GLBenchmark HTC ONE only 34 FPS @ Egypt HD 1080P Offscreen

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Xistance

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Dec 20, 2011
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HTC ONE GLBenchmark only scores 34 FPS at 1080P offscreen, this is much lower than the Samsung SHV-E300s which scores 41.3 FPS, both using Snapdragon 600, in the same test. IRC HTC One is using LPDDR2 RAM, so are we seeing a lack of bandwidth compared to the Samsung which may use LPDDR3, which is supported by the S600.

http://www.glbenchmark.com/phonedetails.jsp?benchmark=glpro25&D=HTC+One

My first question would be is how they even got a benchmark of the SHV-E300?
 
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Turbotab

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My first question would be is how they even got a benchmark of the SHV-E300?

How do any results appear on GLbenchmark?

I believe with GLBenchmark, that if you don't register / login before running the test, it automatically uploads to their server for public viewing, so maybe it was done intentionally, or somebody forgot to login?
 
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fp581

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Apr 8, 2011
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sorry wrong person i'll delete that lest one.
but i would love pics of that benchmark for proof
 

kultus

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thanks turbo for advanced my knoledge...what a shame they didnt choose LPDDR3 but i think its nt issue these days
 

Maedhros

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Just to temper this news, we must remeber that the HTC One is running at 1.7ghz, while the Samsung device is running at 1.9.

Although 200mhz does not seem like much, it could possibly account for the 7 fps difference when u factor in the difference in UI.

If in fact the Samsung device really has DDR3 ram, and the difference (after accounting for clock speed) is 2-3 fps, I can understand why HTC opted not to include it. Was not worth the extra cost most likely.
 
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Turbotab

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Just to temper this news, we must remeber that the HTC One is running at 1.7ghz, while the Samsung device is running at 1.9.

Although 200mhz does not seem like much, it could possibly account for the 7 fps difference when u factor in the difference in UI.

If in fact the Samsung device really has DDR3 ram, and the difference (after accounting for clock speed) is 2-3 fps, I can understand why HTC opted not to include it. Was not worth the extra cost most likely.

GLBenchmark is a test of GPU performance, and isn't really changed by CPU clockkspeed, but it is affected by bandwidth.

As a test, I downclocked my Nexus 7 from an overclocked 1.6 GHz to just 1.15 GHz, I ran GLBench and got 10 FPS. I then ran at the test again but with CPU at 1.6 GHz, the result, 10 FPS again.

I've benched the N7 with both CPU & GPU overclocked to the same level as Transformer Infinity, which gets 13 FPS, but I always get 10 FPS, the reason my N7 has lower memory bandwidth than the Transformer Infinity, because it use slower RAM and thus has less bandwidth. That is a difference of 30% in FPS, just because of lower bandwidth.

I read that LPDDR3 starts at 800 MHz or 12.8 GB/s in dual-channel configuration, whereas LPDDR2 maxs at 533 MHz or 8.5 GB/s max bandwidth in dual-channel configuration.
 
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Maedhros

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Sep 24, 2008
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GLBenchmark is a test of GPU performance, and isn't really changed by CPU clockkspeed, but it is affected by bandwidth.

As a test, I downclocked my Nexus 7 from an overclocked 1.6 GHz to just 1.15 GHz, I ran GLBench and got 10 FPS. I then ran at the test again but with CPU at 1.6 GHz, the result, 10 FPS again.

I've benched the N7 with both CPU & GPU overclocked to the same level as Transformer Infinity, which gets 13 FPS, but I always get 10 FPS, the reason my N7 has lower memory bandwidth than the Transformer Infinity, because it use slower RAM and thus has less bandwidth. That is a difference of 30% in FPS, just because of lower bandwidth.

I read that LPDDR3 starts at 800 MHz or 12.8 GB/s in dual-channel configuration, whereas LPDDR2 maxs at 533 MHz or 8.5 GB/s max bandwidth in dual-channel configuration.

In that case the results are quite disappointing.
 

-viperboy-

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They could have used faster memory for the same price if they didn't cut off Samsung as a supplier. Makes you wonder where their priorities lie. Making the best products possible or just going with the motions.

No one is going to take anything you say here seriously, as you've managed to have 2 threads closed in the last 30 mins. One of those inane posts you made involved you saying that HTC is going to be paying, according to your genius calculation, 20% of their profits to Apple (I forget what insanely unintelligent reason you gave). Yeah, because being able to completely migrate data from 1 completely different phone to another is such a bad idea for a company that wants to push their product.

So, what is the per unit cost of what HTC is paying for RAM now vs. what they could have gotten from Samsung? Exactly, you have no idea. I also didn't hear anything about HTC "cutting off" Samsung as a supplier, but maybe I missed it, so I google'd "htc cut off samsung supplier" and found 2 links...

http://tech2.in.com/news/smartphones/following-apple-htc-cuts-component-orders-from-samsung/505402

http://www.digitimes.com/news/a20121009PD213.html

I'm not sure if you have the capability of reading or not, but I'll spoon feed you this information, ok hunny? I've taken the info from the 1st link, since there is more there.

After Apple Inc slashed its orders for memory chips for its new iPhone from major supplier and competitor, Samsung Electronics Co Ltd, HTC too has reportedly cut down on its smartphone component orders from the South Korean company.

So, Apple cut down on memory orders. You know, they are the one's who make the iPhone? Have a logo of an Apple on their products? Steve Jobs was the CEO before he died. Anyway, I'll continue...

According to a report by DigiTimes, HTC has reduced its orders from Samsung, and instead opted to order CMOS image sensors from OmniVision and Sony. The company has also chosen to move part of its AMOLED panel orders to AU Optronics, DigiTimes reported citing ‘sources’.

Notice it said that HTC reduced its orders from Samsung, specifically on the image sensors (that's for the camera, if you didn't know) and the screen. You know, the thing on the front of your phone that you touch to make it do things? You know what I mean, right? I encourage you to read this link (or possibly have someone read it to you)...

http://dictionary.reference.com/browse/reduce

The point is that reduce isn't the same as cut off. Cutting off would require HTC not ordering ANYTHING from Samsung. Guess what? The One doesn't use an OmniVision CMOS sensor (don't forget, that's what the camera uses) or an AMOLED screen (the bright part of your phone that shows you info).

Also, this is a far better designed phone, especially in regards to hardware, than anything Samsung has ever produced. I went back to my EVO 4G LTE, mainly because I couldn't stand the terrible build quality of the Note 2. It just feels like a cheap toy. And, IMO, Sense is far better than TW. Samsung may have the market right now because of the Galaxy line of products, but that doesn't mean that HTC is out of the game by any means.

Seriously, attempt to use just a bit of intelligence before opening your mouth and spewing diarrhea throughout the One forums. As the saying goes: "it's better to keep your mouth shut and have people think you're an idiot, then to open your mouth and prove it". Unfortunately for you, it's too late.
 
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hamdir

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I really think Turbo was too hasty to open a new thread for this as we've been discussing this in the mega thread

http://www.glbenchmark.com/phonedetails.jsp?benchmark=glpro25&D=HTC+One

It scores 34fps in Egypt HD 1080p offscreen, while the leaked Samsung s600 device socres 41fps which is perfectly inline with Qualcomm's promised speed (3x Adreno 225)

here is a video of what I suspect the source of the benchmark, because we had no benchmark before it

http://www.youtube.com/watch?v=Wl1dmNhhcXs

notice how the battery is almost at end (HTC bar at this stage means its in the last 25%) also notice the activity in the notification area

more important the post ran more than a few full benchmarks, like quadrant before running GL benchmark, this alone is enough to lower the score, especially since Adreno 320 was known to throttle in the Nexus 4

I think benchmarks scores should not be relied on in such events, especially with hundreds of hands messing with the device, we have learned from the One X launch where videos poped up showing horrible performance from the One X, eventually turned out to be were very far from the final device in ur hands

finally both the One X and Nexus 7 at the same gpu clock, but the first is DDR2 and the second is DDR3, score the same in GL Benchmark

in other words its worrying but it's best to wait for proper testers like Anand
 
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jotha

Retired Forum Moderator
Thread cleaned

...from some serious trolling. There should be no trace from him for some time ;).

but remember:
picture.php
 

G-Point

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Nov 16, 2010
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But...

I just wonder that a Samsung phone uses high end parts from Qualcomm instead of Samsungs processors. But I am not in Samsung devices so far, so I would not judge this;)

Gz
Eddi
 

JPWOA

Senior Member
Feb 16, 2013
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Just to temper this news, we must remeber that the HTC One is running at 1.7ghz, while the Samsung device is running at 1.9.

Although 200mhz does not seem like much, it could possibly account for the 7 fps difference when u factor in the difference in UI.

If in fact the Samsung device really has DDR3 ram, and the difference (after accounting for clock speed) is 2-3 fps, I can understand why HTC opted not to include it. Was not worth the extra cost most likely.

So you're saying that 200mhz o the CPU can account for 7 fps on a GPU test? :rolleyes:

Following what you said, the Nexus 4 should have scored 27 fps? Since it has 200mhz less...

But no, it scored 33.7...only 0.3 fps less than the One!

And you know why? First both use the same GPU (and it's what counts for a graphic test) and second the HTC phones are always slower due to Sense!

So stop *****ing and realize that the One is no god phone ;)
 
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  • 14
    They could have used faster memory for the same price if they didn't cut off Samsung as a supplier. Makes you wonder where their priorities lie. Making the best products possible or just going with the motions.

    No one is going to take anything you say here seriously, as you've managed to have 2 threads closed in the last 30 mins. One of those inane posts you made involved you saying that HTC is going to be paying, according to your genius calculation, 20% of their profits to Apple (I forget what insanely unintelligent reason you gave). Yeah, because being able to completely migrate data from 1 completely different phone to another is such a bad idea for a company that wants to push their product.

    So, what is the per unit cost of what HTC is paying for RAM now vs. what they could have gotten from Samsung? Exactly, you have no idea. I also didn't hear anything about HTC "cutting off" Samsung as a supplier, but maybe I missed it, so I google'd "htc cut off samsung supplier" and found 2 links...

    http://tech2.in.com/news/smartphones/following-apple-htc-cuts-component-orders-from-samsung/505402

    http://www.digitimes.com/news/a20121009PD213.html

    I'm not sure if you have the capability of reading or not, but I'll spoon feed you this information, ok hunny? I've taken the info from the 1st link, since there is more there.

    After Apple Inc slashed its orders for memory chips for its new iPhone from major supplier and competitor, Samsung Electronics Co Ltd, HTC too has reportedly cut down on its smartphone component orders from the South Korean company.

    So, Apple cut down on memory orders. You know, they are the one's who make the iPhone? Have a logo of an Apple on their products? Steve Jobs was the CEO before he died. Anyway, I'll continue...

    According to a report by DigiTimes, HTC has reduced its orders from Samsung, and instead opted to order CMOS image sensors from OmniVision and Sony. The company has also chosen to move part of its AMOLED panel orders to AU Optronics, DigiTimes reported citing ‘sources’.

    Notice it said that HTC reduced its orders from Samsung, specifically on the image sensors (that's for the camera, if you didn't know) and the screen. You know, the thing on the front of your phone that you touch to make it do things? You know what I mean, right? I encourage you to read this link (or possibly have someone read it to you)...

    http://dictionary.reference.com/browse/reduce

    The point is that reduce isn't the same as cut off. Cutting off would require HTC not ordering ANYTHING from Samsung. Guess what? The One doesn't use an OmniVision CMOS sensor (don't forget, that's what the camera uses) or an AMOLED screen (the bright part of your phone that shows you info).

    Also, this is a far better designed phone, especially in regards to hardware, than anything Samsung has ever produced. I went back to my EVO 4G LTE, mainly because I couldn't stand the terrible build quality of the Note 2. It just feels like a cheap toy. And, IMO, Sense is far better than TW. Samsung may have the market right now because of the Galaxy line of products, but that doesn't mean that HTC is out of the game by any means.

    Seriously, attempt to use just a bit of intelligence before opening your mouth and spewing diarrhea throughout the One forums. As the saying goes: "it's better to keep your mouth shut and have people think you're an idiot, then to open your mouth and prove it". Unfortunately for you, it's too late.
    5
    Very important gaming development on the Snapdragon 600 and HTC One thanks to following gameplay videos, seems we have underestimated Qualcomm:
    Most important video of all is modern combat 4, seems the game was officially updated for Adreno 320 and its now running in full effects, which also means Qualcomm are finally pushing visual quality on their GPU (we already know they are working with gameloft), the game is now running full quality, fully smooth, I will not be able to tell if its running in native 1080p or scaling but since we can see fps drops during transparencies at the start of the beach scene I would assume its 1080p (update confirmed 1080p), considering this game is currently a lagfest on the iPad4 after the retina support, I have to say I'm very impressed, if this is indeed 1080p make this mind blowning

    we can still see fps dips during cut scenes and certain areas, so definitely ondemand can not be a match to a more aggressive governor, so expect better performance from the included msm-dcvs governor or gameboost (requires root)

    I still didn't play this game due to the lag on my ipad4, so i can't wait to play it on my HTC One (hoping to have mine next week)


    Real Racing 3. The game was previously running in medium mode with no realtime reflections, in the video it seems updated to high mode with real time reflections but its not clear whether its modded or official, there are clear fps dips, what its not clear if its ondemand governor to blame, 1080p or lack of optimizations, if some rooted user can try it with the msm-dcvs governor and reports back on fps, also confirms if its updated to realtime reflections


    Nova 3 was always running in full effects for Afreno 320, its very smooth in this video with unjustified random fps dips which most likely mean the game is not demanding full speed from the ondemand governor, a switch to msm-dcvs governor using root might improve it, vsync disabled or custom kernel with GPU unlocked to 487mhz


    Batman runs fully smooth with full effects engaged, including depth of field


    Shadowgun is sadly missing the awesomeness from the THD Tegra exclusive version, but this is the game that use to suffer from ondemand the governor most, during light load it used to lag as the CPU scales all the way down, non of this on the HTC One, buttery performance


    Asphalt 7 and wildblood are still without effects (most likely these games are not identifying the device and running default modes), but I think we can still expect updates to fix it, especially asphalt 7, otherwise it can modded easily but wildblood is not easy to mode



    Conclusion

    Modern Combat 4 in full effects is currently one of the heaviest mobile games, like I said it even lags on the mighty iPad4 at full retina, the fact it's running so well out of box is clearly reassuring toward the gaming future of Snapdragon 600 and Qualcomm's support, now that the Snapdragon 600 is announced for the SGS4 I can only expect such support to grow, mass devices are always a primary target for companies like Gameloft, lets remember Tegra 3 support only took off when the Nexus 7 was unleashed

    Regarding HTC's troubled ondemand governor issue in games, it seems a lot has improved since the One X, but expect even greater performance by rooting and switching or optimizing governors (Game boosted ondemand, interactive or msm-dcvs)

    As for Adreno 320, I think I might have under estimated this GPU, looking at this GFLOPS table Adreno 320 can achieve 51GFLOPS @ 500mhz vs 51GFLOPS @533mhz on the 544MP3, according to the HTC One GL 34fps score, we have already confirmed it runs at a modest 400mhz, the best scenario for the 544MP3 is 533mhz if its not down clocked due to thermals and would score around 45fps, Adreno 320 can be easily OCed using custom kernels and fauxclock app or trickster mod, vsync can be disabled as well, it can already achieve stable 487mhz on the Nexus 4' S4pro, given the sgs4 s600 41fps score we can assume Samsung is running it at 487mhz as well

    Considering the Frankenstein nature of the Exynos Octa chipset I can safely conclude Snapdragon 600 is a dramatically more efficient and elegant solution, even if I was buying an SGS4 (in another life) I would go for the Snapdragon 600 version
    4
    Very funny how you were complaining how better ios is @ gaming to android flagships, and now the GPU they use can not be "optimised". You really contradicting yourself there. As for more proof, pls go to GL bench' in the compare section select Iphone5 and HTC one, the on-screen performance(which people should concentrate on, cos off-screen is for comparing only and the on-screen shows the real performance of the device) the Iphone 5 is higher. Also all ios devices use this GPU, so surely developers will find it easier and more attractive to develop for a GPU that is widely used across platforms. The SGS4 plus the Iphone wile take about 70% of smartphone sales, this again is going to attract more devs. Surely game optimising will get better for the andreno, but will not be better than support for the power VR which is seeing serious promotion from its main users. I once said to these OEMs its not about making the best phone, but all about selling the most(something apple and sammy are doing great@) making a premium phone and telling people you kept 300 features there is not enough to sell. Sammy who throw in a lot of features (admittedly gimmick) will sell to any average buyer who does not read tech sites for more info, is still doing serious makerting and partnership to promote their phones. I am very annoyed with the way HTC is not marketing seriously. HTC one is a very good phone, a little marketing and "kaabooom" they will be selling tanks of em. Instead of making sense of something that is still a probability, why not e-mail HTC telling them to market properly(like I did), cos if the ONE does not sell well, then HTC takes a big step to an early grave, something we all don't want. I'm not insulting you, but only a few hundred people here will be convinced by you. The question is what of the millions out there, those people that will keep HTC going, ARE THEY CONVINCED.

    If you want people to read your posts learn what a paragraph is

    Sent from my HTC6435LVW using xda premium
    4
    update: msm-dcvs governor is included in the HTC One, requires root to switch

    Vey important info regarding Gaming on Snapdraong 4 Pro / Snapdragon 600

    there is an alternative krait optimized governor on the stock Droid DNA, lets hope its included on the HTC One

    and even better lets hope its using it as the main performance governor instead of the old and tired ondemand

    maybe Trekest can check?
    Its well known

    MSM-DCVS

    a very efficient and wide range of Dynamic Clock and
    Voltage Scaling (DCVS) which addresses usage models from
    active standby to mid and high level processing requirements.
    A Krait CPU can smoothly scale from low power, low
    leakage mode to blazingly fast performance.

    Believe it's a governor that is mfg'd by qualcomm to utilize new on chip features.

    MSM is the prefix for the SOC (MSM8960) and DCVS is Dynamic Clock and Voltage Scaling. Makes sense, MSM-DCVS
    so found something really interesting about gaming on the Droid DNA

    seems there is an alternative quad core optimized governor included in stock kernel (requires root)

    called MSM-DCVS CPU governor

    users switching to the governor are getting much better gaming

    source: http://xdaforums.com/showthread.php?t=2149047&page=2
    I have the games as well and they run great for me. Rooted, s-off with stock rom and kernal on newest update.. set cpu running msm-dcvs & cfq
    yea, msm-dcvs & cfq setup is made for multi core phones
    Wow, that helped dramatically. Thanks for the tip.
    yes is very nice i got more fluid gameplay but.. i only activated the MSM-DCVS... and i dont know ehre to find the CFQ ??? how can i active this and when i active the MSM-DCVS it only gives ms 1.5GHz on each core and i have it 1.7Ghz ... OVerlock do you know why?
    Wow, that helped dramatically. Thanks for the tip.

    That governor is set at 1.5. You can't over or under clock it.

    And cfq is an io scheduler. Most apps that let you overclock and set governors also let you change the schedular

    Sent from my HTC6435LVW using xda app-developers app
    3
    so just to be clear - you think it is mostly a software issue?

    otherwise how could they fix it if its the ddr2 ram thats the bottleneck?

    PS what is this samsung sd 600 leaked phone? ive somehow missed it

    It's right there in glbenchmark website top list, using adeno 320 it scores 41fps offscreen

    ---------- Post added at 08:11 PM ---------- Previous post was at 08:03 PM ----------

    People, people, I'll say it again, this more than likely device specific.

    The LG Nexus 4, has the thermal constraints set weirdly low, you could them with a custom kernel, or just manually editing the thermald.conf file, if rooted. Other S4 Pro didn't devices didn't have the problem. So, who says LG hasn't messed up again.

    We have a GLBenchmark - Egypt HD - Offscreen figure of 34 FPS, for the HTC One, we need to wait for the Anandtech or when an XDA user is able to run the GLB tests Anandtech style, i.e. select all the tests and press start!, if the HTC One scores much lower than 34 FPS, we have an issue, but we can't really compare LG & HTC on an equal basis.

    As a side issue, can any iPhone 5 owner, run GLbenchmark 2.5.1 and select all the tests, and report back the FPS they get?

    Yes it would be stupid to say I will not buy it anymore

    But here is what we know:

    - HTC One scores less than the expected results based on Qualcomm figures and confirmed by the Samsung leaked device
    - no proof of throttling on HTC since it scored the same 34fps on multiple occasions, we loose 3fps by moving to Vsync results
    - the LG s600 device is scoring too low, a definite sign of throttling
    - there is a history of GPU throttling issues on previous s4pro LG devices
    - HTC One is running on Android 4.1.2 while the leaked Samsung is running on 4.2.x, its safe to assume the Samsung is using newer drivers

    ill test GL heavily on the iPhone 5 tomorrow in the office

    Actually I'm a lot more interested in a single clean run of HD offscreen, all devices throttle but not as bad as the Nexus 4

    So priority one a single clean Egypt HD on a cool device

    Secondary try all the tests to check the losses