Yup that's correct
Yup that's correct
most likely a rom issue.Wonder if ROM or F2FS, seeing that I don't actually do anything to my phone to further modify it besides ROM, Kernel, and root. Thanks for that bit of information!
I second that. I had more than one game crash on PN that played fine on other Roms.
So here's an odd one that I am trying to solve, I believe it comes down to the kernel being the issue, but I would like someone to inform me about this thought. I tried downloading Super Mario Run yesterday and wasn't able to. Found out that, if you have root installed it won't allow you to even search for the game in the Play store. So I clean flashed my phone with PureNexus and installed only this kernel. I was able to find the game in the Play store. Installs just fine, but as soon as I try to run it, the game loads up the Nintendo logo and then the game crashes completely back to the home screen. Remember, I don't have any root capabilities installed on the phone. Just this kernel. Is there anything I can do to see if the kernel is the case?
<note>
I know I should try to just install PN clean and try it without any kernel flashing, but I haven't just yet since I was trying to do this late at night last night. So that will be next attempt, but trying to figure out in this particular moment if the kernel may be causing a compatibility issue with the game.
</note>
Maybe not a fix in this case but this problem reminded me that some folks don't think to keep a stock kernel (the one that came with the rom you are running) on their phone. In this case you might have flashed it through TWRP and checked to see if it changes the outcome. If you don't know, just unzip the rom you download and copy the kernel.img into a folder named with the rom and build you are running. It certainly has saved me a couple times. LolSo here's an odd one that I am trying to solve, I believe it comes down to the kernel being the issue, but I would like someone to inform me about this thought. I tried downloading Super Mario Run yesterday and wasn't able to. Found out that, if you have root installed it won't allow you to even search for the game in the Play store. So I clean flashed my phone with PureNexus and installed only this kernel. I was able to find the game in the Play store. Installs just fine, but as soon as I try to run it, the game loads up the Nintendo logo and then the game crashes completely back to the home screen. Remember, I don't have any root capabilities installed on the phone. Just this kernel. Is there anything I can do to see if the kernel is the case?
I know I should try to just install PN clean and try it without any kernel flashing, but I haven't just yet since I was trying to do this late at night last night. So that will be next attempt, but trying to figure out in this particular moment if the kernel may be causing a compatibility issue with the game.
No, there is nothing about the kernel that could cause that (I hide the real SELinux and verifiedboot status, only two things that can cause SafetyNet to fail on the kernel side). I just loaded it up and it worked fine.
So here's an odd one that I am trying to solve, I believe it comes down to the kernel being the issue, but I would like someone to inform me about this thought. I tried downloading Super Mario Run yesterday and wasn't able to. Found out that, if you have root installed it won't allow you to even search for the game in the Play store. So I clean flashed my phone with PureNexus and installed only this kernel. I was able to find the game in the Play store. Installs just fine, but as soon as I try to run it, the game loads up the Nintendo logo and then the game crashes completely back to the home screen. Remember, I don't have any root capabilities installed on the phone. Just this kernel. Is there anything I can do to see if the kernel is the case?
<note>
I know I should try to just install PN clean and try it without any kernel flashing, but I haven't just yet since I was trying to do this late at night last night. So that will be next attempt, but trying to figure out in this particular moment if the kernel may be causing a compatibility issue with the game.
</note>
What is f2fs?I'm running Dark ROM, Flash Kernel, F2FS, Magisk and it runs fine.
Just update Magisk and start running to rescue the princess :cyclops:So here's an odd one that I am trying to solve, I believe it comes down to the kernel being the issue, but I would like someone to inform me about this thought. I tried downloading Super Mario Run yesterday and wasn't able to. Found out that, if you have root installed it won't allow you to even search for the game in the Play store. So I clean flashed my phone with PureNexus and installed only this kernel. I was able to find the game in the Play store. Installs just fine, but as soon as I try to run it, the game loads up the Nintendo logo and then the game crashes completely back to the home screen. Remember, I don't have any root capabilities installed on the phone. Just this kernel. Is there anything I can do to see if the kernel is the case?
<note>
I know I should try to just install PN clean and try it without any kernel flashing, but I haven't just yet since I was trying to do this late at night last night. So that will be next attempt, but trying to figure out in this particular moment if the kernel may be causing a compatibility issue with the game.
</note>
it seems like this app already does the most of the work. that is a lot of extra work on nathans end when the app does most. there is a mod called xthermal fast charge which increases the charging amps, im sure you could mod that zip to lower it if you really wanted.Hey, does anyone follow or use the app Battery Charge Limit?
https://xdaforums.com/showthread.php?t=3557002
I've been using it since finding it probably a month ago. There's a lot of talk in the about some kernels that offer charge controls. Have you ever considered this @theflash? It would be an amazing edition to have charging stop at 80% at the kernel level. Options to limit the amperage and voltage of the charge would also be very, very beneficial to us with our devices that don't have user serviceable batteries.
It's good for thought anyway. Let's see if others are interested.
it seems like this app already does the most of the work. that is a lot of extra work on nathans end when the app does most. there is a mod called xthermal fast charge which increases the charging amps, im sure you could mod that zip to lower it if you really wanted.
it seems like this app already does the most of the work. that is a lot of extra work on nathans end when the app does most. there is a mod called xthermal fast charge which increases the charging amps, im sure you could mod that zip to lower it if you really wanted.
Good thinking. I've never used xthermal. I only asked to see if others thought it would be beneficial. I think it would be tremendously beneficial to have control over charging like this at the kernel level instead of running 2 apps to do. But if it's a lot of work, that is fine. It was just a thought. Would help preserve our non user serviceable batteries, at least non serviceable compared to the old days.
I'll check out xthermal, but I've never unpacked an app and made changes to it, we'll see how this goes.
I looked into it yesterday and found the numbers he changed. But after usimg accubattery and ampere to test my charging rates, I think I'll stick with what I have. The recommended 0.5 charge rate for us would be 1.72 A, and my Samsung chargers yield 1.45 A. So I'm actually charging a little less than 0.5C. Which is fine by me.It's not an app, it's a flashable zip that modifies the thermal-engine.conf file present in /system/etc/. All you need to do is extract the .conf file from the zip once you download it, make changes to it, replace it in the zip file and flash. Profit!
Link to Xthermal's thread, in case needed.