This is really it, you have latched onto a handful of cherrypicked stories about how Sony loves proprietary formats etc, everyone will bring up ATRAC and the same old regurgitated crap about that SonyBMG CD copy protection stuff from like a decade ago.
This is not really it, IMO, as the game has been evolving from proprietary formats to more open formats over the past 10 years, 20 years, and even 30 years.
The point is, there are hundreds of companies, bigger and worse than Sony on this. Microsoft and Apple get a free pass, nobody dare mention their DRM schemes and crimes against consumers..... I wonder why...
There are various reasons, but it's not as if anyone is targeting any specific company. Companies involved in practice that customers don't align to will end up taking the heat. This is not to say that Sony hasn't brought goodness to the world we live in, if it hadn't been for Sony there wouldn't have been VHS decks, let alone BETA decks. This is one reason why Sony gets scrutiny, they have been involved in an area that is dear to copyright protection. Before video decks, how could people record ? Music as well, Sony has provided and sold devices to copy/record/playback music.
I just point this out as Sony is no worse than you or me, they merely find a way to sell products that record/playback to consumers, just as Apple does. It's the RIAA, BMI, ASCAP, the motion picture industry, etc...that need to be reformed. Ok, Sony is a part of that also...but they weren't always...:-/
There are GOOD reasons why many don't hold Sony in high regard. They have always tended towards proprietary formats .......... thats just a fact. Often in the face of a well established standard.
They have no choice. They sell products to consumers who can then record/playback various types of media. You can't get away from that easily.
That said, I never intended to defend or belittle Sony, although I admit to being a huge supporter of Sony as a company and technology in general over the years.
I am also happy to say that I have gotten the Sony WebGL code working on the TI omap device. I will be in touch with Anders or other folks working on the WebGL tree, to get my patch into the WebGL tree, so that others don't need to bang their head against the wall...
Without Sony's release of this WebGL based implementation, it would have required much more work. In my case I'm using a device with the SGX 540 display from Imagination Technology, and the driver tosses chunks with the display context that is created, when it tries to set the context current. This made this a very difficult problem to solve. I just figured this out recently so need to do more testing next week before I get back to Sony.
Domo Arigato Gozaimashita, Sony!