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[PORT] Doom 3 Android

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15th May 2017, 01:13 AM |#91  
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Quote:
Originally Posted by StalkerReborn

Help me
I go Delta Labs 1 and error

This problem is likely related to the file configuration.
See how it looks now.
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26th August 2017, 01:20 PM |#92  
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Please help. Althoug I've managed to run it the language is in completely in Russian.
Both audio and the text are in Russian?Any idea how to resolve this issue?
28th August 2017, 10:17 AM |#93  
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Game not saving.
The game works fine but for some reason I can't delete saved files,the game doesn't save when I press the touch screen button assigned to quicksave,doesn't overwrite saved files and doesn't have any option to name the saved file.
Other than that the game works and plays fine.
30th April 2018, 05:56 PM |#94  
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Quote:
Originally Posted by Plusmetal

Both audio and the text are in Russian?Any idea how to resolve this issue?

If the game Cache is Russified, you will not do anything.
You will need to unzip the original bin file of the game, which was not Russified earlier.
Quote:
Originally Posted by Plusmetal

The game works fine but for some reason I can't delete saved files,the game doesn't save when I press the touch screen button assigned to quicksave,doesn't overwrite saved files and doesn't have any option to name the saved file.
Other than that the game works and plays fine.

No need to tap, just swipe your finger across the screen to save or restore process.
In the screenshot, I swiped my finger down and "Игра сохранена... = Game is saved..."
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=====================================
I made a MODification of this game that would get rid of excessive squat fps:
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Also, I solved the problem with sheets of textures on the floor:
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But unfortunately there is no Developer of the Port for a long time in the official discussion branch.
APK game, requires some improvements.
In addition, MOD on Russian language.
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8th June 2018, 11:51 PM |#95  
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It's broken on my note 8 oreo. It freezes when I load a game
18th December 2018, 04:21 AM |#96  
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build with it on pc and make a simple box level as the startup
build with it on pc and make a simple box level as the startup


just wait
this engine is coming to android
its gpl
and you can build with it now and copy your files over
it works
you just need to replace the gui with a new one.

build your game with it and just use the newer binary later.
3rd March 2019, 09:33 AM |#97  
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Quote:
Originally Posted by MCT_

This problem is likely related to the file configuration.
See how it looks now.


Thanks. I changed files and problem has fixed.
3rd June 2019, 07:58 AM |#98  
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Textures / mods on Pixel 3
Hi all, this is an old so I'm not 100% if I'll get a reply.

I've installed diii4a and copied the base files over. It world's, but the graphics are very buggy - especially when I fire, I get black blocks all over the screen. I though of installing a mod with updated textures, but placing a mod in the base or a created mod folder doesn't seem to show it in the mods section of the game (I've tried Omega and Wulfen).

If anyone's still monitoring this post, do you have any advice at all?

I'm running a Pixel 3.

Thank you

Nathan
18th September 2019, 09:11 AM |#99  
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Quote:
Originally Posted by njfuller

Hi all, this is an old so I'm not 100% if I'll get a reply.

I've installed diii4a and copied the base files over. It world's, but the graphics are very buggy - especially when I fire, I get black blocks all over the screen. I though of installing a mod with updated textures, but placing a mod in the base or a created mod folder doesn't seem to show it in the mods section of the game (I've tried Omega and Wulfen).

If anyone's still monitoring this post, do you have any advice at all?

I'm running a Pixel 3.

Thank you

Nathan

Hi.
The problem is that the code in the "materials/decals" section is incompatible.
Code:
textures/decals/ballburn01
{
	qer_editorimage textures/decals/bulleth02.tga

	DECAL_MACRO
	decalInfo 0.5 20 ( 1 1 1 10 ) ( -5 -5 -5 0 )	
	{       
      	blend	 gl_zero, gl_one_minus_src_alpha
		map			makealpha(textures/decals/bulleth02.tga)	
		clamp	
		vertexColor
	}
	{
      	blend	add  
		map		textures/decals/ballburn01_fx.tga
		blue	fireballtable[ time * .15 ]
		green	fireballtable[ time * .15 ]
		red		fireballtable[ time * .14 ]
		vertexColor
	}

}
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Also any of them, smoke or boxes... him make textures black.
--------------
You're talking about Omega Mod, but if you plug in all the effects at least on the standard cache, your device's FPS will drop very low.
I'm not sure your device can handle it.
---------
The code is almost completely ready to pull a workable Doom3 for Android, the problem is to optimize it for a weak device.
If it is not optimized, you will get 1-2 FPS total.
But old TGA texture is a small part of the problem, the main problem is that the game is very dependent on the algorithm of the script.
The so-called (scripting game).
For example, map_underground, in addition to graphics, your device must hold in memory the value of the script from the beginning of the game (this is the value of the position of the crane), until the end of the game... that would work bridge.
The power of the device to work the RunCache.
Here is my modification, based on RC2, developers Dante and n0n3m4 (large part).
Until works in test regime, that would examine some moments tick-timer.
But problems with black textures not saw still (all "materials" was rewritten).
Built-in r_noLight as a function of (high quality special effects).
...Menu... and much more.

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When you try to install APK A0, A3, A5, any of them on top of another, delete the file "DOOMCONFIG.CFG".
"/storage/emulated/0/Android/obb/Doom/base/DOOMCONFIG.CFG"
============================================
Added two more buttons|r_skipTranslucent (for A3 and A5)|web|several new features:
(Use a clean installation because control buttons have been added).
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Three apk files, version alpha0 alpha3 and RC2.
One of the first works of the developer (for powerful devices, (for test)):
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============================================
Unfortunately, the project was persecuted by trolls and ideological inspirers, in a cruel way.
Almost 8 years it is in a frozen state.
Using this modification, I can only return you to 8 years ago, the project requires an update.
Yes, you are right, the project is outdated.
But not many people, could do it even now.
The GNU license, the source code is open and no public project exists yet.

The developer deserves the right to a small advertisement of his work at the bottom of the screen and a link to some donate.
People disrespected the developer of the game and the port for Android.
All the problems with the game from this, there are no other reasons.
21st October 2019, 10:32 AM |#100  
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In addition about modification.
==============================================
Edit. frag:
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The priority directory for editing the file .frag
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Two different .frag:
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~ brightness and shine:
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==============================================
Select the step and the value of the brightness buttons (In this case the multiplier of light sources r_lightScale ):
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_________________________________________
"/storage/emulated/0/Android/obb/Doom/base/DOOMCONFIG.CFG"
Code:
bind "3" "toggle r_lightScale 0.500000 0.600000 0.700000 0.800000 0.900000 1.000000"
from 0.500000 to 2.000000
==============================================
Manage portals and memory while here:
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Code:
seta com_updateLoadSize                     "0"
seta r_usePortals                     "1"
seta r_useLightPortalFlow             "1"
seta r_useInteractionCulling          "1"
seta r_useInteractionTable            "1"
seta r_useLightScissors               "1"
seta r_useScissor                     "1"
seta r_useInteractionScissors         "2"
seta r_useInfiniteFarZ                "1"
seta r_znear                "3"
seta r_useShadowSurfaceScissor "1"
/storage/emulated/0/Android/obb/Doom/base/DOOMMEMORY.CFG
==============================================
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com_machineSpec | s_subFraction | s_showLevelMeter | s_maxSoundsPerShader | r_skipSpecular
==============================================
If you have questions about starting the map, I suggest you try the adaptive method of constructing the value and reset the value of the loader every time (Affects RAM).
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com_machineSpec 0, com_updateLoadSize 1
"/storage/emulated/0/Android/obb/Doom/base/DEF/maps.def"
==============================================
Don't forget to choose the screen resolution.
The resolution of my device is 1920x1080, the optimal resolution I set is 1152x864.
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ID:	4853027 map: enpro
Code:
Mode  0: 320x240
Mode  1: 400x300
Mode  2: 512x384
Mode  3: 640x480
Mode  4: 800x600
Mode  5: 1024x768
Mode  6: 1152x864
Mode  7: 1280x1024
Mode  8: 1600x1200
==============================================
If you want to use an AO package with Mod A5, you need to prevent the packages from being unloaded.
- Install Mod A0 and run it.
- Close the game and pass along the way /storage/emulated/0/Android/obb/Doom/base/UNLOCK/Developer/
Create any text file with the name of the developer "mct_".
- Install Mod A5 and run it.
You will now be able to use the A0 package with flash lights, on the optimized Mod A5 and edit packages.
Or delete pack "/%fs_game%/R1_PAK025_D3.B.S.PK4"
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This will disable some menu effects (~ A5 for RC2 without the CONTROL/BEHAVIOR window).
-------------------------------------------------------------------------------------------
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==============================================
Added several existing ones .lwo.
Standard, (berserker, lightning and weapons) added to the menu, what is from the finished models of Doom 3.
With sound and without.
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==============================================
RC2 work:
For questions about the inability of the program to write and read files in your directory, use the fs_caseSensitiveOS key, if there are any problems.
Both on the command line and in the AUTOEXEC.CFG configuration file.
I remind you that only the "INTERNAL_STORAGE" rule works for writing to the internal memory of the device.
GID "EXTERNAL_STORAGE" not work for Rom v5.x and up (only EVERYBODY).
I have received several reports that the black textures and FPS counters are not working, so pay attention to where the game cache is and the program's capabilities.
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- Use menu for RC2, without the CONTROL/BEHAVIOR window.
-------------------------------------------------------------------------------------------
Also, RC2 from the theme header should have some code InitD3Keycodes.
Otherwise, the sky in the "hell1" map will have a reflection in the form of control buttons.
==============================================
Don't use the old save file of the game, start playing again.
Files ..save contain information about the effects and is most often incompatible.
In addition, RBG was added to achieve a slight haze on the black tones, which will inevitably lead to problems running the map through the old game saves.
But, to compensate for the inconvenience, I added cheat code buttons and assigned several of them to the keyboard.
You can easily restore all your gameplay.
==============================================
The default is the English-language version.
Delete russifier "/Doom/base/R1_Xx_RUS.PK4", to get the English version.
In the AUTOEXEC.CFG, change the string (seta sys_lang "russian" to "english").
==============================================
Remember that even if you disable high-resolution graphics, the script will still run and will put a load on your device.
The game has a lot of computing mechanisms that in the background counts down each execution process and requires the completion of processes.
You need a powerful gaming device to play a game that was optimized for SGN2 at the time.
And the memory blocks are already different from the previous ones.
The R1 project is just an example and a test of what can be, what has been and is at the moment.
==============================================
Small video.
==============================================
Well, the problem of bias control remains, we get a different sound, with the problem of the right aspects.
As long as the offset does not pass the cycle.
Overloading the program to work properly is not a good solution, I agree with many, but for now the problem remains.

==============================================
Overall playable, while everything is here.
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