From the SE developers world site you can download the files I added as an attachment in .zip format. They help devs on their way to develop for the xperia play and belong together with the following: http://developer.sonyericsson.com/cws/download/1/921/870/1297178992/Accessing_Touch%20Events.pdf
Which I think would be perfect to see how acurate the touchpads really are.
I managed to compile the code from Sony Ericson (my first app/program I ever compiled for android and one of the first in my live ) and added the .apk as an attachment. this is based on the code in the TouchpadNA.zip file.
Personally I was suprised with how acurate it was and found out it's actually 1 big multitouchpad. It detects 2 seperate fingers max but that could be a limitation from this software. The software also detects fingers on the touchscreen (up to 4).
Edit2: Used new icons and did some version numbering, maybe going to improve the app in the future (like testing all other buttons so you can maybe see input lag, but not sure about it). The codes are still the original from SE.
Edit3: Now shows up in the xperia play game launcher!
Which I think would be perfect to see how acurate the touchpads really are.
I managed to compile the code from Sony Ericson (my first app/program I ever compiled for android and one of the first in my live ) and added the .apk as an attachment. this is based on the code in the TouchpadNA.zip file.
Personally I was suprised with how acurate it was and found out it's actually 1 big multitouchpad. It detects 2 seperate fingers max but that could be a limitation from this software. The software also detects fingers on the touchscreen (up to 4).
Edit2: Used new icons and did some version numbering, maybe going to improve the app in the future (like testing all other buttons so you can maybe see input lag, but not sure about it). The codes are still the original from SE.
Edit3: Now shows up in the xperia play game launcher!
Attachments
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