All paint routines re-done, nice felt graphic background (stolen from win7)
Help re-done, includes Menu, Help, Context to give help based on game play
Added Win7 card backs and faces, removed a couple of old winmo card backs
Using Win7 and Xp's card faces, instead of pegcards
Card size and text size better fits screen space (drag to size on PC).
Versions for WM2003, WM5, and WM6.5.3 included.
PC Versions for Win32 and Win64 included (msi in zip file)
New Cards SDK (soon to be) added to post number 6, includes new functions (see cards.h)
A very long time ago I wrote a One person Crib game for Windows PC. I never really released it into the wild, but did pass it on to many people I knew (attached here as a zipped CribSetup.MSI file).
I decided to convert that code over to Windows mobile.
The first stumbling block was that windows mobile is missing the famous "cards(32).dll" file that I depended on to display the cards on the PC version. However the standard shell comes with a resource dll "pegcards.dll" that contains the card images, and may contain a higher resolution one as well (pegcards.192.dll, for example). So all I needed to do was emulate the cards.dll functions and use the pegcards images to get it to fly.
The attached WMCrib.exe (zipped) is the beta build of that game.
The attached CAB is an installer, that includes shortcuts and help file/link.
Post number 6, has the Cards32.dll for developers
- The PC version uses a right click to do many things, Tap the stock pile on the Mobile version to do the same functions ("Go", "Done"...).
- The existing application searches for pegcards.196.dll, Pegcards.128.dll, pegcards.96.dll and then pegcards.dll in that order, so chooses the highest resolution images available. I noticed that there are different card backs in each set I have here.
This is a beta build, I have tested it on my phone (and run it on my PC for many years), but you may have issues with your device, use at your own risk