Game streaming to other Android devices or PCs with Moonlight and GeForce Experience

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nk33

Senior Member
Jun 24, 2009
1,153
87
so - after much time spent avoiding windows 10 and updating my geforce experience from 2.x - i finally took the plunge...

and boy am i gutted. i spent ages trying to get the gamestream tab to just appear...then when it finally did, it disappeared again after a reboot, now i cant get it back at all.

not sure what the hell is going on ...- the only thing i can think of it must be Windows 10 blocking something...
 

ChrispyChris

Senior Member
May 31, 2009
53
2
Hey guys, I just got Moonlight working on my laptop over the internet to my home PC. I'm wondering why the mouse input is so laggy though. I've looked around online and haven't found anything to fix it yet. I was wondering if someone here may have a suggestion or two. This laptop is running Ubuntu using the Chrome version of Moonlight and my home PC is Windows 10, if it matters. I would really appreciate any help.

Thanks!
 
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nk33

Senior Member
Jun 24, 2009
1,153
87
Hey guys, I just got Moonlight working on my laptop over the internet to my home PC. I'm wondering why the mouse input is so laggy though. I've looked around online and haven't found anything to fix it yet. I was wondering if someone here may have a suggestion or two. This laptop is running Ubuntu using the Chrome version of Moonlight and my home PC is Windows 10, if it matters. I would really appreciate any help.

Thanks!

Use a gamepad!
 

throcker

Senior Member
Feb 1, 2012
923
177
33
cagliari
HEY GUYS I have a technical question here
do you know if the nvenc buffer we use for the streaming is loaded before the PC screen output or from it?
let me explain....I have a monitor with quite high latency/response time
is it possible that the phone stream doesn't take the damage from that latency?

Thank you for your attention.
 

mirhl

Senior Member
Oct 15, 2012
3,129
1,171
@ChrispyChris You are playing over the internet.. And you have a lot of latency?
That seems quite a lot normal. Unless the ping between your home and office is like under 10ms.
@throcker
There's not such a thing as "recording in software once you have sent to the monitor"
 

nk33

Senior Member
Jun 24, 2009
1,153
87
Any other advice so I can use a mouse??

Unfortunately the Chrome extention is pretty laggy anyway - so the mouse is definitely going to be laggy. You may be better off grabbing an android box to use as mouse doesnt lag at all using my phone or my tablet. Andoid version is so lovely and stable its ridiculous.
 

throcker

Senior Member
Feb 1, 2012
923
177
33
cagliari
@ChrispyChris You are playing over the internet.. And you have a lot of latency?
That seems quite a lot normal. Unless the ping between your home and office is like under 10ms.
@throcker
There's not such a thing as "recording in software once you have sent to the monitor"

So the framebuffer copied and sent to the phone happens before the screen output....right?
my phone latency could be better than my laptop monitor haha
 

eliott94260

Senior Member
Aug 20, 2010
79
5
Hey guys, I just got Moonlight working on my laptop over the internet to my home PC. I'm wondering why the mouse input is so laggy though. I've looked around online and haven't found anything to fix it yet. I was wondering if someone here may have a suggestion or two. This laptop is running Ubuntu using the Chrome version of Moonlight and my home PC is Windows 10, if it matters. I would really appreciate any help.

Thanks!

Use older version of Moonlight for chrome, i think I solve this problem by older version because I have lot of lag with mouse even in gamepad on local, important thing lower your bitrate like your upload speed if it's not it will be laggy over the Internet
 

kishorv06

Member
Jun 30, 2014
31
23
Hi,
I just tried out the moonlight chrome plugin and decided to use it for one of my projects. But My issue is that there will be n number of users and m number of Computers, and n > m. So i want the user to pair to a device dynamically, to a device which is currently free. So is there any way to disable the pairing or any way to automate it, so that i could use a script to do it automatically.

Any help is appreciated.
 
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gabrielgagz

Senior Member
Jul 10, 2011
265
62
Hi guys anyone knows if it's possible to launch Steam Big Picture via app activity, something like:

Code:
am start -n com.package.name/com.package.name.ActivityName

Thanks
 

nk33

Senior Member
Jun 24, 2009
1,153
87
Whenever I play Forza Horizon through moonlight, when I quit the game it doesnt close in the actuall pc, then the host sound comes on and bellows through the house… is there a fix so that games of this kind close fully?

Sent from my SM-G950F using XDA Free mobile app
 

Jgr9

Member
May 9, 2017
7
0
So I kind of almost figured out the reasons for my problems with testing my external connection internally maybe. Turns out Linksys changed their NAT Loopback system at some point and broke it on my router and won't be fixing it. The strange thing is, I thought the change must've happened some time after the last firmware update my router will be getting (god damnit, Linksys, a 3 yr old router?....) but I thought I had it functioning after the last firmware update.

Or... there's maybe still some other way I can fix it, other than using DD-WRT, but idk.

But anyways, I had somebody else test an external connection and it actually worked. Maybe unplayably (excpectedly), but at least now I think I know it should work. ...
 

Boarix

New member
Apr 18, 2012
2
0
Failed to receive ENet packet

Hi everybody!
Could anyone help me to launch apps in moonlight please ? :confused:

*CONFIG*
OS : Windows 10
Graphic card : MSI GTX 970
Motherboard : GA-Z170-HD3P
Phone : LG Nexus 5X (Google)
Nvidia Geforce Experience : v3.6.0.74
Windows screen 1920x1080 60hz
Antivirus : Avira
Moonlight in USB connection mode


*ISSUE*
I can see all the games (in GFE) I have added and it will even launch the game for me. But when it goes to the "rstp handshaking" screen it grants a connection error :

--> "Starting Control Connection Failed" error message with a second blank notification at the bottom of the screen displaying "Failed to receive ENet packet". :crying:

*WHAT I TRIED*
I reinstalled Moonlight an Geforce Experience.
I tried with games and then with MSTSC -> Fail
I Check Nvidia Stream Ports in firewall, all seems to be OK with forwarding ports.
My motherboard an graphic card drivers are up to date, windows 10 too. I use the latest stable version of moonlight.

*HELP*
Does anyone know how to solve the issue ? :)
(I can send NvidiaCorporation Log if necessary)

Any chance someone knows how to solve this issue ?
 

cgutman

Senior Member
Aug 14, 2010
485
430
Mouse capture is back in Android O DP2

After showing up in the N developer previews last year and being removed before final N release, mouse capture without root is back in Android O.

This means that device running O will be able to use a mouse without the cursor desyncing from the host. It also means that when Chromebooks receive the Android O app runtime, mouse capture will work on those devices too :)

https://developer.android.com/preview/api-overview.html#pc

Hopefully the API survives DP3 this time (when APIs are finalized).

Update: Not only has it survived API finalization this time around, the implementation works like a charm! Once this version hits the Play Store, the rooted version will no longer appear in the Play Store for devices running Android O. The non-rooted version on O will have equivalent functionality with no root required.

Update 2: It's live on the Play Store in v5.1 and later.
 
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JasonS7notG5

Member
May 1, 2016
24
1
Unfortunately my S7 edge still has micro stutters with the new Moonlight 5.0.0 (and 5.0.1). Tested with USB tethering and WiFi (5GHz, 2.4GHz). Have not tested the new Moonlight on my Razer Forge TV but I think nothing has changed so dont really want to try it out on that one also. I dont want to be a "tester" anymore and just enjoy Moonlight, which is not possible with those micro stutters. Did you had a look at this problem now and are you working on it?
 

vietkira

New member
May 31, 2017
1
0
Hi Guys,

I am streaming with chrome OS but have had issues when I tried to stream remotely through an internet connection instead of LAN.

I have port forwarded all the necessary ports and have been able to connect to my PC through Moonlight but when I start an app (i.e. mstcs.exe) I can see a brief stream of my PC on the Chromebook but then the screen just freezes and I can't do anything.

This does not happen when I stream over LAN. Anyone know a fix?

Thanks!
 

jeycop

Member
Mar 27, 2010
15
4
Hi there,
I'm using Moonlight Chrome to stream pc to pc. (wireless Xbox360 controller on streaming receiver pc)
As I'm playing GTAV I recognized, that the input is doubled.
So if I press
1x LStick up = LStick up + DPad up
1x StartBtn = StartBtn +StartBtn = menu shortly pops up and closed instant
Is there any way to Disable that Controller Emulation from, I think it's chrome.
If I rename the 'rxgamepadinput.dll' file, the wrong controller input is disabled
 

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    Please don't ask for Moonlight help on Nvidia's forums! It's not their responsibility to support this app. Ask on this forum, another non-Nvidia forum, by email, etc

    What happened to Limelight?/Why did you change your name?
    On April 21, 2015, we received a Cease and Desist letter from Limelight Networks, Inc. They also do streaming services and were concerned about confusion between this project and their company trademarks. To comply with the terms of their C&D, we've decided to rename our project to Moonlight.

    Quick Links
    Main website: https://moonlight-stream.org
    Help: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
    Discord: https://moonlight-stream.org/discord
    PC GitHub project: https://github.com/moonlight-stream/moonlight-qt
    iOS GitHub project: https://github.com/moonlight-stream/moonlight-ios
    Android GitHub project: https://github.com/moonlight-stream/moonlight-android
    Android GitHub releases page (APKs): https://github.com/moonlight-stream/moonlight-android/releases
    Embedded port (for Raspberry Pi and other embedded devices): https://github.com/irtimmer/limelight-embedded
    GearVR port (for GearVR devices): http://sideloadvr.com/detail.php?id=14

    iOS version
    The iOS port of Moonlight is now on the App Store: https://itunes.apple.com/us/app/moonlight-game-streaming/id1000551566

    Windows, Mac, and Linux port
    PC port binaries: https://github.com/moonlight-stream/moonlight-qt/releases
    PC port source: https://github.com/moonlight-stream/moonlight-qt

    Moonlight for Chrome OS
    Download the latest version from the Chrome Web Store.

    General Streaming Latency Information
    The latency of streaming is dependent on the device you're streaming to and the network you're streaming over. Different devices have different H.264 hardware decoding latency. After streaming, a toast will show up with latency numbers. It will show the total client latency and the portion of the total client latency spent waiting for the hardware decoder. Note that the total client latency does NOT include network latency, so the real latency is higher than the number you see. The total client latency is a measure of the time that the first packet in a frame is received to the time that the frame is released for rendering on screen.

    Anecdotal Hardware Decoder Latency Numbers
    These are some latency numbers (from memory) I've seen on my test devices as of Moonlight Android 4.0.1. I'll try to keep updating this as I test.

    Tier 1 devices:
    Tegra 4 - Nvidia Shield - 5 ms - 1080p60 supported
    Intel Atom/Bay Trail/Moorefield - Nexus Player - 8 ms - 1080p60 supported (may need a USB OTG Ethernet adapter for consistent performance)
    Razer Forge TV - 10 ms - 1080p60 supported - H.265 supported
    Tegra X1 - SHIELD Android TV - 10 ms - 4K60 supported - H.265 supported in hardware but needs changes in Moonlight to work well
    Tegra K1 - Nexus 9 - 15 ms - 1080p60 supported
    Tegra 3 - OUYA and Nexus 7 (2012) - 17 ms - 1080p60 supported

    Tier 2 devices:
    Broadcom VideoCore IV - Fire TV Stick - 20 ms - 720p60/1080p30 supported
    Exynos 7420 - Galaxy S6 - 20 ms - 1080p60/4K30 supported - H.265 supported
    Snapdragon S4 Pro (rebranded 600) - Nexus 7 (2013) - 20 ms - 720p60/1080p30 supported
    Snapdragon 801 - HTC One M8 GPE - 20 ms - 1080p60 supported
    Snapdragon 800 - Nexus 5 - 20 ms - 1080p60 supported
    Snapdragon 600 - Fire TV (2014) - 30 ms - 720p60/1080p30 supported

    Tier 3 devices:
    MediaTek devices - Fire TV (2015) - 55 ms - 1080p60 supported - H.265 supported

    Adding games/apps that aren't automatically found
    You can stream any almost any game or app by adding the EXE file to GFE manually (if it's not found by the automatic app scan). Open GeForce Experience, click the Preferences tab, click GameStream on the sidebar, then click the add (+) button on the right. Browse to the app or file you want to add and click OK. You can rename the app using the edit button on the right (near the add button).

    Using Moonlight as a remote desktop solution
    You can stream the entire Windows desktop via Moonlight. Follow step 2 from this guide

    Streaming over the Internet
    Install the Moonlight Internet Streaming Helper on your host gaming PC to enable streaming over the Internet. If your router supports UPnP, you won't need to make any manual changes.

    If the above tool isn't able to enable Internet streaming automatically or your router doesn't support it, forward these ports manually:
    TCP 47984, 47989, 48010
    UDP 47998, 47999, 48000, 48010

    General requirements for current APK:
    SoC capable of decoding H.264 High Profile in hardware (Snapdragon, Exynos, Tegra 3 or higher, Rockchip, and more)
    Android 4.1 or higher
    GeForce Experience with a GTX 600/700/800/900 GPU or GTX 600M/700M/800M (GT-series not supported)
    Xbox, PS3 (with SixAxis app), Moga (B/HID mode), Shield, or Ouya controller (other controllers may work too in HID mode)
    Mid to high-end wireless router (preferably dual-band 802.11n or better)
    Good wireless connection to your Android device

    Troubleshooting tips:
    1. Make sure GeForce Experience is open, up-to-date, and that you've scanned for games.

    2. Make sure your device is on the same network as your computer for initial pairing.

    3. Try disabling any firewall software running on your machine.

    4. Try rebooting your machine. Sometimes the streaming software gets into a messed up state where it won't work normally until the machine is rebooted.

    5. Make sure your Android device has a strong wireless connection (and your PC too, if it's connected wirelessly).

    6. For Internet streaming, make sure to install Moonlight Internet Streaming Helper on your host gaming PC, then run the Moonlight Internet Streaming Tester that it installs to troubleshoot further.

    7. To check if GFE is working properly, try navigating to the following URLs on your GFE PC:
    http://127.0.0.1:47989/serverinfo?uniqueid=1234
    https://127.0.0.1:47984/serverinfo?uniqueid=1234

    For those with latency issues, please see this post.

    Device-related issues
    Depending on the wireless chipset on your phone/tablet, you may have a bad streaming experience if Bluetooth is active while streaming. Unfortunately, there's nothing we can do about this. If you experience significant connection degradation with a Bluetooth controller connected, you could try connecting the controller to your PC (see the section above), a USB Ethernet adapter, or controller that connects directly to your Android device (assuming your Android device supports USB OTG)

    Older Changes:

    Update 12 - March 13, 2014:
    Significant video quality improvements. Lower video latency. New UI that makes it easier to choose the best streaming settings. Transient messages are displayed while streaming if network or device problems are detected.

    Update 11:
    Tegra hardware decoding latency bug is fixed. Hardware decoding is now used by default on Tegra and Rockchip devices. Performance is vastly improved on Tegra devices (1080p60 decodes in real-time, even on Tegra 3). The parser bug causing additional artifacts and image corruption is (finally) fixed.

    Update 10:
    Added options to force either hardware or software decoding. Reduce audio decoding CPU usage. Fix image quality and performance regressions from update 9.

    Update 9:
    Reduced CPU usage of video decoding. Added options to choose target resolution (720p or 1080p) and FPS (30 or 60).

    Update 8:
    Added a checkbox to choose image quality vs performance (only for CPU decoding). Optimize CPU decoding further. The frame rate is now playable on the Ouya with its Tegra 3..

    Update 7:
    Connectivity issues should be resolved now. Update to the latest APK if you were experiencing connection failures with the last couple of releases.

    Update 6:
    There's now GUI feedback when connecting. The whitelist for hardware decoding (that only included Qualcomm decoders) has now been replaced with a blacklist (currently containing TI and Nvidia decoders). The Exynos decoder in Exynos 5 Octa has been confirmed to work.

    Update 5:
    The app will now request a new reference frame if packet loss occurs on the video stream. This means that the stream will recover from blockiness and artifacting that occur when video packets get lost. CPU decoding for non-Snapdragon devices is a bit better. Fixed back button on Shield.

    Update 4:
    Added multithreaded CPU H264 decoding support for non-Snapdragon devices with ffmpeg. Both landscape orientations now work. This grows the APK significantly so don't be alarmed when this download is larger than previous builds.

    Tegra 4 is now very smooth in the games I've tested. Tegra 3 works significantly better than before, but still not perfect (and won't likely ever be as smooth as Snapdragon or Tegra 4).

    For Qualcomm devices, a dual-core SoC (even as old as Cortex-A8 stuff) is sufficient due to the hardware decoder. For other devices, CPU decoding will now be used. These devices will need more CPU horsepower (a quad-core Tegra 3 is almost enough).

    Look forward to keyboard support and a better GUI coming in the next several days.

    Update 3:
    Frame pacing improvements for Snapdragon and Tegra devices, although Tegra still has more latency than Snapdragon devices. If you have issues with blockiness or discoloration in the video stream, make sure that you have a good wireless connection. Moonlight doesn't currently deal with packet loss as well as the Shield streaming app.

    Update 2:
    PS3, Xbox, Shield, and Moga Pro controllers are working with the latest APK.

    Update:
    Audio is now working. Video is working pretty well on Snapdragon devices (with some lag on Tegra devices). I've attached the current APK here for those that want to test. Due to the framework we're using for video decoding, this app requires Android 4.1 or higher. This is still in alpha so expect bugs.

    Original post:
    Here is a demo of a WIP app that uses the same Shield streaming technology to stream to any Android device. Controller and mouse input works. Keyboard input isn't implemented yet. Video support works (minus some artifacts at rare points and minor frame pacing issues). Audio doesn't work yet (not sure what format it is).

    We've had success with very low H264 decoding latency on Snapdragon S4 Pro/600 devices (like the 2013 Nexus 7 and HTC One), but the Tegra 3/4 decoder has a high latency per frame (~1 second) that makes streaming more laggy on devices like the Ouya, 2012 Nexus 7, and even the Shield itself.

    The next big step to a release-ready app is audio support (and the obligatory code cleanup). I'd be happy to respond to any questions about the way the app or the GFE streaming protocol works. If there's significant interest in this, I'll try to put more time into finishing it ASAP.


    Demo video (a bit old now):
    http://www.youtube.com/watch?v=0VOti83qZRU

    Downloads:
    I'd recommend downloading the app from the Play Store. Updates are automatically applied through the Play Store when they are released. Crash reports also get to us automatically if you use the Play Store version and click the Report button if Moonlight crashes.

    Google Play Link

    Sometimes APKs are more convenient for sideloading and other things, so they will continue to be posted.

    You can find the latest APKs on the GitHub page here: https://github.com/moonlight-stream/moonlight-android/releases
    6
    Moonlight Chrome Test Build (Alpha 1)

    Since there seems to be some interest in this Moonlight port for Chrome, I've decided to put a binary up for testing. Please report your thoughts on it.

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input (with the caveat of Esc kicking the app out of full screen)

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - mDNS auto-discovery of PCs
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work
    - Controller detection can be wonky at times (try fully exiting and restarting Chrome)

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://www.dropbox.com/s/ml92xvot25yn23x/moonlight-chrome.crx?dl=0
    6
    Good News about Qualcomm Decoder Latency

    I found by luck that the SDP attributes on the new GFE beta 2.4.0.9 allow the client to adjust video slicing parameters. I've released a new build that enables slicing on GFE 2.4 to reduce latency of Qualcomm devices (hopefully back to 2.1.3 levels). It will also improve the latency on the Fire TV as it's also a Qualcomm device.

    The build is rolling out on Play Store, waiting for review on Amazon store, and up on GitHub now.

    Remember, you MUST have GFE beta updates turned on and be running GFE 2.4.0.9 or higher with Limelight v3.1.4.

    You can enable beta updates for GFE on the Preferences tab in the General pane.
    5
    Another GFE 2.1 status update: success!

    I've figured out secure pairing and encrypted input (required for GFE 2.1) and implemented them in Limelight-common. There's just a bit more work to do for platform-specific support (certificate and private key generation and storage) on Android and PC. My PoC code was able to stream from a GFE 2.1 box over the Internet to a custom version of Limelight-PC.

    I'm off for some much needed rest (4:54 AM here), but we're on the home stretch. Expect a release for Android and PC in the next day or so.

    Update: It's done! Limelight Android version 2.3 is rolling out on the Play Store, waiting for approval on the Ouya store, and posted https://github.com/limelight-stream/limelight-android/releases. Limelight PC is released too https://github.com/limelight-stream/limelight-pc/releases
    5
    Moonlight Chrome Test Build (Alpha 2)

    Changes from Alpha 1:
    - Fixed Esc key kicking the app out of full-screen (press Ctrl-Alt-Shift-Q to quit)
    - Fixed sometimes requiring a restart of Chrome for gamepad detection to work
    - Added mDNS auto-discovery of PCs

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input
    - mDNS auto-discovery of PCs

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://dl.dropboxusercontent.com/u/19391088/moonlight-chrome-alpha2.crx