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[Q] Simulating a long sequence of screen presses with precise timing and low resource

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By user1409199, Junior Member on 17th May 2014, 01:36 AM
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This topic really belongs under Android Development and Hacking > Miscellaneous Android Development, but I don't have permission to post there, so I'm posting it here.

I want more people to look like my stackoverflow question, because I'm not getting hits and could use some help:

Details are in the link.
Basically, I want to simulate hundreds of screen presses in order and timing precision within +/-100ms. The problem is that executing hundreds of sendevent commands causes lagging so that I'm not getting the 100ms precision that I need. I want to know what's causing the lag and how I can overcome this problem.
18th May 2014, 10:47 AM |#2  
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