Game streaming to other Android devices or PCs with Moonlight and GeForce Experience

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diegof18

Member
Jul 26, 2010
32
0
its there a work arround to anable full screen on mac? i know you disabled cause it brokes the controller but i think its still work if you are Using a wired/wireless controller connected to the GFE PC instead of the streaming device?

thanks
 

Attreyu

Member
Jun 9, 2013
44
3
¨Hardware compatibility is expanding to gaming notebooks, though they'll need to be both high-end and recent, since it only works with GTX 600M, 700M, and 800M mobile GPUs.¨

Does this mean we will be able to finally run Limelight while connected to our laptops ? :D
 

cgutman

Senior Member
Aug 14, 2010
485
430
its there a work arround to anable full screen on mac? i know you disabled cause it brokes the controller but i think its still work if you are Using a wired/wireless controller connected to the GFE PC instead of the streaming device?

thanks
It should be possible if you launch it from the terminal.

Try a command like this: java -jar limelight-osx64.jar -host <PC IP address> -fs

¨Hardware compatibility is expanding to gaming notebooks, though they'll need to be both high-end and recent, since it only works with GTX 600M, 700M, and 800M mobile GPUs.¨

Does this mean we will be able to finally run Limelight while connected to our laptops ? :D
As long as they haven't done anything to the protocol that breaks Limelight, it should work. We'll see on the 2nd I guess ;)
 

Attreyu

Member
Jun 9, 2013
44
3
As long as they haven't done anything to the protocol that breaks Limelight, it should work. We'll see on the 2nd I guess ;)

In that case, the only thing missing from Limelight, in my case, would be using the integrated gyro in the majority of phones as a mouse, for FPS games :D Kainy has it implemented, and I understand that it´s not difficult to implement, nor bandwith hungry.
 

Motawa88

Senior Member
Oct 9, 2011
1,972
113
Hamburg
Sometimes this slowness happens even on the Shield itself with the official streaming app. I'm not sure if it's a PC-related problem or network-related.

Be careful assuming that your PC has no AV loss. Right now the PC doesn't display warnings about AV loss, so it's possible that it's happening but you just don't know about it.


Yup, I want to do some OpenGL tweaking because I think there's some extra performance we could squeeze out of it. We're going to ship a new PC version in the next few weeks, so we'll pull your changes in then.


It should, assuming Nvidia doesn't make some changes to their protocol in an attempt to break Limelight (I wouldn't put it past them).


I just pushed a new version of Limelight Android (2.1) with keyboard support and improved mouse support. It's on GitHub right now and should be live on the Play Store in a few hours.


If you've rebooted your PC and it still doesn't work, you could try clean installing the 332.21 drivers to see if that fixes it.

are you saying i could play battlefield 4 on my transformer prime with its keyboard + mouse?

---------- Post added at 08:51 PM ---------- Previous post was at 08:19 PM ----------

ETA for ios release?
 

miseryguts

Member
Jul 12, 2012
42
0
I'm trying to use my official wired XB360 pad via a Advent Vega Note 7 but am getting a 'starting control connection failed' error, controller works fine with everything else.
Anyone know what I'm doing wrong..?

Thanks.
 

TrekHackz

Senior Member
Mar 14, 2014
130
35
Force close on Note 3.. cant start the app..

Sent from my SM-N9005 using XDA Premium 4 mobile app
 

cgutman

Senior Member
Aug 14, 2010
485
430
are you saying i could play battlefield 4 on my transformer prime with its keyboard + mouse?

---------- Post added at 08:51 PM ---------- Previous post was at 08:19 PM ----------

ETA for ios release?
You could play BF4 but right now mouse control is not ideal for gaming. Android's mouse APIs are pretty sparse so there's no proper way for us to hide the mouse cursor displayed locally or allow it to move infinitely far in all directions like games expect. I'm still trying to figure out a solution.

I'm trying to use my official wired XB360 pad via a Advent Vega Note 7 but am getting a 'starting control connection failed' error, controller works fine with everything else.
Anyone know what I'm doing wrong..?

Thanks.
Try rebooting your PC. It's usually a PC-side issue that causes this.

Force close on Note 3.. cant start the app..

Sent from my SM-N9005 using XDA Premium 4 mobile app
Can you report the crash using the button that shows up in the crash dialog? This is assuming you're using the Play Store version.
 

miseryguts

Member
Jul 12, 2012
42
0
You could play BF4 but right now mouse control is not ideal for gaming. Android's mouse APIs are pretty sparse so there's no proper way for us to hide the mouse cursor displayed locally or allow it to move infinitely far in all directions like games expect. I'm still trying to figure out a solution.


Try rebooting your PC. It's usually a PC-side issue that causes this.

Nope, doesn't help.. shame as I was looking forward to giving this a try
 

cgutman

Senior Member
Aug 14, 2010
485
430
Would this work with the Moga Hero? http://www.mogaanywhere.com/controllers/heropower Sorry, a little confused because it states that a Moga Pro is required which I thought was last gen and the current gen is Power Pro and Hero?

It should work fine with Limelight. Just flip the switch into HID mode and everything should work. If it doesn't, post here about specifically which buttons aren't working properly and I'll fix it.

I should update the description to mention some of the newer models and to be more specific about other controllers also working.
 
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TrekHackz

Senior Member
Mar 14, 2014
130
35
You could play BF4 but right now mouse control is not ideal for gaming. Android's mouse APIs are pretty sparse so there's no proper way for us to hide the mouse cursor displayed locally or allow it to move infinitely far in all directions like games expect. I'm still trying to figure out a solution.


Try rebooting your PC. It's usually a PC-side issue that causes this.


Can you report the crash using the button that shows up in the crash dialog? This is assuming you're using the Play Store version.

Did a factory reset! Works perfect now!! Great work!

Sent from my SM-N9005 using XDA Premium 4 mobile app
 

jerkyxi3

Member
Jan 30, 2008
33
5
I know it's been mentioned before but I would really love and by live I mean pay money for some Chromecast support. I know the Chromecast can't do any of the heavy lifting but it would be amazing if I could start limelight with my phone and pass off the video feed to my Chromecast in my living room.

This would make me sooooooo happy.

Sent from my Nexus 5 using xda app-developers app
 

fatlardo

Senior Member
May 1, 2011
52
5
When I click pair, I get connection refused and then a port number. How do I fix this? Samsung note 3
 

ammarr

Senior Member
Feb 24, 2007
370
99
Mississauga
This works very decently on my Note 2. One suggestion; would it be possible to have two modes for mouse? i.e. the touchpad mode that is implemented right now, and another one where it could execute a click where you touch the screen? (i.e. move the cursor and execute a click at the location where you touch)
 

errorcore

Member
Mar 1, 2014
16
0
geforce update on april 2nd

Do any of you guys know the cards they will be including on the update ? I have gt650m SLI GDDR5. i hope they add support to it :\
Its basically the same as a gtx 660m with lower clocks but in sli mode my laptop achieves 5300 3dmark11 which is so far from the 3k + score of gtx 660m
 

gudjsgh

Member
Feb 28, 2011
6
0
question.

Hello. I ask about a llitle bug
I am Korean. My english is not good.. so please understand
I have a Galaxy S4 (SHV-E300K Exynos 5410) and Galaxy S4 Active (SHV-E470S Snapdragon 800)
two device are android 4.2.2 jellybean (same)
Galaxy S4 is stream well but S4 active is not stream videos..
it just show black screen...
I installed lastest version (v2.1.2)
Please fix this bug..

and another question
When i streaming dolphin emulator on windows 8.1 pro
it show nothing if i start game button ( i mean didnt show up emulator window )

but on windows 7 ult works well

is it lime light app's bug or steam's bug?

please answer my question.
 

cgutman

Senior Member
Aug 14, 2010
485
430
I know it's been mentioned before but I would really love and by live I mean pay money for some Chromecast support. I know the Chromecast can't do any of the heavy lifting but it would be amazing if I could start limelight with my phone and pass off the video feed to my Chromecast in my living room.

This would make me sooooooo happy.

Sent from my Nexus 5 using xda app-developers app
Maybe once development on the core stuff (video, audio, gamepad support) dies down we can look at Chromecast support. It seems possible to have the audio and video stream going to the Chromecast while the rest goes to another Android device to send input back. It's very likely that Nvidia's April 2nd update will add a feature we need for this so it should help, but may still require a PC-side program for it to work (because GameStream doesn't support sending audio and video somewhere other than the device that started the connection).

When I click pair, I get connection refused and then a port number. How do I fix this? Samsung note 3
That either means that the GameStream service is not running on your PC (look for nvstreamsvc.exe), it's blocked by a firewall, or your hardware isn't compatible with GameStream.

anyone tried this on the Note3... and AMD cards?
Several people have used it successfully on a Note 3. AMD cards aren't supported by Limelight because we're using Nvidia's PC-side code.

This works very decently on my Note 2. One suggestion; would it be possible to have two modes for mouse? i.e. the touchpad mode that is implemented right now, and another one where it could execute a click where you touch the screen? (i.e. move the cursor and execute a click at the location where you touch)
I wanted a feature like this too, but the problem is that Nvidia's protocol sends mouse input as deltas from the previous location. There's currently no way for us to implement the second mode because we don't know where the cursor starts when we begin streaming (and other confounding factors like the cursor leaving the main monitor to a secondary display which would break all the cursor location calculations).

What controllers are you guys using?
I've personally tested Xbox 360, PS3, PS4, some Logitech Xbox-compatible controller, the Ouya controller, and SHIELD's integrated controller. Others have used Moga Pro controllers and integrated handheld controllers.

Do any of you guys know the cards they will be including on the update ? I have gt650m SLI GDDR5. i hope they add support to it :\
Its basically the same as a gtx 660m with lower clocks but in sli mode my laptop achieves 5300 3dmark11 which is so far from the 3k + score of gtx 660m
I'm not sure. Nvidia seems really focused on their branding this feature for GTX series GPUs (to be fair, it makes things a lot easier for them to explain which hardware supports which features). I too have a GT 650M in my laptop so I hope they launch with this feature. If they don't, I might have a go at forcing it to work on GT 650M. The 650M is the same silicon as the 660M, so it is possible (and I've done it before, but not to laptops with Optimus). The Optimus support is what I'm really looking forward to.

Hello. I ask about a llitle bug
I am Korean. My english is not good.. so please understand
I have a Galaxy S4 (SHV-E300K Exynos 5410) and Galaxy S4 Active (SHV-E470S Snapdragon 800)
two device are android 4.2.2 jellybean (same)
Galaxy S4 is stream well but S4 active is not stream videos..
it just show black screen...
I installed lastest version (v2.1.2)
Please fix this bug..

and another question
When i streaming dolphin emulator on windows 8.1 pro
it show nothing if i start game button ( i mean didnt show up emulator window )

but on windows 7 ult works well

is it lime light app's bug or steam's bug?

please answer my question.
Does video work on your S4 Active if you choose "Force Software Decoding"?

The Dolphin Emulator issue seems like a bug in the emulator itself. Does it work if you aren't streaming?
 
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    Please don't ask for Moonlight help on Nvidia's forums! It's not their responsibility to support this app. Ask on this forum, another non-Nvidia forum, by email, etc

    What happened to Limelight?/Why did you change your name?
    On April 21, 2015, we received a Cease and Desist letter from Limelight Networks, Inc. They also do streaming services and were concerned about confusion between this project and their company trademarks. To comply with the terms of their C&D, we've decided to rename our project to Moonlight.

    Quick Links
    Main website: https://moonlight-stream.org
    Help: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
    Discord: https://moonlight-stream.org/discord
    PC GitHub project: https://github.com/moonlight-stream/moonlight-qt
    iOS GitHub project: https://github.com/moonlight-stream/moonlight-ios
    Android GitHub project: https://github.com/moonlight-stream/moonlight-android
    Android GitHub releases page (APKs): https://github.com/moonlight-stream/moonlight-android/releases
    Embedded port (for Raspberry Pi and other embedded devices): https://github.com/irtimmer/limelight-embedded
    GearVR port (for GearVR devices): http://sideloadvr.com/detail.php?id=14

    iOS version
    The iOS port of Moonlight is now on the App Store: https://itunes.apple.com/us/app/moonlight-game-streaming/id1000551566

    Windows, Mac, and Linux port
    PC port binaries: https://github.com/moonlight-stream/moonlight-qt/releases
    PC port source: https://github.com/moonlight-stream/moonlight-qt

    Moonlight for Chrome OS
    Download the latest version from the Chrome Web Store.

    General Streaming Latency Information
    The latency of streaming is dependent on the device you're streaming to and the network you're streaming over. Different devices have different H.264 hardware decoding latency. After streaming, a toast will show up with latency numbers. It will show the total client latency and the portion of the total client latency spent waiting for the hardware decoder. Note that the total client latency does NOT include network latency, so the real latency is higher than the number you see. The total client latency is a measure of the time that the first packet in a frame is received to the time that the frame is released for rendering on screen.

    Anecdotal Hardware Decoder Latency Numbers
    These are some latency numbers (from memory) I've seen on my test devices as of Moonlight Android 4.0.1. I'll try to keep updating this as I test.

    Tier 1 devices:
    Tegra 4 - Nvidia Shield - 5 ms - 1080p60 supported
    Intel Atom/Bay Trail/Moorefield - Nexus Player - 8 ms - 1080p60 supported (may need a USB OTG Ethernet adapter for consistent performance)
    Razer Forge TV - 10 ms - 1080p60 supported - H.265 supported
    Tegra X1 - SHIELD Android TV - 10 ms - 4K60 supported - H.265 supported in hardware but needs changes in Moonlight to work well
    Tegra K1 - Nexus 9 - 15 ms - 1080p60 supported
    Tegra 3 - OUYA and Nexus 7 (2012) - 17 ms - 1080p60 supported

    Tier 2 devices:
    Broadcom VideoCore IV - Fire TV Stick - 20 ms - 720p60/1080p30 supported
    Exynos 7420 - Galaxy S6 - 20 ms - 1080p60/4K30 supported - H.265 supported
    Snapdragon S4 Pro (rebranded 600) - Nexus 7 (2013) - 20 ms - 720p60/1080p30 supported
    Snapdragon 801 - HTC One M8 GPE - 20 ms - 1080p60 supported
    Snapdragon 800 - Nexus 5 - 20 ms - 1080p60 supported
    Snapdragon 600 - Fire TV (2014) - 30 ms - 720p60/1080p30 supported

    Tier 3 devices:
    MediaTek devices - Fire TV (2015) - 55 ms - 1080p60 supported - H.265 supported

    Adding games/apps that aren't automatically found
    You can stream any almost any game or app by adding the EXE file to GFE manually (if it's not found by the automatic app scan). Open GeForce Experience, click the Preferences tab, click GameStream on the sidebar, then click the add (+) button on the right. Browse to the app or file you want to add and click OK. You can rename the app using the edit button on the right (near the add button).

    Using Moonlight as a remote desktop solution
    You can stream the entire Windows desktop via Moonlight. Follow step 2 from this guide

    Streaming over the Internet
    Install the Moonlight Internet Streaming Helper on your host gaming PC to enable streaming over the Internet. If your router supports UPnP, you won't need to make any manual changes.

    If the above tool isn't able to enable Internet streaming automatically or your router doesn't support it, forward these ports manually:
    TCP 47984, 47989, 48010
    UDP 47998, 47999, 48000, 48010

    General requirements for current APK:
    SoC capable of decoding H.264 High Profile in hardware (Snapdragon, Exynos, Tegra 3 or higher, Rockchip, and more)
    Android 4.1 or higher
    GeForce Experience with a GTX 600/700/800/900 GPU or GTX 600M/700M/800M (GT-series not supported)
    Xbox, PS3 (with SixAxis app), Moga (B/HID mode), Shield, or Ouya controller (other controllers may work too in HID mode)
    Mid to high-end wireless router (preferably dual-band 802.11n or better)
    Good wireless connection to your Android device

    Troubleshooting tips:
    1. Make sure GeForce Experience is open, up-to-date, and that you've scanned for games.

    2. Make sure your device is on the same network as your computer for initial pairing.

    3. Try disabling any firewall software running on your machine.

    4. Try rebooting your machine. Sometimes the streaming software gets into a messed up state where it won't work normally until the machine is rebooted.

    5. Make sure your Android device has a strong wireless connection (and your PC too, if it's connected wirelessly).

    6. For Internet streaming, make sure to install Moonlight Internet Streaming Helper on your host gaming PC, then run the Moonlight Internet Streaming Tester that it installs to troubleshoot further.

    7. To check if GFE is working properly, try navigating to the following URLs on your GFE PC:
    http://127.0.0.1:47989/serverinfo?uniqueid=1234
    https://127.0.0.1:47984/serverinfo?uniqueid=1234

    For those with latency issues, please see this post.

    Device-related issues
    Depending on the wireless chipset on your phone/tablet, you may have a bad streaming experience if Bluetooth is active while streaming. Unfortunately, there's nothing we can do about this. If you experience significant connection degradation with a Bluetooth controller connected, you could try connecting the controller to your PC (see the section above), a USB Ethernet adapter, or controller that connects directly to your Android device (assuming your Android device supports USB OTG)

    Older Changes:

    Update 12 - March 13, 2014:
    Significant video quality improvements. Lower video latency. New UI that makes it easier to choose the best streaming settings. Transient messages are displayed while streaming if network or device problems are detected.

    Update 11:
    Tegra hardware decoding latency bug is fixed. Hardware decoding is now used by default on Tegra and Rockchip devices. Performance is vastly improved on Tegra devices (1080p60 decodes in real-time, even on Tegra 3). The parser bug causing additional artifacts and image corruption is (finally) fixed.

    Update 10:
    Added options to force either hardware or software decoding. Reduce audio decoding CPU usage. Fix image quality and performance regressions from update 9.

    Update 9:
    Reduced CPU usage of video decoding. Added options to choose target resolution (720p or 1080p) and FPS (30 or 60).

    Update 8:
    Added a checkbox to choose image quality vs performance (only for CPU decoding). Optimize CPU decoding further. The frame rate is now playable on the Ouya with its Tegra 3..

    Update 7:
    Connectivity issues should be resolved now. Update to the latest APK if you were experiencing connection failures with the last couple of releases.

    Update 6:
    There's now GUI feedback when connecting. The whitelist for hardware decoding (that only included Qualcomm decoders) has now been replaced with a blacklist (currently containing TI and Nvidia decoders). The Exynos decoder in Exynos 5 Octa has been confirmed to work.

    Update 5:
    The app will now request a new reference frame if packet loss occurs on the video stream. This means that the stream will recover from blockiness and artifacting that occur when video packets get lost. CPU decoding for non-Snapdragon devices is a bit better. Fixed back button on Shield.

    Update 4:
    Added multithreaded CPU H264 decoding support for non-Snapdragon devices with ffmpeg. Both landscape orientations now work. This grows the APK significantly so don't be alarmed when this download is larger than previous builds.

    Tegra 4 is now very smooth in the games I've tested. Tegra 3 works significantly better than before, but still not perfect (and won't likely ever be as smooth as Snapdragon or Tegra 4).

    For Qualcomm devices, a dual-core SoC (even as old as Cortex-A8 stuff) is sufficient due to the hardware decoder. For other devices, CPU decoding will now be used. These devices will need more CPU horsepower (a quad-core Tegra 3 is almost enough).

    Look forward to keyboard support and a better GUI coming in the next several days.

    Update 3:
    Frame pacing improvements for Snapdragon and Tegra devices, although Tegra still has more latency than Snapdragon devices. If you have issues with blockiness or discoloration in the video stream, make sure that you have a good wireless connection. Moonlight doesn't currently deal with packet loss as well as the Shield streaming app.

    Update 2:
    PS3, Xbox, Shield, and Moga Pro controllers are working with the latest APK.

    Update:
    Audio is now working. Video is working pretty well on Snapdragon devices (with some lag on Tegra devices). I've attached the current APK here for those that want to test. Due to the framework we're using for video decoding, this app requires Android 4.1 or higher. This is still in alpha so expect bugs.

    Original post:
    Here is a demo of a WIP app that uses the same Shield streaming technology to stream to any Android device. Controller and mouse input works. Keyboard input isn't implemented yet. Video support works (minus some artifacts at rare points and minor frame pacing issues). Audio doesn't work yet (not sure what format it is).

    We've had success with very low H264 decoding latency on Snapdragon S4 Pro/600 devices (like the 2013 Nexus 7 and HTC One), but the Tegra 3/4 decoder has a high latency per frame (~1 second) that makes streaming more laggy on devices like the Ouya, 2012 Nexus 7, and even the Shield itself.

    The next big step to a release-ready app is audio support (and the obligatory code cleanup). I'd be happy to respond to any questions about the way the app or the GFE streaming protocol works. If there's significant interest in this, I'll try to put more time into finishing it ASAP.


    Demo video (a bit old now):
    http://www.youtube.com/watch?v=0VOti83qZRU

    Downloads:
    I'd recommend downloading the app from the Play Store. Updates are automatically applied through the Play Store when they are released. Crash reports also get to us automatically if you use the Play Store version and click the Report button if Moonlight crashes.

    Google Play Link

    Sometimes APKs are more convenient for sideloading and other things, so they will continue to be posted.

    You can find the latest APKs on the GitHub page here: https://github.com/moonlight-stream/moonlight-android/releases
    6
    Moonlight Chrome Test Build (Alpha 1)

    Since there seems to be some interest in this Moonlight port for Chrome, I've decided to put a binary up for testing. Please report your thoughts on it.

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input (with the caveat of Esc kicking the app out of full screen)

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - mDNS auto-discovery of PCs
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work
    - Controller detection can be wonky at times (try fully exiting and restarting Chrome)

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://www.dropbox.com/s/ml92xvot25yn23x/moonlight-chrome.crx?dl=0
    6
    Good News about Qualcomm Decoder Latency

    I found by luck that the SDP attributes on the new GFE beta 2.4.0.9 allow the client to adjust video slicing parameters. I've released a new build that enables slicing on GFE 2.4 to reduce latency of Qualcomm devices (hopefully back to 2.1.3 levels). It will also improve the latency on the Fire TV as it's also a Qualcomm device.

    The build is rolling out on Play Store, waiting for review on Amazon store, and up on GitHub now.

    Remember, you MUST have GFE beta updates turned on and be running GFE 2.4.0.9 or higher with Limelight v3.1.4.

    You can enable beta updates for GFE on the Preferences tab in the General pane.
    5
    Another GFE 2.1 status update: success!

    I've figured out secure pairing and encrypted input (required for GFE 2.1) and implemented them in Limelight-common. There's just a bit more work to do for platform-specific support (certificate and private key generation and storage) on Android and PC. My PoC code was able to stream from a GFE 2.1 box over the Internet to a custom version of Limelight-PC.

    I'm off for some much needed rest (4:54 AM here), but we're on the home stretch. Expect a release for Android and PC in the next day or so.

    Update: It's done! Limelight Android version 2.3 is rolling out on the Play Store, waiting for approval on the Ouya store, and posted https://github.com/limelight-stream/limelight-android/releases. Limelight PC is released too https://github.com/limelight-stream/limelight-pc/releases
    5
    Moonlight Chrome Test Build (Alpha 2)

    Changes from Alpha 1:
    - Fixed Esc key kicking the app out of full-screen (press Ctrl-Alt-Shift-Q to quit)
    - Fixed sometimes requiring a restart of Chrome for gamepad detection to work
    - Added mDNS auto-discovery of PCs

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input
    - mDNS auto-discovery of PCs

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://dl.dropboxusercontent.com/u/19391088/moonlight-chrome-alpha2.crx