http://forum.xda-developers.com/show....php?t=2582845
Very nice ROM, works perfect, better then stock

This rom solve the issue:
http://forum.xda-developers.com/show....php?t=2582845
Very nice ROM, works perfect, better then stock :)
Oh god, I just permanently fixed my proximity sensor \o/
So I had the issue where the proximity sensor would detect something near it, making it hard to wake up the phone (screen getting dark after half a second, as the phone thinks it's still in my pocket) or keeping the screen dark after a call.
An app displaying the proximity sensor output was showing the sensor always reporting 0cm when it's not working, and 5cm when it's fine.
If your get "no data" in a test app, then sorry you have another issue. Probably a dead sensor. If you do get the sensor always returning an obstacle at 0cm, keep reading!
I also noticed that pressing on the screen around the sensor kind of made it work. So I thought for a while my screen was slightly off, maybe slightly unglued.
But it's the opposite: it's actually the sensor that was moving a bit, thus getting too far from the screen surface - and detecting the screen as the obstacle. Just by a ridiculously small amount.
Now THE FIX:
Oh god, I just permanently fixed my proximity sensor \o/
So I had the issue where the proximity sensor would detect something near it, making it hard to wake up the phone (screen getting dark after half a second, as the phone thinks it's still in my pocket) or keeping the screen dark after a call.
An app displaying the proximity sensor output was showing the sensor always reporting 0cm when it's not working, and 5cm when it's fine.
If your get "no data" in a test app, then sorry you have another issue. Probably a dead sensor. If you do get the sensor always returning an obstacle at 0cm, keep reading!
I also noticed that pressing on the screen around the sensor kind of made it work. So I thought for a while my screen was slightly off, maybe slightly unglued.
But it's the opposite: it's actually the sensor that was moving a bit, thus getting too far from the screen surface - and detecting the screen as the obstacle. Just by a ridiculously small amount.
Now THE FIX:
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