[DEV] XDA FaceBook App for WinMo

Do you think that this is a good idea?

  • YES! Appubator, please do us a Facebook app.

    Votes: 2,259 96.3%
  • No, it is useless.

    Votes: 28 1.2%
  • I don't care.

    Votes: 58 2.5%

  • Total voters
    2,345
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Fredz

Senior Member
Oct 23, 2006
131
6
I ve download evc4 sdk but unfortunaly it doesn t seems to works with Windows seven 64. I m donwloading a new sdk to start devlopment but it take 2Go. I ll tell you when done.
 

joe_coolish

Retired Recognized Developer
Mar 26, 2010
755
234
American Fork
I ve download everything need to start development. Tomorow i ll take a look at this and post some comment.

I've looked at the FB APIs in the past (I did a school project where I made a custom interface for Facebook and used the APIs to do this) and so I would be down for the API portion.

Is there a Google Code setup for the APIs? If not, I'll start one :)

I work with C# btw. I'm a good coder, decent designer, poor artist, starving student. I'm newish with .netCF, but I've programmed in C# for windows and ASP.NET for years. I've written 2 .net apps so far, and I've really liked the Sense SDK in this forum. Pretty easy to work with and it would work well with the XDA-ness of the app
 

Fredz

Senior Member
Oct 23, 2006
131
6
Ok. So let's go. You can start a google code project. Can you post address in this thread after.
@Sopis can you rename the thread and add information about the new project in the first post.
 
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Sopis

Senior Member
Jan 20, 2009
308
5
Well, right now it's a call for developers. I'd put a link to the google code page on the front and some instructions on how to join. As for a title, something like [APP]XDA Facebook for WinMo or something like that

Good idea.
I will do that.


I will also try to come up with some UI ideas and stuff after I get home from work.

I can't believe this is actually really moving somewhere :rolleyes:

EDIT: OK...the 1st post is changed. Let me know if it is good.
 
Last edited:

Fredz

Senior Member
Oct 23, 2006
131
6
For me the first post is OK. And the title is good too. I ve send a PM to joe_coolish to join the project. So actually the team is composed with : Sopis, Joe_coolish and Fredz.:D
It s great.
 
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Sopis

Senior Member
Jan 20, 2009
308
5
this all sounds good..hooray :D

i am sure that more people will join...hopefully
 

lesscro

Senior Member
Jul 16, 2007
4,486
2,266
Paris
+ 1
i m not a social fanatic like facebook or tweeter or another social networking but i can make graphics if anybody are interested...
I love participate in lot of project...
 

Sopis

Senior Member
Jan 20, 2009
308
5
+ 1
i m not a social fanatic like facebook or tweeter or another social networking but i can make graphics if anybody are interested...
I love participate in lot of project...

I checked your work..it seems very nice...maybe we can use you :)

I guess we will let you know ;)
 

Sopis

Senior Member
Jan 20, 2009
308
5

joe_coolish

Retired Recognized Developer
Mar 26, 2010
755
234
American Fork
Joe

I think I heard about silverlight before..ow no...it was SilverMoon GUI...
check it out http://wmpoweruser.com/?p=8093
this is one of the possibilities too, what do you say?

What should I do with that SilverLight thingy you have posted?

Oh, no. The link is to a desktop client for Facebook. It was just to be an example of a non-native Facebook client. It answered a few questions thou. Mainly that this app will have to be accepted by Fb before we will be able to use the Fb APIs.

Silverlight is good stuff! It's a Microsoft development platform that is based on visuals. Unfortunately WinMo 6.5 and below aren't supported. Phone 7 is thou, and that makes me happy!

The link is just to show what can be done and view with a non-native facebook application. If the functionality is in that application, we will be able to do it!

As for the silvermoon, I pm'd you about that
 

Sopis

Senior Member
Jan 20, 2009
308
5
Oh, no. The link is to a desktop client for Facebook. It was just to be an example of a non-native Facebook client. It answered a few questions thou. Mainly that this app will have to be accepted by Fb before we will be able to use the Fb APIs.

Silverlight is good stuff! It's a Microsoft development platform that is based on visuals. Unfortunately WinMo 6.5 and below aren't supported. Phone 7 is thou, and that makes me happy!

The link is just to show what can be done and view with a non-native facebook application. If the functionality is in that application, we will be able to do it!

As for the silvermoon, I pm'd you about that

Well Id rather stick with older versions of WM since I guess there still will be many users who will still stick with WM6 instead of 7....
I am really looking forward to see the 7 and the results of usage happiness...
 

Fredz

Senior Member
Oct 23, 2006
131
6
Silvermoon GUI

Waouh...
Silvermoon seems very good.
I've download it to make a try.
 

tsalta

Senior Member
Dec 25, 2008
2,459
721
London
Thia COOL Project will be happy to see some NEW FaceBook with Improved Interface and Super Finger Friendly :) and of course more OPTIONS
 

joe_coolish

Retired Recognized Developer
Mar 26, 2010
755
234
American Fork
Hey, I'm going to be away for most of the day today. Silvermoon is pretty cool, but it hasn't been updated to .netCF 3.5 and it has some issues. I played with it a while ago and really didn't get too involved with it, so I really can't say too much about it. If any of you think it might be good to master, we can go down that route too

I'll try and get the project registered with facebook sometime tonight so we can start building the core APIs

Ate' mais!
 

Fredz

Senior Member
Oct 23, 2006
131
6
Hey, I'm going to be away for most of the day today. Silvermoon is pretty cool, but it hasn't been updated to .netCF 3.5 and it has some issues. I played with it a while ago and really didn't get too involved with it, so I really can't say too much about it. If any of you think it might be good to master, we can go down that route too

I'll try and get the project registered with facebook sometime tonight so we can start building the core APIs

Ate' mais!

I ve try to connect to facebook using .Net compact framework today but it seems that some web functions of the .Net framework are not in the compact version. Joe do you know something about this and to use web function in c sharp?
 

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  • 3
    Hello


    We are at the very beginning stage of development of new FaceBook app for WinMo.
    If any developer/graphic designer wants to join, please feel free to do so :)

    Please reffer to this google code project site:

    http://code.google.com/p/xda-winmo-facebook/

    To join the group, PM xda member: joe_coolish

    Donations:

    Promised Fullfilled

    sinoo - $10 + $10
    thekrautdog - $5

    PS: The poll is from the old post. You can still vote on whether you want a new FB app.
    2
    Follow updates on Twitter! Use the #xdafb hashtag to spread the word!
    Here is an article on what kinds of feedback we're looking for when helping test the public beta: http://xdaforums.com/showthread.php?p=9227274

    [UPDATED 12/7/10]

    BETA 4.1!

    **update** If you were caught in the infinite automatic-update, things should be fixed now. Also, I forgot to disable the Compose button in the inbox. It will crash the app if clicked on. Hopefully by friday I can have another version that has this part working :)

    • Photo Albums! Pictures can now be viewed in XDAFacebook.
      • Big pictures will open up in the default browser for the time being. Once I make a good photo viewer, I'll replace that.
      • Also, the settings menu has a whole section dedicated to photos. Feel free to play with the settings, but numerical values == 0 or <0 will cause the app to crash! There is no safty net for this!
      • There is a number for concurrent image downloads. This number should be between 6-10. Any more can cause slow down, and less and the effect seems non-existant. I've gone as high as 25 and felt pretty good about it. But I haven't dared push it to the limit!
      • New albums had a few bugs so I held back on this release. It will be coming soon!
    • Older Posts! Feel free to browse the older posts :) I've successfully gone about a days worth of posts back w/o any lag.
    • Searchable Friends List! I added a search box at the top of the friends search list :)
    • Memory Management! Special Thanks goes out to Corwin9S. He helped me look at the memory usage. I reduced the CPU cycles by ~30%. It still takes up about 3-6 mbs of RAM. This is caused by Form Allocations, DLL imports, etc. Most of the space is just allocated space that I can't get rid of. I will try to find more ways to make the RAM usage go down, but from what I've been told by some people at MSFT, this numer isn't uncommon or bad. CPU cycles are what count and that's what I'm trying to optimize
    • GUI fixes! I finished the drop-downs, so they look a little more professional. I also added the numerical counters. There are still more that can be done on them, so I will continue improving their apperance and performance.
    • Rollup of bug fixes
    • And finally SPEED!! This version should be the fastest yet. Rendering times are super quick and load times seem to be back to where they belong.

    Instructions for Localization:

    Please create a blank language file (instructions are above) and edit ONLY the text in between the quote marks "". The quotes need to remain!
    Verify that your text doesn't fly off the screen. Anywhere that the text is too long for the graphic, try shortening the word or pick a different one (if that's possible) if not, let me know (via picture) and I'll make the necessary changes.
    Once you have a translated file, save it as <Language>.txt and upload it to your device. Place it in the same directory where you got the Blank.txt.

    Please share your translations!

    ALSO! Since the app will be transforming and new features will be being added, the translation process will be ongoing.
    If you click "Create Blank Language File" and you already had an alternate translation loaded and working, the Blank.txt will only have the new strings in english, so you will only need to translate the changes.

    Unfortunately, after a couple of hours searching the web and looking at platform SDKs, I have learned that poking is not supported by the Graph or REST APIs (what I use to interact with facebook). I've been looking, and I might be able to hack something that might work, or I could have the option to support Pokes via SMS. I need your feedback. Which option (or both) sounds the best? Does anyone even Poke anymore?!

    Wall posting is very basic at the moment. I will be making an advanced text editor that has more options for posting links, privacy settings, etc.

    I also changed the road map a little. Let me know if that works for everyone!

    Hope everyone likes the new updates!


    I also wanted to make a road map of releases leading up to the final release of Version 1.0:


    BETA 4.X
    • This beta release will focus on posting data to Facebook and making sure everything works well.
    • This beta release will also include newer GUI pieces, such as Inbox!

    BETA 5.X
    • This beta release will focus on Chat!

    BETA 6.X
    • This beta release will focus on App Completeness! Or making sure all the functionality of a full Mobile Client have been implemented

    RC 1
    • This release candidate will focus on Bullet-Proofing! All minor bugs should be worked out

    RC 2
    • This release candidate will only happen if major bugs are discovered in RC 1

    Release 1.0
    • Hopefully all is well!


    That is the road map I have planned. I don't anticipate Beta 3 to be out very long (unless there are major bugs). I want to get to beta 4.X as soon as possible. I also might mix and match :) But that is the proposed roadmap to Release 1.0!


    Devices that this beta has been tested on:
    • HD2 WVGA

    BUGS!!!
    • Authorization should be working, but using the new URL is a lot cleaner (I think). Go here to authorize directly. Once you see the browser transfered to "Success" then try the application again
    • Friend names that are really long hang off the edge.
    • I've fixed this bug for the next release, long names will be clipped with Ellipsis

    And the status of this beta is:
    works-on-my-machine-starburst.jpg


    ENJOY!
    2
    thank you for the reports :)

    I'm going to be doing a ton of work for the next couple of hours. follow my progress on twitter (if you're bored and need something to do! also ask me questions on there and I'll be able to respond quickly.

    wish me luck!
    1
    Skinning instructions

    Design instructions:

    • Download screenshots.zip
    • modifiy images in favorite image editor (that supports .psd and layers)
    • post concept image in thread/send us the .psd file
    • (OPTIONAL) Make skin with concept

    Skin the XDAFacebook app instructions:

    • Download zip file
    • extract all images and place them in the \Program Files\XDAFacebook\Resources folder
    • launch application
    • enjoy!

    Ok, instructions on how to skin the app are as follows:

    • Find the image that you want to replace.
    • Create new image and give it the specific name.
    • Special "tags" at the end of the name give the image special features.
    • copy the images to the \Program Files\XDAFacebook\Resources directory
    list of tags:

    • _alpha this will take the first pixel of the image and make it the images "Alpha Channel". Make sure that the image is solid in that color and that there are no artifacts!
    • _trans_### where ### is a number (ie 200, 100, 10. Not 001). This number represents the total opacity for the image. The higher the number, the more opaque. Range 255-0.
    • _trans_png. This only works with 24 bit PNG files!!!! This is also very resource intensive, so make this a last option. This will preserve the images alpha channel. It is the only way to make partial transparencies.

    List of files: This list will increase and until final release is up for change!

    • header 480x50
    • house 50x50
    • XFPanelHome 480x552
    • alphabar 50x648

    the dimensions are based on 800x480 res screen. If someone wants to experiment and give me dimensions for other resolutions, please do so!

    If you have any questions about where these images are, let me know and I'll tell you

    Good luck and send me the zip with your skins and I'll post the best ones here :)
    1
    Thank you all for your support! XDAFacebook has a new home

    http://xdaforums.com/showthread.php?p=9779193#post9779193

    Please update your links. I will not be monitoring this thread any more.

    ~~~
    Joel