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[Q] N64oid

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By Midnitte, Senior Member on 5th March 2011, 05:32 AM
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16th October 2011, 08:55 AM |#131  
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Quote:
Originally Posted by Gin1212

...What are you talking about? Last I heard there were only a couple of games with major issues left in N64 Emulation on the pc. Most games I've tried on the Nook color ran very well, not 100% all the time, but completely playable (then again, why anyone would want to play through Ocarina of Time on the Nook Color is beyond me.)

^^^^
This, although I for one would love to play some OOT on my Nook.


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16th October 2011, 03:22 PM |#132  
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Quote:
Originally Posted by koopakid08

^^^^
This, although I for one would love to play some OOT on my Nook.


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Me too I would play the Ocarina out of OOT, specially with my ps3 controller paired through bluetooth. Portable Zelda FTW!! (I don't have NDS)
16th October 2011, 08:17 PM |#133  
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Well for me that's where the problem comes in, there are very few places I go, where I can put my nook color up on a stand and pull out a controller.

That said, I have nothing against the software, as I could easily see myself getting a better tablet in the future with HDMI out and then sitting down at a family get together with a bunch of controllers.

I'll have to charge my nook back up sometime and run some games. I remember playing Starfox 64 at 100% when I was playing with it a few months ago.
17th October 2011, 08:27 PM |#134  
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Quote:
Originally Posted by Gin1212

...What are you talking about? Last I heard there were only a couple of games with major issues left in N64 Emulation on the pc. Most games I've tried on the Nook color ran very well, not 100% all the time, but completely playable (then again, why anyone would want to play through Ocarina of Time on the Nook Color is beyond me.)

Well I'm guessing you haven't tried very many games. There are many with problems even on PC, necessitating using multiple emulators and plugins. And of course there are 5 or so that used custom RSP firmware and basically don't work at all (although some of them can be made to partially work with some workarounds and hacks).

Some that I can get working on PC won't on N64oid because I can't try different video plugins.

On my old modded Xbox I have Surreal64 (it is still being maintained). On that they have multiple emulators and plugins ported. You can choose from UltraHLE, Project64, and 1964. There are 4 video plugin choices, 2 audio plugins and other options. That is better than N64oid but PC is best of course. Xbox is also somewhat faster so runs more games better although its 64MB RAM is inadequate for a few.

N64 emulation needs more low level emulation to get past all of these dirty hacks that are so problematic. But that is more demanding than HLE so wouldn't be good for weak devices like phones and tablets. It is in the works in MESS for example but they go for pure accuracy instead of any reasonable playability. A middle ground would be nice but nobody is working on it AFAIK.
18th October 2011, 05:26 AM |#135  
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Originally Posted by swaaye

Well I'm guessing you haven't tried very many games. There are many with problems even on PC, necessitating using multiple emulators and plugins. And of course there are 5 or so that used custom RSP firmware and basically don't work at all (although some of them can be made to partially work with some workarounds and hacks).

Some that I can get working on PC won't on N64oid because I can't try different video plugins.

On my old modded Xbox I have Surreal64 (it is still being maintained). On that they have multiple emulators and plugins ported. You can choose from UltraHLE, Project64, and 1964. There are 4 video plugin choices, 2 audio plugins and other options. That is better than N64oid but PC is best of course. Xbox is also somewhat faster so runs more games better although its 64MB RAM is inadequate for a few.

N64 emulation needs more low level emulation to get past all of these dirty hacks that are so problematic. But that is more demanding than HLE so wouldn't be good for weak devices like phones and tablets. It is in the works in MESS for example but they go for pure accuracy instead of any reasonable playability. A middle ground would be nice but nobody is working on it AFAIK.

Lol sorry. I really didn't care for the N64, so I didn't realize just how many games weren't working.
18th October 2011, 06:59 AM |#136  
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Quote:
Originally Posted by swaaye

Well I'm guessing you haven't tried very many games. There are many with problems even on PC, necessitating using multiple emulators and plugins. And of course there are 5 or so that used custom RSP firmware and basically don't work at all (although some of them can be made to partially work with some workarounds and hacks).

Some that I can get working on PC won't on N64oid because I can't try different video plugins.

On my old modded Xbox I have Surreal64 (it is still being maintained). On that they have multiple emulators and plugins ported. You can choose from UltraHLE, Project64, and 1964. There are 4 video plugin choices, 2 audio plugins and other options. That is better than N64oid but PC is best of course. Xbox is also somewhat faster so runs more games better although its 64MB RAM is inadequate for a few.

N64 emulation needs more low level emulation to get past all of these dirty hacks that are so problematic. But that is more demanding than HLE so wouldn't be good for weak devices like phones and tablets. It is in the works in MESS for example but they go for pure accuracy instead of any reasonable playability. A middle ground would be nice but nobody is working on it AFAIK.

The games I want to play run great on Android devices compatible with N64oid (as seen on youtube), plus with project64 pc emulator too. So at least for me getting it working with the NC kernel would be awesome so I can play them. Mario 64 ran great on the NC, so other games that work with the emulator should run about the same. It's just that since the updated kernel was implemented the app stopped working. I'm pretty sure ppl in this thread or other relate threads were able to run Zelda OOT (which is the main one I want to play) smoothly using Phiremod 6.3 and/or CM7 7.0.3 (from what I recall reading in threads for n64oid). I could play it in my laptop, but I want it on the NC since its more portable, my laptop is 17" plus I don't want to get robbed and lose a $1k laptop (with all my docs). But I'm digressing, so yeah it would be great for me if the kernel were compatible with the app....
18th October 2011, 08:53 PM |#137  
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Jgaf I hear ya but I'm not convinced the author is even trying to fix it for Nook. He doesn't have a Nook and so I doubt he cares much to try to blindly figure out what the deal is.

Quote:
Originally Posted by Gin1212

Lol sorry. I really didn't care for the N64, so I didn't realize just how many games weren't working.

Heh ya I am not sure why I care either lol. Most of the games are **** but there are a dozen or so that I like. Some of them don't work on any emulator. Most people are just after the usual first party games and those mostly do work fine. Of those I only care about Mario64 and Waverace.
18th December 2011, 10:32 AM |#138  
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Should I just root my nook to CM7 7.0.3? I read on page 13 that was the most stable with the versions 2.0+ for n64oid.
19th December 2011, 03:21 AM |#139  
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Quote:
Originally Posted by brsingr

Should I just root my nook to CM7 7.0.3? I read on page 13 that was the most stable with the versions 2.0+ for n64oid.

It depends what is more important to you, playing n64 games or good battery life plus all the other features of CM7.1


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21st December 2011, 03:12 AM |#140  
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Originally Posted by koopakid08

It depends what is more important to you, playing n64 games or good battery life plus all the other features of CM7.1


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Do you think an earlier version would work with the CM7 latest nightly?

Worst case is I just go back and forth between the different versions depending on what I want to do.
21st December 2011, 04:11 AM |#141  
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Well, the N64oid (latest 2.xx) work on NT. Seem weird that it still doesn't work on NC. Earlier version of N64oid work on NC, pre 2.xx.
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