Hello,
I bought my Kaiser a month ago. I'm interested in 3D graphic development for the graphic chip (Qualcomm MSM7200). For the last two days I've been looking around for something (SDKs, drivers, ...) for it. What I've found so far is that Qualcomm claims the chip to be rather powerful:
http://www.cdmatech.com/products/q3dimension.jsp
and based on OpenGL ES.
The other PDF ( http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf ) says, that the MSM7200 is built on ATI Imageon architecture and should support hardware accelerated OpenGL ES 1.0 Common as well as Direct3D Mobile. Yet, I am unable to find any MSM7200 and/or Imageon SDKs.
I've written a small app. to test Direct3D on this device but all I could get was a software renderer :-( I'm not familiar with OpenGL (ES) enough to test it.
So my question is: Which way should I go? I suspect I need some windows mobile drivers for hardware-accelerated Direct3D Mobile but was unable to find any.
For OpenGL ES this seems to be even more difficult, while I don't know which SDK to use (I couldn't find any supporting MSM7200).
ANY responses are very welcome.
I bought my Kaiser a month ago. I'm interested in 3D graphic development for the graphic chip (Qualcomm MSM7200). For the last two days I've been looking around for something (SDKs, drivers, ...) for it. What I've found so far is that Qualcomm claims the chip to be rather powerful:
http://www.cdmatech.com/products/q3dimension.jsp
and based on OpenGL ES.
The other PDF ( http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf ) says, that the MSM7200 is built on ATI Imageon architecture and should support hardware accelerated OpenGL ES 1.0 Common as well as Direct3D Mobile. Yet, I am unable to find any MSM7200 and/or Imageon SDKs.
I've written a small app. to test Direct3D on this device but all I could get was a software renderer :-( I'm not familiar with OpenGL (ES) enough to test it.
So my question is: Which way should I go? I suspect I need some windows mobile drivers for hardware-accelerated Direct3D Mobile but was unable to find any.
For OpenGL ES this seems to be even more difficult, while I don't know which SDK to use (I couldn't find any supporting MSM7200).
ANY responses are very welcome.