I have approx 22000 cash left and I want to upgrade its damage worth 12000.....when I click upgrade it shows please wait and closes dialogue box without any action!!!!!
I have approx 22000 cash left and I want to upgrade its damage worth 12000.....when I click upgrade it shows please wait and closes dialogue box without any action!!!!!
I have approx 22000 cash left and I want to upgrade its damage worth 12000.....when I click upgrade it shows please wait and closes dialogue box without any action!!!!!
I've been owning with the marauder lately. Only issue with it is sometimes I'll see so many hit markers and the person still lives . I've run into a bunch of people who have it lately. Today on the invasion map I was picking off people from behind the stairs spawn point. I guess the silencer is working because they kept sitting back into cover each time. Then we took d. A few times I'll be getting a bunch of kills in succession., going ham on the opposition
i still have it as my trusty secondary. i just can't swap it with the shredder now as it does spits out bigger bullets.
Actually, Big Boy the machine gun quite useful... I get 15-19 kills using that with my sh*itstorm...
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I left long way to unlock doomhammer ^^
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...and imho its just as quiet... =/
...but my opinion is somewhat flawed... I just couldn't get myself to fork out THAT much gold for a mere silencer... >_< lol!
I do love the 'poptastic' sound it makes without one anyways! ^_^ hehehe
I'd like to see a p90 like smg put in the game. Level 37-40 required. $250000 :laugh:
it's not.
shredder got a very distinct bang bang bang to it... while a silenced Marauder goes "frrrrrrrrrrrrrp"
it's pretty good as in a thick battle, u'd clearly noticed "BANG BANG" and would try to look around.... but u won't hear the Marauder, guaranteed.
practice to get more headshots and u're a step closer to Sam Fisher.
in other words, a Marauder with BigBoy's clip size and Vega's damage.
that's some serious sh*t.
i want one.
Bigboy is great on the lower/mid ranks... but imho i recommend upgrading to agony as soon as you can. It packs considerably more bullets per clip even without upgrades... and hits a lot harder! ^_~
a fully upgraded shredder should be your dream purchase after that... it compliments any guns since it kills very quick and accurate on all ranges...
If you're good with shotguns, definitely go for the doomhammer... it's such a great gun for the amount you pay for it... you immediately rack up kills even before you fully upgrade it! ...but again.. only if you're comfortable using shotguns.. ^_~
Couldn't agree more. I used a fully upgraded agony forever. Then got a DH and used agony as secondary. I recently purchased a shredder and have agony as third option. DH for close range and shredded for mid to long is brutal.
Do you guys suggest any other guns? Does anyone actually use a third option weapon?
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Here's a few of my strategy for the Invasion map:
INVASION
- You're at point C and you want to know how to take point D, here's how. There are two simple strategies you can mold to your advantage. Rushing to the sniper wall and rushing straight to the stairs. First off never go behind that wall near the sniper wall. Just trust me.
Now the rushing to the sniper wall is basically your way of making an advance and plan out your approach. I suggest saving at least on grenade if you live to reach the sniper wall. Once you reach the sniper wall, clear anyone around you and watch your flank and back. If you are unaware it can cost you a bullet on the head. I've snuck up behind that zaoldick once :laugh:. Heal up if you want to rush. Throw a grenade either at close by enemies or the wall near the steps. If you want to rush you must do it quickly, don't bother hiding behind that snowing outcrop or whatever, it provides no cover. Run and gun. The take out the person behind the wall near steps by running right to the end. Don't go down the middle, it's suicide.
- The next method requires patience, skill, luck, patience, luck, and patience. This is running right to the steps. Use a grenade to take out the people near the steps. If you get it to bounce in front of the steps or close to the walls it's gonna clear the campers . Just watch out for the people behind the low walls. Then head behind the spawn point, and continue to thin out the enemy. If you have good teammates you should only have to do that once before they charge. But most likely no one will charge in so your charge is in vain. I use this one just because I find it easier than the wall and having to watch the flank.
---TAKING POINT C----
alright this strategy works for BOTH sides so don't worry . Basically you have two choices. No Man's land like in WWI where you go over the top to take over the enemy trench or in this case zone. Or you can dig a trench, or go under to reach the other side.
- Going over the top should only be done if there isn't a lot of people on the top. You will usually go under, from past experience depending on the level of players the bottom will be weakly guarded. When going over the top it doesn't hurt to throw grenades either down the middle hole or the entrance hole. Roll and swerve to cover (try to reach the walls to take the zone) because you never know if the surgeon(or osog) is lurking behind. I will get to what you do next after I talk about going under.
- Going under will usually be the way you go. First things first, emp grenades, not only for turrets but for mines. Frag grenades are good for clearing a path, then reach behind the spawn point.
- You have two options and luckily it works for both. There's a third option for over the top if you're up for it but it's risky. Now you can hand behind the spawn point if you want and just kill people, or you can go to point B and kill the snipers. Then you can make a break for A but that isn't as fun . If you're over the top throw down an emp, flash bang, and frag, that will scare those people over there. Hop down if you like too .
A, B, and e are straightforward when it comes to taking.
And there you have it, a simple guide I used to reach 3rd place