And you made Engadget...again Lol
http://m.engadget.com/default/artic...ownload/&category=classic&icid=eng_latest_art
http://m.engadget.com/default/artic...ownload/&category=classic&icid=eng_latest_art
a quick step by step on how to flash this would be good (in case there's any differences from other versions)
Nice work deeper-blue, this really solves the button problem that Froyo has on the NOOKcolor. I'm surprised and glad that you got it running so quickly after release!I decided to release what I have so far. May everybody have some fun with it.
But first of all I have to thank the CM people, especially mbm, nemith, fattire and cvpcs for their work on gingerbread which helped me a lot in understanding where to look and what to patch.
What works:
-Graphics acceleration
-Accelerometer
-Wireless!
-Touchscreen
-Buttons
-Sleep/Wakeup stuff
Doesn't work:
-Sound (sadly! Despite my efforts the last hours I didn't get it working properly yet)
-DSP e.g. no hardware video decoding
The whole thing is based on the honeycomb emulator images, the B&N V1.1 kernel+modules+driver, pieces from the upcoming CM7 and manual patching ARM assembler in libraries and writing ugly scripts to hack around various issues.
Use this on your own risk! I'm not responsible for any damages!
The unzipped image is around 4gb. I use it on a 8gb sd-card. In principle the image should work on a 4gb card.
http://www.rbrune.de/nookhoney01.img.zip
--
Rafael Brune
It doest, 4gb img, formatted 4gb cards really 3.69gb, installing
Linux now so I don't have to wait
it doesn't work with Win32DiskImagerWell, since 16 is more than 4, it won't be much of a problem...
Ya I cant get it working with Win32DiskImager either? Just says done right away
Anyone else?
Server is down for download....and the mirror requires a password...could someone mirror please????
There are a LOT of devices in CM7's stable. In order for them to launch even an RC, each has to be working or near-working, which takes a lot of effort.
Also, from what I understand, Gingerbread has a few critical bugs that the CM team is attempting to fix before committing to a formal release. It's a choice not to put it out now, not a lack of skill or talent.