In your status page only about 30 of 52 are done. It's just 60%. And without fully working this driver we can't expect any working textures in games. Even angry birds are mostly without them. And as i understand quality of video depends on FIMG drivers as they are base of all graphics in android. Or i'm not right? I think there should be any hardware acceleration.
I don't think there are any developers left here with g3 phone. If they are they've already made a fully working ports.
So i expect my phone die with 2.2
The status page just lists implemented OpenGL ES features. They are not of equal importance. All the most important ones are already implemented. This translates to about 90% of typical usage of OpenGL ES API.
Angry Birds is not the best example here, because it has missing textures not because of an unimplemented feature, but rather because of the way of managing texture memory in OpenFIMG, which needs improvement for cases where more memory is needed than is available (Angry Birds is an example of such case).
As for video, I will repeat again, OpenFIMG is not responsible for video processing in any way. There is a dedicated set of hardware devices on S5P6442 which can do it - hardware encoder/decoder (FIMV-MFC) and video postprocessor and scaler (FIMV-PP).