What about SE's emulator on the phone? Is it in a form of APK?
Manual should be, logically, manual. Can you upload it somewhere and PM me the link?
Uploading it right now. Should be up in about 1.5-2 hours.
What about SE's emulator on the phone? Is it in a form of APK?
Manual should be, logically, manual. Can you upload it somewhere and PM me the link?
I think we decided that we need to modify the actual emulator, and not the games. But what do i know :S
Emulator isn't running ISO files, it's running specially packed zpacks which we have to investigate.
Maybe it's built in Android system natively, not through some APK?
Are you able to run the zpak through file manager? How do you actually run it?
I had a look in /system/app last night and saw two apk's, 'playstationpocket.apk's 1.03 mb and 'semcsuite.apk' 1.27 mb. Could the 'semcsuite' be the actual emulater?
I'm no dev so have no clue what to look for
Regards Dousan...
e: they have the same icon when seen in /system/app.
rename semcsuite.apk to semcsuite.apk.bak using root explorer and test if the game still works...if not rename back
id do it myself although ive stripped my play down the bare minimum that I have 120mb internal space with all my stuff installed..
rename semcsuite.apk to semcsuite.apk.bak using root explorer and test if the game still works...if not rename back
id do it myself although ive stripped my play down the bare minimum that I have 120mb internal space with all my stuff installed..
Guess it isnt possible emu is on a rom chip just for the pay?
Sent from my R800a using XDA Premium App
The trick here and the goal that we all need to focus on here is not the apk, or even the emulator. I think the goal is to figure out a way to emulate the .ps file. We need to figure out how they made it or compiled it and see if we can get our ISO's to read out the same way. The crash .ps file is about 550mb. That is very very close to the actual ISO size which leads me to believe there is no compression on this file, its just been thrown through a compiler. Once we can figure out how to make a .ps image, it should be a drop in replacement.
PsCrypt_GetImageToc
PsCrypt_GetImageTocLength
PsCrypt_GetPS1RomData
PsCrypt_GetPS1RomLength
zpCryptoHelperDecrypt
zpCryptoHelperInitialize
DEFAULT_KEY DCB "6FDF7334CD2AA96FC3FCEAB7300BEF8B"
What about SE's emulator on the phone? Is it in a form of APK?
Manual should be, logically, manual. Can you upload it somewhere and PM me the link?
I don't know if anyone has said this or not but I think the PSX games are Ports and not emulated. Otherwise we would have a huge list of games already.
I can buy Syphon Filter and send you the .zpak. Will it be good for you?asymmetric encryption is used in ps3 for signing only, read my last two post about bypassing signing checks. Try encrypting 500mb in RSA or ECDSA, or read here about asymmetric encryption:http://en.wikipedia.org/wiki/Public-key_cryptography#Computational_cost
And yes, I need zpak for a game other than crash to compare it with crash and do some experiments.