Originally Posted by CrazyPeter
Sony does this, it gets ignored by the Sony hating internet, yet all these same sites were falling over themselves to report anything bad they could dig up about them... I'm guessing Microsoft were paying the wages of all the tech websites and had effective editorial control.
I'm not following you completely here. I wasn't aware the internet hated Sony, but know their DRM policies have never sat well with some OSS supporters.
I am not sure how that would relate to these additions to webkit which Sony open sourced. IMO that is a good thing and Sony should be applauded for such an effort. My biggest worry is that we'll see multiple WebGL implementations, possibly one from Google themselves. It is not clear to me just exactly what Google announced last week in regards to Chrome, I need to read up on that again...if Google puts Chrome back into the webkit repo, it would make sense that it would need some type of WebGL implementation.
At the same time it would seem that nvidia/khronos would have an implementation of WebGL themselves, with the popularity of the Tegra devices growing every day.
AFAICT you need a device wtih a GPU to run the WebGL sources Sony published, it won't run in the emulator. I don't get an error in the browser when I open a WebGL page, so it thinks the browser supports it, AFAICT.