 degree panoramas.
    Audio track selection.
    Guess video config from filename.
    Setting for phones/headset in reverse landscape configuration.

    Like MX Player, I've disabled support for DTS/AC3, but you can build and load your own libvlcjni.so from the libvlc source code if you are not under the jurisdiction of software patents. To get the correct version I recommend using the same source as I used to build the version that's distributed with the app. Link below.

    The other big new thing in 3.0 is that I've implemented a simple "normal" video player UI, so ideally you would get by with VRTV for all your videos and can set it as the default video player. Something that's been bugging me with VRTV for a while (and with most other players I believe). Uncheck "VR Player" to use the regular player.

    I use the beta functionality in the Play Store, so to join, click the appropriate link below to join the beta with your Google account, then find VRTV in the Play Store to update to the beta.

    https://play.google.com/apps/testing/se.chai.vrtv.free
    https://play.google.com/apps/testing/se.chai.vrtv (requires buying/owning the paid version)

    Follow the link below to get the source code for libvlc used in VRTV. Let me know if you would be willing to help me test loading a self-built library!

    https://github.com/svenhenrik/vlc_vrtv_1.7.x

    Any feedback is valuable, and if you have the ability to provide logs for crashers I will love you forever! Especially Nougat seems to be a bit troublesome, and I don't have a device to test with myself.
    2
    - What settings do I have to change to enable AC3/DTS?

    Missed this part. You basically want to revert my changes relating to the a52 library. These are the modifications I've made:

    - Make sure to use the last tested SHA of VLC instead of the latest checkout, to get some stability in what VRTV is using.
    - Disable GPL, and fix building without GPL libraries (all changes relating to -lmad and -lpostproc
    - Disable a52, in both the vlc build script and in the ffmpeg config.

    The latter two are mixed and spread over two commits unfortunately so you can't just revert them.

    https://github.com/svenhenrik/vlc_vrtv_1.7.x/commit/39bfc574661484f3d6e6f4371c1582aec57dbe35
    Here you need to remove the --disable-a52 lines and add back the linker flag -la52 that was removed.

    https://github.com/svenhenrik/vlc_vrtv_1.7.x/commit/961142382010ef3bb74028163cd66e11244d139a
    Remove the --disable-decoder lines the patch added to vlc/contrib/src/ffmpeg/rules.mak

    I think I might have had to add --enable-a52 to the compile script to get it to pick up the changes when rebuilding, try that if it doesn't download the a52 contrib lib or doesn't link.

    By the way, the latest beta supports reading zip:ed libvlcjni.so files (make sure it's the only file in the archive).
    2
    Also gave this a shot. The developer still hasn't updated the source with new links to libraries, but I managed to get it to build and load after some tinkering.

    If anyone else wants AC3/DTS support but can't build it themselves, PM me, new account so I can't post links.
    2
    Here are my settings... I personally haven't played around with that. WITH MP4, Having serious overheat issues.. "Performance reduced" messages within 2min on Note 5 - Nougat Rom.. I usually close everything with All-in-one tool before using Gear VR.. Not sure if the default codec is using Hardware support.. Also including these settings for suggestions..
    1
    Hi Sven,

    I bought the pro app in the Play store and I am willing to build my own libvlcjni.so. From all the players I have tried so far your app had the best results for non-VR 3D-movies by far.

    I will install an Ubuntu on an usb stick tonight and have a couple of questions since I am not familiar with developing in Linux.

    - Will it compile correctly under 64-it linux?
    - What settings do I have to change to enable AC3/DTS?
    - Do I need the Android SDK or just the libraries mentioned at https://wiki.videolan.org/AndroidCompile/?

    So I will just do a

    sudo dpkg --add-architecture i386
    sudo apt-get update
    sudo apt-get install zlib1g:i386 libstdc++6:i386 libc6:i386
    sudo apt-get install automake ant autopoint cmake build-essential libtool \ patch pkg-config protobuf-compiler ragel subversion unzip git
    git clone https://github.com/svenhenrik/vlc_vrtv_1.7.x
    ./compile.sh --release -l -a armeabi-v7a
    Copy the new libvlcjni.so to data/app/se.chai.vrtv-1/lib
    ?

    Thank you for your help.