Can you post the stuff outlined in the troubleshooting guide on the op?Thank you it worked! But the second I re-enable all it seems to break Viper
Can you also follow the troubleshooting guide? It shouldn't touch it
Are you using any other Audio modules? If yes disable them, then start Viper and enable them one by one until you find the one that is breaking Viper (Troubleshooting in OP). Start by enabling AML first.Thank you it worked! But the second I re-enable all it seems to break Viper
I have Narsil and new versione of AML, no problem. I have Pocophone F1 with MIUI 11.0.6.0 Global StableQuick PSA everybody. Narsil has some issues with the install script I'm currently working on. No ETA but be aware that if you're having weird issues and you have narsil installed, it's more than likely the culprit. This isn't an aml issue in this case
Awesome! hope it works with meAml v3.1 is here!
Nothing major but here's the changelog:
* Enhanced osp_detect - needed for some mods (dolby)
* Added chcon fix for Q - may fix issues some users have with v4a/jdsp
* Use proper contexts for aml files
* Clean up script a little bit
After long use of Bluetooth, The output stops comes from Bluetooth and comes from earpiece only. A restart will fix the issues. But i was hoped it will be fixed on v3. I have attached the log cat. Please look into it.Quick turnaround the past couple days but v3.2 is already here! This may fix the xposed issues users were having - it did for me
Changelog:
* Restructured script for better efficiency/faster running time - may fix xposed issues
* Fix prop issue where non-aml supported mods were affected
* Favor module .aml.sh scripts over built-ins
Bro, have you tried run viper only. Try that viper wouldn't process on video game i thinkI installed dolby, viper and aml but why did the sound in the sound game have no effect, while the music player and youtube went well. Can it be helped answer?
Try install still compatibility patchI installed dolby, viper and aml but why did the sound in the sound game have no effect, while the music player and youtube went well. Can it be helped answer?
Can you post the files/folders noted in the troubleshooting guide in the op?After long use of Bluetooth, The output stops comes from Bluetooth and comes from earpiece only. A restart will fix the issues. But i was hoped it will be fixed on v3. I have attached the log cat. Please look into it.
Try install still compatibility patch
Can you post the files/folders noted in the troubleshooting guide in the op?
Best to bring that up on the audio compatibility thread, question is probably already answered there - check the OP of that threadI have installed it, but I'm confused which choice I choose? when installing the patch compatibility module, maybe I made the wrong choice and had no effect when I played the game
The settings I installed
Skip Audio policy NO
Remove (old logic) VOL DOWN
Skip notif NO
Skip usb NO
YES
Quick turnaround the past couple days but v3.2 is already here! This may fix the xposed issues users were having - it did for me
Changelog:
* Restructured script for better efficiency/faster running time - may fix xposed issues
* Fix prop issue where non-aml supported mods were affected
* Favor module .aml.sh scripts over built-ins
If you get the chance, could your upload the aml module folder when using 3.2 as outlined in op for troubleshooting? I'd like to see what the problem is so I can fix itUpdating to version 3.2 breaks Viper4Android processing when used alongside Ainur Sauron. I'm currently on Android Oreo on my Galaxy S9. To other users who will update on Oreo, just remain at version 2.5.
I already knew it was a stupid idea to update when the older version was working perfectly fine. I just hope there is an option here to download the older versions. Reverting to an older version before the boot script fixed the problem.
Regardless, thank you for your hard work, none of this paid and truth be told, we don't really have any right to complain.
If you get the chance, could your upload the aml module folder when using 3.2 as outlined in op for troubleshooting? I'd like to see what the problem is so I can fix it
patch_cfgs <effect_name> <UUID> <library_name> <library_path>
patch_cfgs v4a_fx 41d3c987-e6cf-11e3-a88a-11aba5d5c51b v4a_standard_fx /vendor/lib/soundfx/libv4a_fx.so
patch_cfgs -l <library_name> <library_path>
patch_cfgs -l v4a_fx /vendor/lib/soundfx/libv4a_fx.so
patch_cfgs -e <effect_name> <UUID> <library_name>
patch_cfgs -e v4a_standard_fx 41d3c987-e6cf-11e3-a88a-11aba5d5c51b v4a_fx
patch_cfgs -ole <osp_section> <effect_name> <UUID> <library_name> <library_path>
patch_cfgs -ole music atmos 9d4921da-8225-4f29-aefa-aacb40a73593 atmos /vendor/lib/soundfx/libatmos.so
patch_cfgs -qle <pp_section> <effect_name> <UUID> <library_name> <library_path>
patch_cfgs -qle music atmos 9d4921da-8225-4f29-aefa-aacb40a73593 atmos /vendor/lib/soundfx/libatmos.so
patch_cfgs -p <proxy_effect_name> <proxy_UUID> <sw_library_name> <sw_UUID> <hw_library_name> <hw_UUID>
patch_cfgs -p dax 9d4921da-8225-4f29-aefa-6e6f69726861 dax_sw 6ab06da4-c516-4611-8166-6168726e6f69 dax_hw a0c30891-8246-4aef-b8ad-696f6e726861
patch_cfgs -pl <proxy_effect_name> <proxy_UUID> <sw_library_name> <sw_UUID> <sw_library_path> <hw_library_name> <hw_UUID> <hw_library_path>
patch_cfgs -pl dax 9d4921da-8225-4f29-aefa-6e6f69726861 dax_sw 6ab06da4-c516-4611-8166-6168726e6f69 /vendor/lib/soundfx/libswdax.so dax_hw a0c30891-8246-4aef-b8ad-696f6e726861 /vendor/lib/soundfx/libhwdax.so
for i in $(find $MODPATH/system -type f -name "*mixer_paths*.xml"); do
<add_patch_here> for mixer '$i'
done