Figured it may be best to just infer useability according to the "range" granted by accuracy. Mentally keep close range classifications separate from the rest as such whilst referring to DPS.
But, there ya have it anyway lol.
Edit: Also added Explosives and Robotics to end of the list, filing their "range" property under accuracy. Carried over the Explosives damage straight to DPS and Combat Potential columns, as this made more sense for comparison than multiplying out by range for explosives class.