Anything related to Sound: features or fix requests. v10: Bass Boost

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dannybuoy

Senior Member
Sep 17, 2010
142
10
I was going to request this feature but turns out I didn't have to!

In this new version, I can assign a Launcher Pro swipe action to launch the volume slider rs they than the whole app by selecting it from the list of activities. Thanks!
 

supercurio

Retired Senior Recognized Developer
May 31, 2010
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I was going to request this feature but turns out I didn't have to!

In this new version, I can assign a Launcher Pro swipe action to launch the volume slider rs they than the whole app by selecting it from the list of activities. Thanks!

Hehe yes because it's an Activity now (in terms of SDK programming;))
 
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fullerms

Senior Member
Oct 8, 2010
84
4
Today v0.3 app introduce a new launcher icon you can use to launch the volume slider directly.

That's an intermediate solution before implementing a proper widget like you very well described :)

Also, I'm working on the possibility to launch it from the notification bar.


I see that you have managed to remap the volume control buttons when your app is launched. Nice :)

Next step will be to have that remapping active even when your app is no longer running.

Million thanks for the progress so far, will send a few beers your way when the volume button remapping is done.

Sent from my GT-I9000 using XDA App
 

supercurio

Retired Senior Recognized Developer
May 31, 2010
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I see that you have managed to remap the volume control buttons when your app is launched. Nice :)
Still not finished, it behaves funky if you don't play an actual media when you use the keys :p
- but I know exactly why/how, I just needed to publish some version before marking a buch of new changes ;)

Next step will be to have that remapping active even when your app is no longer running.
Yes I'm experimenting with it, but no solution is really satisfying.

To be accurate: you can listen to volume change events, but if your app is not running on top, you cannot manage them. Which means Android volume will be changed (and the change is displayed) and *after that* you can do things.

Which means it's possible to restore the previous android media volume and change the analog one but.. it's not that great.


Million thanks for the progress so far, will send a few beers your way when the volume button remapping is done.

Sent from my GT-I9000 using XDA App

Hehe okay it's motivating :D
 

ka2uki

Senior Member
Aug 25, 2010
183
94
GD-SD
strange..a bug?seem the +1.5db snr booster have not effect~no matter you trick it or not~but when you choose the recording preset~choose one you like in it~then untrick the +1.5db and trick it again~right now~the effect is come~the music become loudly and booster~
 

supercurio

Retired Senior Recognized Developer
May 31, 2010
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strange..a bug?seem the +1.5db snr booster have not effect~no matter you trick it or not~but when you choose the recording preset~choose one you like in it~then untrick the +1.5db and trick it again~right now~the effect is come~the music become loudly and booster~

Hi! 1.5dB is not much, some people are able to hear 1.5dB difference easily, some are not - no big deal - ;)
Also, the 128x oversampling option is very hard to detect in normal conditions, but even if you don't hear the difference it will reduce the listening fatigue.

There is no relation to the recording preset chosen.
 
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ka2uki

Senior Member
Aug 25, 2010
183
94
GD-SD
Hi! 1.5dB is not much, some people are able to hear 1.5dB difference easily, some are not - no big deal - ;)
Also, the 128x oversampling option is very hard to detect in normal conditions, but even if you don't hear the difference it will reduce the listening fatigue.

There is no relation to the recording preset chosen.
ok~so it's..thanks.supercurio.
 

geokilla

Senior Member
Jun 5, 2010
3,479
383
Toronto
Internally, the audio codec reserve some headroom for the signal, allowing to do some processing without reaching saturating levels.
The +1.5dB SNR boost disable this conservative settings using a non-documented trick and now a lot of people tested it: looks like it cause 0 issue!

It makes the sound +1.5dB louder without creating any noise. As consequence, the signal to noise ratio is also improved by +1.5dB.
It's all good :D

Thanks for the explanation. So this basically makes the headphone sound louder while keeping it's crystal clear sound?

Is there a way to make it sound quieter like it did in version 1? I don't want to go deaf and sometimes, I find that even with the volume set to the lowest it's still too loud for my tastes. Well at default before I started using voodoo sound it was too loud. With voodoo sound version 1, I appreciated the feature where I can tune adjust the headphone amplifier, making it easier to choose my desired volume.

Also, what does 128X oversampling do? I have it checked because it's probably a good thing haha.

I'm using Sennheiser CX-300 headphones.

Btw you got a donation ^^
 

fueled

Senior Member
Aug 20, 2010
647
151
I have flashed voodoo 5.2 over 5.1 now iam getting an error when I go to recovery/advanced/clear dalvik cache

E:can't mount /dev/block/mmcbl1p2
(File exists)

But I still can clear dalvik cache.
Plz help me.

Sent from my GT-I9000 using Tapatalk
 

jebise101

Senior Member
Jan 22, 2010
931
121
6/ iPhone headset support

133445-etymotic%20hf2.jpg

Want to use iPhone IEM+mic on your GT-I9000? You're not alone!
asked by: many people.


7/ Call through headphones

I don't understand why you cannot do that. Do you?
Looks obvious but may require some profound changes in several software and hardware layer... or not.
Not studied yet.
asked by mcmac7, darkstar2k77. Maybe more people.

+1
Bounty $50
 

fullerms

Senior Member
Oct 8, 2010
84
4
To be accurate: you can listen to volume change events, but if your app is not running on top, you cannot manage them. Which means Android volume will be changed (and the change is displayed) and *after that* you can do things.

Which means it's possible to restore the previous android media volume and change the analog one but.. it's not that great.

Here's a suggestion.

Can you collaborate with the devs for any of the music players to integrate your volume control in their software? Reason is, some music players have re-mapped the volume buttons to skip / shuffle tracks. And it might be possible to integrate your app with their code.

If your mod requires the app to be running, then integrating with a music app will probably be the best way to go. And it makes sense since most of us need to change analog volume only when listening to music.

So, the paid version of a music player can include support for the paid version of your volume control which we can then buy from the market and install. Win - win for both devs.

Like the idea? :D
 
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discophil

Senior Member
Aug 17, 2008
102
16
Supercurio!! Awesome work! thanks loads for doing all of this for us!

The voodoo sound app now means i can record videos + decent sound in a club! Tested it on saturday and worked a treat, no distortion what so ever!!

However i have a request, would be it possible to have a Microphone gain level similar to the Loud environment one, however WITHOUT the Dynamic Range control?

Just that it now sounds good in a club but you can still hear it adjusting the volume automatically a bit, if we have a profile without DRC then it should sound the correct volume instead of constantly trying to adjust itself.

Some sort of slider adjuster would be good for it so you can set it to the correct level without DRC for the environment your in.

Thanks again Supercurio!! excellent stuff!
 

Aj12

Member
Sep 16, 2010
32
2
ohhh damn missed out on this v2 release just before i went to a music festival :( ... hopefully ill be able to test this out shortly on the next concert/festival.
 

TubeShaped

Senior Member
Oct 24, 2010
301
30
Biel
supercurio, I get noise/distortion on several UI actions like changing the screen brightness. Is this the jitter issue you're working on? Thank you for the amazing work, bought donate version.
 

freakfingers12

Senior Member
Oct 4, 2010
502
56
For fun testing

To anyone interested, here's the audio recorded with Voodoo Sound and tape machine(hacked - from link: http://xdaforums.com/showpost.php?p=10753002&postcount=21)
Pardon my guitar playing, I am not a guitar player. :eek:

I recorded about 2 seconds of silence in the beginning to see which preset captures the most "silence." Background was open air, air cond and ceiling fan in my room. The most silent recorded would be the tape machine hacked recording followed by loud presets and balanced.

Original:
http://chirb.it/3rec4x

Balanced:
http://chirb.it/APELIC

Balanced+Hacked tape machine:
-seems the tape machine presets override it, due to disable AGC?
http://chirb.it/2Dq4Iy

Loud:
-nice volume, but with a little background noise
http://chirb.it/gk8s6G

Hacked:
-lack low frequencies but is very quiet
http://chirb.it/IDq49L

Enjoy. :p
 

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    Update: Kernel driver source is also released now!
    for Kernel and App developers: https://github.com/project-voodoo/sound_kernel_patches
    Full Kernels repositories: https://github.com/project-voodoo

    Models supported in sources: GT-I9000, Captivate, Vibrant, Epic 4G, Fascinate, M110S, Galaxy Tab and Nexus S!

    GT-I9003 board and audio hardware are entirely different and not supported.

    28/03/2011 : 5.5.3 release: includes Voodoo sound v7 :definite fix for the DAC direct call issue with much better audio path management, lagfix code updated.
    21/03/2011 : 5.5.1 release: includes Voodoo sound v6 (fixes reported by some users muted earpiece during calls with DAC direct option enabled: proved inefficient)
    17/03/2011 : 5.5 release: includes Voodoo sound v5 and a new kind of 16GB Galaxy S.
    02/03/2011 : 5.4.2 maintenance release added support to Samsung Froyo 2.2, Ext4 conversion for some new Spanish 8GB phones.
    31/01/2011 : 5.4.1 release: added missing cifs.ko
    31/01/2011 : 5.4 release: includes Voodoo sound driver version 4!
    27/01/2011 : 5.3 release

    FROYO kernels:
    Flash with ClockWorkMod recovery or SGS Kernel Flasher App (available in Market - needs root)
    Voodoo-stable-5.5.3-Froyo-GT-I9000-unsigned-update.zip

    Flash with Odin or Heimdall.
    Voodoo-stable-5.5.3-Froyo-GT-I9000-odin-pda.tar

    Note: This Kernel is the reference implementation for Galaxy S GT-I9000 (will work also on GT-I9000M GT-I9000T). Other Galaxy S variants will have issues or won't boot.
    It also contains the usual stable Voodoo lagfix, and ClockWorkMod as default recovery.
    If you don't know how to flash kernels, I recommend the community written guide, updated by Eitam Doodai

    Don't forget to support my development effort so I can continue working hard on it :)

    You can also take a look at an additional list of potential features


    Other kernels implementing Voodoo sound:

    You'll find plenty of other kernels implementing Voodoo sound for your device in this forum ;)


    "Voodoo Control" in market screenshots:

    A few countries miss Market, so I put also a download link. Downloading through market is still strongly recommended if you can:
    http://dl.project-voodoo.org/apps/


    VoodooControlApp-0.3.png
    VoodooControlApp-0.3-headphone-amp.png
    VoodooControlApp-0.3-recording-options.png



    FAQ:

    How to get the best sound quality ?

    The best quality for headphone is obtained:
    1/ by setting the Android digital sound level to the maximum or close to it
    2/ then using the new analog level to choose the sound pressure that suits your needs
    This way, you will get the lowest hiss, best signal-to-noise ratio and lowest distortion.

    Original post:

    Hello:)
    My first bounty, lagfix is a success so here I am again!

    Galaxy S line phone have a few sound issues and as a sound junkie I'm working on improving things with Voodoo sound

    Here is what I'm implementing for the first Voodoo sound release:

    Headphone amp analog gain:
    Reduce the hiss or give you a much louder output. Configurable from very low levels to very high.
    Already tested with sensitive in-ear very prone to hiss and brilliantly confirmed with Sennheiser high-end 300 Ohms headphones.

    Hardware Parametric equalizer:
    Change the frequency response to correct your headphone deficiencies or to adjust the sound how you like. Use 0 battery and work on every sound source. 100% configurable

    Hardware 3D effect:
    Finally, a good specialization effect. Can improve sound-stage if used wisely. Configurable.

    Here is the link to Voodoo sound source repository if you are curious about it.
    Those are new features, exciting capabilities your phone didn't had before :D
    Galaxy S phone is at the top of the line about sound capabilities because it uses a high end Wolfson WM8994 sound codec.
    That's why it's worth it.

    I receive already a lot of a few feature asking to fix things, and it's not what i intended to do.

    If you have a feature request or suggestion please
    • explain it in this topic
    • tell how much you can support the dev effort.


    I can be crazy features request. Who knows, sometimes crazy stuff can be done ;)
    Then I'll do my best to work on it and you'll vote with donations if you are satisfied with it.
    Your turn!
    13
    I digress... but hey supercurio are you developing/ planning to develop an app similar to voodoo sound for the Galaxy Nexus? Publish it and I will be the first to grab it from market. :)

    Yes Galaxy Nexus will receive Voodoo Sound improvements!
    I started the research phase but didn't actually developed it yet.

    Features planned:
    - Analog headphone amp
    - Mono switch
    - DAC high performance mode (instead of default: low power)
    - Speaker tuning: a bit more bass.

    As usual: no ETA so please don't count too much on it as long as it's not actually released ;)
    9
    Hi dear sound lovers.

    The compilation of your feature request was so promising for me that I suddenly couldn't resist to write some Voodoo sound code :)
    So there are already 2 commits related to Voodoo sound:

    Headphone amp gain :
    http://github.com/project-voodoo/linux_gt-i9000/commit/62e580cd4de97ec0039bf22a297d415f0f986a95
    First usage of the parametric EQ: an anti-alias filter for bright headphones
    http://github.com/project-voodoo/linux_gt-i9000/commit/df44533e336c5fde76a0912ad1c68d5f08f38e08

    The second one may become obsolete once I'll get total knowledge of the WM8994 sound codec, sound driver and Android sound system internals.
    And, you guessed, i very much plan to do that!


    Now about the Bounty

    1/ Mic sensitivity

    This is the big winner of this bounty contest ;)
    Both in term of requests and amount. Logically, I'll work on this one first.
    Expect it to be included in first or second Voodoo sound release.

    Of course this enhancement will need to be done very carefully. I'll take the highest care not disturbing voice calls, voice memos, Shazam/Shoudhound song recognition.
    Because I already studied the subject, I can tell you that people who know code may find the patch very short.
    Most of the work will consist to elaborate ideal settings for every possible situation.

    From filming insect's buzz :
    RTEmagicC_Mouche-Macro-Condylostylus_Opo-Terser-CC-by.jpg.jpg


    To capturing music video during the latest Deftones live show
    5.jpg


    If default are not good enough, I'll implement more complex code but will propose a usable interface to control it.
    ETA 2 weeks
    asked by: crossbone85, BronzedDroid, crossbone85, BronzedDroid, mike.sw, webcrtor, darkflyer1983, efegue, nsgtr34, rafalense, Anduru, Cazador-, GwynBleidd


    2/ True line-out

    18rca12foot.jpg

    I don't have yet the confirmation it can be done yet, but as it's a requested feature I'll study it and you know that if it can be done... it will !
    If the hardware don't allow a direct line out from the DAC bypassing the headphone amplifier, I will improve the sound quality of the output anyway.

    The very first release will already allow you to set the output gain to the standard level you expect from a Line-Out. This will resolve most headaches currently caused by the fact that the default output is very quiet.
    asked by: morfic, eeyunopper, NeronLux

    3/ Headphone amplifier gain

    hd650.jpg
    UltimateEars_Marshall_WhiteSM.jpg


    Yes, some headphones needs special capabilities because
    - Their impedance is high, sound is too quiet
    - Their sensitivity is very high, and you hear too much hiss.

    Sensitive in-ear tend to become the norm and because of their isolating nature you hear even more this annoying hiss.

    Headphone amplifier gain is the adequate answer to these 2 problems, and if it appear very simple, device in our digital era are extremely rare!
    Now Galaxy S will be part of this ultra-elite club.


    You planned to buy an expensive external amp because you thought your beloved headphones sound bad? Think again !
    − however you can think about my donation link :p


    4/ 5-band Hardware Parametric EQ

    This one will be totally awesome. Too bad a system-wide EQ is not part of Android.
    Will combine
    - sound quality: +-12db adjustment without saturation or distortion
    - with the best power efficiency: use no battery.


    5/ Radio Noise
    62_thumb_2.jpg

    Will probably be the most difficult to archive, but I already have some ideas about it.
    However, don't expect a "perfect" solution.
    asked by: stranger812, Aj12


    6/ iPhone headset support

    133445-etymotic%20hf2.jpg

    Want to use iPhone IEM+mic on your GT-I9000? You're not alone!
    asked by: many people.


    7/ Call through headphones

    I don't understand why you cannot do that. Do you?
    Looks obvious but may require some profound changes in several software and hardware layer... or not.
    Not studied yet.
    asked by mcmac7, darkstar2k77. Maybe more people.


    8/ General sound quality

    2006_150.jpg


    Optimizing the sound quality and squeezing the best performance out of the top-notch WM8994 hifi audio codec is the main essence of this project, by a sound lover for sound lovers.

    Count on me to make this phone the best Android phone to enjoy music, if not one of the best mobile audio source in all categories.
    Is it ambitious ? Yes but thanks with the Wolfson Micro high end hardware present in this phone you could be surprised ;)
    asked by dsellers2

    8/ Bluetooth gain & A2DP streaming issues

    330px-Bluetooth_logo.png


    Bluetooth stereo is not audiophile's favourite but sometimes it's so much more convenient!
    I'll study and also improve this way of listening to music.
    asked by FloridaK and TheTodFather .


    9/ Specialization effect for headphones & Crossfeed

    One of the first version will include support of the hardware 3D effect.
    In my opinion, most effect called "3D" something are pure crap. This one is the exception because it's able to improve soundstage and preserve musicality at the same time.

    True crossfeed will be trickier to get done, but nothing is impossible. Once again, this is a bout system-wide solution that work on every sound source.
    asked by cbdrift


    10/ Other various requests

    - Multi-track recording support by thurtig
    - VOIP fixes by magpolson


    PS : remember it's a Bounty thread.

    Format:
    - Feature requested + description
    - development contribution

    Thanks :)
    6
    Voodoo sound v8 driver sources pushed on the 14 Kernel supported as template!
    Just tell me if I forgot one.

    Sample commit with Changelog:

    https://github.com/project-voodoo/a...mmit/19f3a63c06b43cc938e6bde8ec9e505bb688337c
    6
    The problem I see is that's how you like it.and not all developer do that way.
    I don't mind to share code, but I don't like to share code that I don't tested and controlled for bugs. What you like is to share bugs to. That's the main different between us.
    You think that real time sharing is a good thing, but I don't like it at all.
    That lower the quality of sharing code and it's a wast of time.
    Also if I want to put others code in my code I want to know what it does.
    That's how you make quality code/program that works and have little bugs in them. The way you think is good is just Alfa/beta code that never will be good.

    Standard practice when you develop in the open:

    - dev branches, where you publish work in progress as often as you want
    - stable branches, where you publish what correspond to stable releases, distributed for other people who can reuse your code safely.

    Benefit with dev branches is that you get comments and suggestions, even sometimes bug reports from developers following your work, well if the work in question is worth it of course. But there are a lot of people in forums, including silent people who only send mails after reading code.

    In stable branches, you publish tested validated code for releases.
    Publishing work with SCM with git and an open development model help improving quality and security of stable releases, ask Linus!