It's on a better level than Tegra (3).
On the PC side of things Nvidia pays dev's to make things only available for Nvidia chipsets. It wouldnt surprise me if they have a deal in place for mobile development as well which would be why Games made specifically for Tegra 3 have additionall effects that are locked on other devices. It isnt about how powerful the GPU is at all, just who makes it. Hacking a config file can usually enable the special effects if you want them.
Gamelofts newest Unreal Engine game Wild Blood works on our Nexus 10 and plays flawless. Only issue I had was menu items and font wouldnt show up. I deleted the download folder and uninstalled then tried to reinstall and now it will not install.
Although I guess you sideloaded it? I really wanted to buy this game when it was on sale, but no, Play Store won't let you buy stuff not compatible with your device...
I just ordered one and cannot wait to get my hands on it. Is it hard to set up the ps1 emulator tho?
Sent from my SCH-I535 using xda premium
Though I haven't tried it myself yet, I don't see why there should be any problems running a PS1 emulator. I assume one like FPse would work great on our device!
On another note, anyone try running games like NFS:MW on the new KTManta kernel now that we can adjust throttle temps? How is that working out for you guys? I adjusted mine maybe a bit too much and I was getting weird artifacting and screen glitching... less lag though although I only tried it for a few minutes.
On another note, anyone try running games like NFS:MW on the new KTManta kernel now that we can adjust throttle temps? How is that working out for you guys? I adjusted mine maybe a bit too much and I was getting weird artifacting and screen glitching... less lag though although I only tried it for a few minutes.
r2:
* Merge over 60 patches from Google android-3.4/exynos branch which include mostly improvements on the GPU and graphics memory allocator drivers, amongst other things
* Add toggle to enable/disable fsync
* Fixed thermal driver to do its job properly: one throttle to 1000MHz and another throttle to 700MHz, if it gets even warmer. Also get rid of memory throttling, seems kinda absurd to me. This should get rid of lagging while abusing your device
To anyone who doubts any lag issues, try this race out specifically:
r2:
* Merge over 60 patches from Google android-3.4/exynos branch which include mostly improvements on the GPU and graphics memory allocator drivers, amongst other things
* Add toggle to enable/disable fsync
* Fixed thermal driver to do its job properly: one throttle to 1000MHz and another throttle to 700MHz, if it gets even warmer. Also get rid of memory throttling, seems kinda absurd to me. This should get rid of lagging while abusing your device