Originally Posted by jckhng
This looks fun. I will try it out and let you know how it goes!
Just tried it. It is good fun! But I have problem aiming the shurikens at the bad guys. Seems like when I double tap, the shuriken always fire higher than expected due to the first jump...
This is kind of intentional to keep controls consistent - double tap will do a double jump, so it is pretty hard (but possible after you get a hang on it) to aim and with a reward of sniping enemy from long distance, you have to risk bumping character in some spikes. I'm planning to add some upgrades to shurikens to make up for the usage difficulty.
Originally Posted by dragon658
This game is awesome! But why doesn't it support portrait mode?
Originally Posted by Sten Jarkoni
This kind of game can be in landscape mode only. You should know what the obstacles are ahead.
---------- Post added at 02:16 PM ---------- Previous post was at 02:05 PM ----------
"Flappy Bird" and a lot of blood - the best fans for the game. It is bound to be successful. Good app!
Exactly what Sten Jarkoni said. Obstacles in Shurican are dynamic, some constructions are large and there are plenty of different ones, so it makes sense to see further and have some time to prepare even when you face something completely new for the first time. I think Flappy Bird was made vertical to better suit playing with one hand, obstacles were always the same and there was not a lot of sense to prepare for the pipes ahead.
And thank you for good words! I would love to see this project succeed and already working on more cool stuff for it. Like this: