Good luck to everyone making some awesome ports. I hope to feature some of these awesome ports on the website I write for once they're ready
Hi there,
I've almost fully ported an App I always preferred to be Ported.
However, it uses DirectX 8, and I'm getting this error:
Code:error LNK2001: unresolved external symbol Direct3DCreate8
Anybody who can help this girl out again?
Hi there,
I've almost fully ported an App I always preferred to be Ported.
However, it uses DirectX 8, and I'm getting this error:
Code:error LNK2001: unresolved external symbol Direct3DCreate8
Anybody who can help this girl out again?
Porting to DirectX 9 worked, but there's another problem incoming: AVIFIL32.dll is missing.
It's present on my Windows 8 PC, but it doesn't work on the Surface.
Hi =^-^= Glad I'm not the only girl here. =)
I'd just port it to DirectX 9. I once ported a professional AAA-title Windows game from DirectX 8 to DirectX 9 in about 3 hours. They are really, really similar interfaces.
Do the porting to DirectX 9 on x86 first, then port over to ARM. It'll be easier that way.
Porting to DirectX 9 worked, but there's another problem incoming: AVIFIL32.dll is missing.
It's present on my Windows 8 PC, but it doesn't work on the Surface.
A lot of cross-platform apps will use 'nmake' or the like. For the most part, these apps can be cross compiled using the VS 2012 ARM Cross Tools - you can find that in your start menu- In Windows 8 just type "ARM" and it should show up.
/D _ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE
Did you manage to run anything in 2017? Please reply even if you didn't