The build is quite snappy with animations off but a workaround for hardware acceleration, in my opinion, is a top priority.
I'm guessing we either have to forward port openGL ES 1.1 support to ICS, or somehow find drivers for our adreno 130 that supports openGL ES 2.0 (chances are practically null). The former seems more plausible. However, chances are is that I don't know what I'm actually talking about.
Someone would have to forward port frameworks/base/opengl from cm7 to ICS, along with adding copybit support to surfaceflinger and some other packages, but although the UI might be smoother, some apps that require HWA would still not be compatible since they require openGL 2.0... Maybe we could petition qualcomm to release adreno 130 drivers with openGL 2.0 support but that's a very long shot. lol
check out page 30 of this pdf (userspace) to see what we theoretically would have to modify if we were to port openGL 1.1: http://0xlab.org/~jserv/android-graphics.pdf
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