[Game] BackFromEarth -[R]- 03.02.11 -[U]- 16.03.11 -[V]- 1.3.0

Search This thread

c2d

Member
Jun 14, 2009
17
2
Karlsruhe
Name: BackFromEarth

In BackFromEarth you try to help an alien back to his mother-ship using the tilt controls. The way back is dangerous and there is always a big void underneath you.
The question is: How far can you get?

BackFromEarth featuring a wide variety of different platforms and items. You need a fast reaction to survive. Every time you start a new level will be created by the intelligent level generator.

Updates with more platform types, more items and more enemies will be released frequently.

Coming soon:

- New enemies, platforms and items

Updated:

BackFromEarth 1.3.0:
-Themes included. Much more fun. Try it !


BackFromEarth 1.2.0:
-more enemies, more platforms, more sequenzes
-level generator updated
-smaller bugfixes

BackFromEarth 1.1.0:
-more items, platforms, enemies
-scripted sequences


Screenshots:



Gameplay video:


http://www.youtube.com/watch?v=voJuSwxupao

Source: http://www.xnamag.de/userproject.php?id=203&d=0 (German)
Download Link: http://social.zune.net/redirect?type=phoneApp&id=ccdc425e-9225-e011-854c-00237de2db9e
Twitter: http://twitter.com/#!/mike_kasperlik
 
Last edited:

c2d

Member
Jun 14, 2009
17
2
Karlsruhe
Sry 4 doublepost, but it would be nice to get some feedback :) Even for the trialversion.
Just to see if it's worth to continue developing new features.
 

c2d

Member
Jun 14, 2009
17
2
Karlsruhe
online highscore will be added when I have enough downloads ;)
The bug that playername is not saved is now fixed in the upcoming update.
 

c2d

Member
Jun 14, 2009
17
2
Karlsruhe
Update 1.2 is approved. I'm now workin hard to get 1.3 finished, just need to fix a few small bugs and polish graphics.

Would be great to get some feedback :)
 

sensboston

Recognized Developer
Nov 18, 2009
2,165
814
Boston, MA
Would be great to get some feedback :)

For implementation: improve app icon (Background.png), it should be 173x173, now too blurry.

As for gameplay, all WP7 "bouncing" games are losing the original "Doodle jump" by features, graphics and physics.
May recommend you to add moving (horizontally and vertically) monsters and auto-aim feature for hero.
 

c2d

Member
Jun 14, 2009
17
2
Karlsruhe
For implementation: improve app icon (Background.png), it should be 173x173, now too blurry.

As for gameplay, all WP7 "bouncing" games are losing the original "Doodle jump" by features, graphics and physics.
May recommend you to add moving (horizontally and vertically) monsters and auto-aim feature for hero.

App icon is 173x173, i'm confused why it's still blurry.

And I don't want to copy DJ 1:1 so I'm satisfied with the gameplay ( and cuz I have so little spare time as a student ) :)
Vertical monsters are implemented since v1.1 but are appering only in higher regions > 20000.
Auto-aim would be a nice feature, but then it would be too easy sometimes. Maybe a mix of manual and auto-aim?!

Anyway, thx for feedback.