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[APP][SHARE]GLTools:-Chainfire 3D Alternative for 4.1+

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By CrashOverride1995, Senior Member on 10th January 2014, 04:48 AM
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8th May 2014, 03:46 PM |#81  
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Quote:
Originally Posted by ramrastus

@CrashOverride1995 yep! thank you for ua quick replay..
which template is compatible with mtk device?

Try anything... every template is compatible


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8th May 2014, 07:55 PM |#82  
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which template gives more performance?
and which are the option should checked in game settings page?
9th May 2014, 05:40 AM |#83  
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Quote:
Originally Posted by ramrastus

which template gives more performance?
and which are the option should checked in game settings page?

If you need high graphics with performance then use SGX 540 or SGX 544 MP for more info read tutorial on the 1st post.

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10th May 2014, 04:02 AM |#84  
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I can't understand what to do theres a plenty of options!! :!

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11th May 2014, 07:38 PM |#85  
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Originally Posted by ramprakash38

I can't understand what to do theres a plenty of options!! :!

See OP(1st Post) for Tutorial.

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13th May 2014, 09:28 PM |#86  
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Originally Posted by n0n3m4

Seems like 3rd-party server (I really don't know who is the admin there) that GLTools uses, have changed plugin format, so noone can download plugins using that buggy beta version, only the release version from Google Play (I can't even post URLs here, haha) is supported now (it is paid, I'm thinking about making a Community Version for xda after 1k of downloads, if it will ever happen).
(Well, I'm an author of this app btw)

Hi, just one question. Can your app run half life 2 with my N5?
16th May 2014, 07:37 PM |#87  
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Quote:
Originally Posted by CrashOverride1995

Its supppsed to work on every android phone running 2.1 or higher

I tried to put up a compatibility list, but most tests ended up with freezing or terrible texture results.
(at least on PACMAN ROM v21.0)
Also it drained my battery in no time and even my "new" 1600 mHa battery only lasts for 13 hours on normal use, after excessive testing, while it would usally last for at least 30 hours. I dont want to waste batterys on this testing anymore,

If someone would like to add compatible games to it, feel free to do so.

http://forum.xda-developers.com/show....php?t=2745465
24th May 2014, 12:55 PM |#88  
i tried all the options given in op under tutorial but nova3 is not working it hangs at the very starting pls help?
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25th May 2014, 07:19 PM |#89  
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Originally Posted by rohit83

i tried all the options given in op under tutorial but nova3 is not working it hangs at the very starting pls help?

Try lowering the textures to 0.5x and for fake gpu try SGX 540.

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26th May 2014, 09:21 AM |#90  
Quote:
Originally Posted by CrashOverride1995

Try lowering the textures to 0.5x and for fake gpu try SGX 540.

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Thnk u so much bro i never thought i would b playing nova 3 so smoothly on ny phone really this app is gr8, after setting the options u said lag is gone n game loads quickly
29th May 2014, 10:29 AM |#91  
Hi Crash,

Is there any advantages of using the "Optimize Shaders" on a Tegra 3 device or even a Nexus 10 ?
I tried and do not saw a "real" difference, i do not use the "fake GPU/CPU" option.
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