Game streaming to other Android devices or PCs with Moonlight and GeForce Experience

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nk33

Senior Member
Jun 24, 2009
1,153
87
Ok so I have got myself an Oculus Quest. This gives me the benefit of untethered VR and using ALVR i can also play PC VR games wirelessly.

I cannot seem to sideload Moonlight APK though.Has anyone got a link to the Moonlight APK which will work on the Oculus Quest

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Last edited:

H4kk3

Member
Mar 7, 2019
10
0
Hello everyone!

I love this app and Moonlight as a whole, but im so bummed out its impossible to play anything with mouse and keyboard on my phone because of the mouse acceleration.

I have a Oneplus 7 pro running latest OS with moonlight 7.3.1, and outside the app the mouse and keyboard works perfectly via OTG without any acceleration. But as soon as i start any game the mouse gets a HUGE mouse acceleration which makes any game impossible to play.

Is there a way around this? I cant find any setting for raw mouse input in the moonlight app settings

Please help!

Edit: So hypeeed! If i just get mouse acc working i'd be able to play classic wow on my phone lol
 

rahb0sse

Senior Member
Nov 10, 2009
220
4
38
Garden Grove, CA
OnePlus 7 Pro
Couldn't find anything on this with the search, but I'm getting the following error after loading it.

Context
_generated_background_page.html
Stack Trace
static/js/common.js:381 (anonymous function)

Code:
if (loadFunction) {
var toolchains = body.dataset.tools.split(' ');  <~~ Highlighted
var configs = body.dataset.configs.split(' ');
 

nk33

Senior Member
Jun 24, 2009
1,153
87
Quick question....

So the way i played games in 3d/vr was to use moonlight with tridef to make the games SBS, then stream that to my phone using moonlight , put the phone in standard google cardboard headset - then off i go....i could also use trinus to add head tracking...

.....now i have an oculus quest for VR. i can use Moonlight Go to stream from my pc in theatre mode - however how can i get the Quest to see that its an sbs stream and stream it to me in vr? (ie without it showing me just 2 screens next to eachother)
.
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Last edited:

axe2

Senior Member
Dec 15, 2009
104
6
Tucson, AZ
So, what if I didn't want to use this to play a game, but just wanted to play a live h.264 stream with minimum latency. Would it be possible/not to hard to just send an h.264 stream to moonlight that is captured over the network? I'm wondering if this would be usable for real-time FPV video streaming.
 

MrPhilo

Senior Member
Dec 12, 2010
2,028
654
Sheffield
Anyone having some issues with moonlight? Using it on Pixel 6 Pro and sometime my cursor or screen will just freeze and I have to end remote desktop and reconnect again. It's not happening on my other devices, so not sure if its an Android 12 problem?
 

nk33

Senior Member
Jun 24, 2009
1,153
87
Anyone having some issues with moonlight? Using it on Pixel 6 Pro and sometime my cursor or screen will just freeze and I have to end remote desktop and reconnect again. It's not happening on my other devices, so not sure if its an Android 12 problem?
Still working lovely for me - Android 11 - OnePlus 8 Pro
 

nk33

Senior Member
Jun 24, 2009
1,153
87
I use my Aya Neo 2021 (handheld gaming pc) to stream my games through moonlight.

Of course it has a built-in control pad so whatever game i play it takes that pad as the primary pad. no matter what gamepad I sele ct as number one in settings it always uses this pad.

Is there any way I can tell Moonlight to use the host gamepad instead - so that i can play competetive fps games with my xbox elite controler paired to pc?

i have also tried pairing the elite to my Aya Neo yet it still takes the bulit in pad on my Aya Neo as the primary.
 

nk33

Senior Member
Jun 24, 2009
1,153
87
Still working lovely for me - Android 11 - OnePlus 8 Pro
i also have oneplus 8 pro - will be 3 years old in April 23 and i still see no ther phone worth buying that has much better features - no point in paying 1k for a new phone when this one still does it all and is super fast
 

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  • 106
    Please don't ask for Moonlight help on Nvidia's forums! It's not their responsibility to support this app. Ask on this forum, another non-Nvidia forum, by email, etc

    What happened to Limelight?/Why did you change your name?
    On April 21, 2015, we received a Cease and Desist letter from Limelight Networks, Inc. They also do streaming services and were concerned about confusion between this project and their company trademarks. To comply with the terms of their C&D, we've decided to rename our project to Moonlight.

    Quick Links
    Main website: https://moonlight-stream.org
    Help: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
    Discord: https://moonlight-stream.org/discord
    PC GitHub project: https://github.com/moonlight-stream/moonlight-qt
    iOS GitHub project: https://github.com/moonlight-stream/moonlight-ios
    Android GitHub project: https://github.com/moonlight-stream/moonlight-android
    Android GitHub releases page (APKs): https://github.com/moonlight-stream/moonlight-android/releases
    Embedded port (for Raspberry Pi and other embedded devices): https://github.com/irtimmer/limelight-embedded
    GearVR port (for GearVR devices): http://sideloadvr.com/detail.php?id=14

    iOS version
    The iOS port of Moonlight is now on the App Store: https://itunes.apple.com/us/app/moonlight-game-streaming/id1000551566

    Windows, Mac, and Linux port
    PC port binaries: https://github.com/moonlight-stream/moonlight-qt/releases
    PC port source: https://github.com/moonlight-stream/moonlight-qt

    Moonlight for Chrome OS
    Download the latest version from the Chrome Web Store.

    General Streaming Latency Information
    The latency of streaming is dependent on the device you're streaming to and the network you're streaming over. Different devices have different H.264 hardware decoding latency. After streaming, a toast will show up with latency numbers. It will show the total client latency and the portion of the total client latency spent waiting for the hardware decoder. Note that the total client latency does NOT include network latency, so the real latency is higher than the number you see. The total client latency is a measure of the time that the first packet in a frame is received to the time that the frame is released for rendering on screen.

    Anecdotal Hardware Decoder Latency Numbers
    These are some latency numbers (from memory) I've seen on my test devices as of Moonlight Android 4.0.1. I'll try to keep updating this as I test.

    Tier 1 devices:
    Tegra 4 - Nvidia Shield - 5 ms - 1080p60 supported
    Intel Atom/Bay Trail/Moorefield - Nexus Player - 8 ms - 1080p60 supported (may need a USB OTG Ethernet adapter for consistent performance)
    Razer Forge TV - 10 ms - 1080p60 supported - H.265 supported
    Tegra X1 - SHIELD Android TV - 10 ms - 4K60 supported - H.265 supported in hardware but needs changes in Moonlight to work well
    Tegra K1 - Nexus 9 - 15 ms - 1080p60 supported
    Tegra 3 - OUYA and Nexus 7 (2012) - 17 ms - 1080p60 supported

    Tier 2 devices:
    Broadcom VideoCore IV - Fire TV Stick - 20 ms - 720p60/1080p30 supported
    Exynos 7420 - Galaxy S6 - 20 ms - 1080p60/4K30 supported - H.265 supported
    Snapdragon S4 Pro (rebranded 600) - Nexus 7 (2013) - 20 ms - 720p60/1080p30 supported
    Snapdragon 801 - HTC One M8 GPE - 20 ms - 1080p60 supported
    Snapdragon 800 - Nexus 5 - 20 ms - 1080p60 supported
    Snapdragon 600 - Fire TV (2014) - 30 ms - 720p60/1080p30 supported

    Tier 3 devices:
    MediaTek devices - Fire TV (2015) - 55 ms - 1080p60 supported - H.265 supported

    Adding games/apps that aren't automatically found
    You can stream any almost any game or app by adding the EXE file to GFE manually (if it's not found by the automatic app scan). Open GeForce Experience, click the Preferences tab, click GameStream on the sidebar, then click the add (+) button on the right. Browse to the app or file you want to add and click OK. You can rename the app using the edit button on the right (near the add button).

    Using Moonlight as a remote desktop solution
    You can stream the entire Windows desktop via Moonlight. Follow step 2 from this guide

    Streaming over the Internet
    Install the Moonlight Internet Streaming Helper on your host gaming PC to enable streaming over the Internet. If your router supports UPnP, you won't need to make any manual changes.

    If the above tool isn't able to enable Internet streaming automatically or your router doesn't support it, forward these ports manually:
    TCP 47984, 47989, 48010
    UDP 47998, 47999, 48000, 48010

    General requirements for current APK:
    SoC capable of decoding H.264 High Profile in hardware (Snapdragon, Exynos, Tegra 3 or higher, Rockchip, and more)
    Android 4.1 or higher
    GeForce Experience with a GTX 600/700/800/900 GPU or GTX 600M/700M/800M (GT-series not supported)
    Xbox, PS3 (with SixAxis app), Moga (B/HID mode), Shield, or Ouya controller (other controllers may work too in HID mode)
    Mid to high-end wireless router (preferably dual-band 802.11n or better)
    Good wireless connection to your Android device

    Troubleshooting tips:
    1. Make sure GeForce Experience is open, up-to-date, and that you've scanned for games.

    2. Make sure your device is on the same network as your computer for initial pairing.

    3. Try disabling any firewall software running on your machine.

    4. Try rebooting your machine. Sometimes the streaming software gets into a messed up state where it won't work normally until the machine is rebooted.

    5. Make sure your Android device has a strong wireless connection (and your PC too, if it's connected wirelessly).

    6. For Internet streaming, make sure to install Moonlight Internet Streaming Helper on your host gaming PC, then run the Moonlight Internet Streaming Tester that it installs to troubleshoot further.

    7. To check if GFE is working properly, try navigating to the following URLs on your GFE PC:
    http://127.0.0.1:47989/serverinfo?uniqueid=1234
    https://127.0.0.1:47984/serverinfo?uniqueid=1234

    For those with latency issues, please see this post.

    Device-related issues
    Depending on the wireless chipset on your phone/tablet, you may have a bad streaming experience if Bluetooth is active while streaming. Unfortunately, there's nothing we can do about this. If you experience significant connection degradation with a Bluetooth controller connected, you could try connecting the controller to your PC (see the section above), a USB Ethernet adapter, or controller that connects directly to your Android device (assuming your Android device supports USB OTG)

    Older Changes:

    Update 12 - March 13, 2014:
    Significant video quality improvements. Lower video latency. New UI that makes it easier to choose the best streaming settings. Transient messages are displayed while streaming if network or device problems are detected.

    Update 11:
    Tegra hardware decoding latency bug is fixed. Hardware decoding is now used by default on Tegra and Rockchip devices. Performance is vastly improved on Tegra devices (1080p60 decodes in real-time, even on Tegra 3). The parser bug causing additional artifacts and image corruption is (finally) fixed.

    Update 10:
    Added options to force either hardware or software decoding. Reduce audio decoding CPU usage. Fix image quality and performance regressions from update 9.

    Update 9:
    Reduced CPU usage of video decoding. Added options to choose target resolution (720p or 1080p) and FPS (30 or 60).

    Update 8:
    Added a checkbox to choose image quality vs performance (only for CPU decoding). Optimize CPU decoding further. The frame rate is now playable on the Ouya with its Tegra 3..

    Update 7:
    Connectivity issues should be resolved now. Update to the latest APK if you were experiencing connection failures with the last couple of releases.

    Update 6:
    There's now GUI feedback when connecting. The whitelist for hardware decoding (that only included Qualcomm decoders) has now been replaced with a blacklist (currently containing TI and Nvidia decoders). The Exynos decoder in Exynos 5 Octa has been confirmed to work.

    Update 5:
    The app will now request a new reference frame if packet loss occurs on the video stream. This means that the stream will recover from blockiness and artifacting that occur when video packets get lost. CPU decoding for non-Snapdragon devices is a bit better. Fixed back button on Shield.

    Update 4:
    Added multithreaded CPU H264 decoding support for non-Snapdragon devices with ffmpeg. Both landscape orientations now work. This grows the APK significantly so don't be alarmed when this download is larger than previous builds.

    Tegra 4 is now very smooth in the games I've tested. Tegra 3 works significantly better than before, but still not perfect (and won't likely ever be as smooth as Snapdragon or Tegra 4).

    For Qualcomm devices, a dual-core SoC (even as old as Cortex-A8 stuff) is sufficient due to the hardware decoder. For other devices, CPU decoding will now be used. These devices will need more CPU horsepower (a quad-core Tegra 3 is almost enough).

    Look forward to keyboard support and a better GUI coming in the next several days.

    Update 3:
    Frame pacing improvements for Snapdragon and Tegra devices, although Tegra still has more latency than Snapdragon devices. If you have issues with blockiness or discoloration in the video stream, make sure that you have a good wireless connection. Moonlight doesn't currently deal with packet loss as well as the Shield streaming app.

    Update 2:
    PS3, Xbox, Shield, and Moga Pro controllers are working with the latest APK.

    Update:
    Audio is now working. Video is working pretty well on Snapdragon devices (with some lag on Tegra devices). I've attached the current APK here for those that want to test. Due to the framework we're using for video decoding, this app requires Android 4.1 or higher. This is still in alpha so expect bugs.

    Original post:
    Here is a demo of a WIP app that uses the same Shield streaming technology to stream to any Android device. Controller and mouse input works. Keyboard input isn't implemented yet. Video support works (minus some artifacts at rare points and minor frame pacing issues). Audio doesn't work yet (not sure what format it is).

    We've had success with very low H264 decoding latency on Snapdragon S4 Pro/600 devices (like the 2013 Nexus 7 and HTC One), but the Tegra 3/4 decoder has a high latency per frame (~1 second) that makes streaming more laggy on devices like the Ouya, 2012 Nexus 7, and even the Shield itself.

    The next big step to a release-ready app is audio support (and the obligatory code cleanup). I'd be happy to respond to any questions about the way the app or the GFE streaming protocol works. If there's significant interest in this, I'll try to put more time into finishing it ASAP.


    Demo video (a bit old now):
    http://www.youtube.com/watch?v=0VOti83qZRU

    Downloads:
    I'd recommend downloading the app from the Play Store. Updates are automatically applied through the Play Store when they are released. Crash reports also get to us automatically if you use the Play Store version and click the Report button if Moonlight crashes.

    Google Play Link

    Sometimes APKs are more convenient for sideloading and other things, so they will continue to be posted.

    You can find the latest APKs on the GitHub page here: https://github.com/moonlight-stream/moonlight-android/releases
    6
    Moonlight Chrome Test Build (Alpha 1)

    Since there seems to be some interest in this Moonlight port for Chrome, I've decided to put a binary up for testing. Please report your thoughts on it.

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input (with the caveat of Esc kicking the app out of full screen)

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - mDNS auto-discovery of PCs
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work
    - Controller detection can be wonky at times (try fully exiting and restarting Chrome)

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://www.dropbox.com/s/ml92xvot25yn23x/moonlight-chrome.crx?dl=0
    6
    Good News about Qualcomm Decoder Latency

    I found by luck that the SDP attributes on the new GFE beta 2.4.0.9 allow the client to adjust video slicing parameters. I've released a new build that enables slicing on GFE 2.4 to reduce latency of Qualcomm devices (hopefully back to 2.1.3 levels). It will also improve the latency on the Fire TV as it's also a Qualcomm device.

    The build is rolling out on Play Store, waiting for review on Amazon store, and up on GitHub now.

    Remember, you MUST have GFE beta updates turned on and be running GFE 2.4.0.9 or higher with Limelight v3.1.4.

    You can enable beta updates for GFE on the Preferences tab in the General pane.
    5
    Another GFE 2.1 status update: success!

    I've figured out secure pairing and encrypted input (required for GFE 2.1) and implemented them in Limelight-common. There's just a bit more work to do for platform-specific support (certificate and private key generation and storage) on Android and PC. My PoC code was able to stream from a GFE 2.1 box over the Internet to a custom version of Limelight-PC.

    I'm off for some much needed rest (4:54 AM here), but we're on the home stretch. Expect a release for Android and PC in the next day or so.

    Update: It's done! Limelight Android version 2.3 is rolling out on the Play Store, waiting for approval on the Ouya store, and posted https://github.com/limelight-stream/limelight-android/releases. Limelight PC is released too https://github.com/limelight-stream/limelight-pc/releases
    5
    Moonlight Chrome Test Build (Alpha 2)

    Changes from Alpha 1:
    - Fixed Esc key kicking the app out of full-screen (press Ctrl-Alt-Shift-Q to quit)
    - Fixed sometimes requiring a restart of Chrome for gamepad detection to work
    - Added mDNS auto-discovery of PCs

    Working:
    - Pairing and streaming
    - Hardware accelerated video decoding up to 1080p60
    - Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)
    - Keyboard and mouse input
    - mDNS auto-discovery of PCs

    Not working:
    - No feedback when starting a stream - just be patient and wait for the video stream
    - (Very) Non-final UI
    - A few settings are missing
    - Error handling needs work

    To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

    To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

    https://dl.dropboxusercontent.com/u/19391088/moonlight-chrome-alpha2.crx