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PCSX Reloaded

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By bartekxyz, Member on 11th March 2013, 08:31 PM
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11th March 2013, 08:58 PM |#2  
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Care to share the work so others can help?
11th March 2013, 09:10 PM |#3  
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Quote:
Originally Posted by bfosterjr

Care to share the work so others can help?

Sorry, updated first post with link.
12th March 2013, 10:05 AM |#4  
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Originally Posted by bartekxyz

This emulator needs plugin with software rendering which doesn't rely on DirectX or OpenGL.

In theory couldnt a directX 11 plugin be made for RT?
12th March 2013, 04:29 PM |#5  
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12th March 2013, 04:51 PM |#6  
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Originally Posted by ssfirme

Care to share the work so others can help?

he did....
12th March 2013, 06:28 PM |#7  
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Quote:
Originally Posted by SixSixSevenSeven

he did....


He didn't post source.
12th March 2013, 06:49 PM |#8  
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Originally Posted by netham45

He didn't post source.

You obviously have problems with reading. I asked for help in finding and porting gpu plugins. Those don't require source of core exe. But if you want pscxr source, it's really easy to find: PCSXR. I'm starting to wonder if it's worth porting all that crap. Work for nothing.
12th March 2013, 06:55 PM |#9  
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Quote:
Originally Posted by bartekxyz

You obviously have problems with reading. I asked for help in finding and porting gpu plugins. Those don't require source of core exe. But if you want pscxr source, it's really easy to find: PCSXR. I'm starting to wonder if it's worth porting all that crap. Work for nothing.

Well the license requires you to post the source. Could you set up a github repo for it? Also the pcsx2 d3d11 plugin should work if someone ports it, I looked into it but too much work for me.
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