Could you please explain why use clk, not magldr?Hi man , I just wanna ask , what is stopping you to compile a cLK version
Could you please explain why use clk, not magldr?
For me clk kind of new game, nothing else, 20 seconds faster - thats all
You cannot use last 24 mb as well, for roms whithowt ext its essential.
misc ya 1M
recovery rrecov|ro|nospr filesize recovery-raw.img
boot ya|boot|ro 5M
system ya 85M
cache ya 40M
userdata ya|asize|hr allsize
misc ya 1M
recovery rrecov|ro|nospr filesize recovery-raw.img
boot ya|boot|ro 5M
system ya 85M
cache ya 40M
userdata ya|asize|hr allsize
[B]Dillase 1.0[/B]
-first realise.(you can download from [URL="http://4pda.ru/forum/index.php?showtopic=226719"]4pda.ru/....[/URL]
[B]Dillase 2.0[/B]
-rebuilded UI.
-fix bug with usb mass storage, ad-hoc, added Kernel TytR8.3.
-removed some files, as apps, ringtones and etc,etc,etc.
-added new libs, some "big" replaced by "small"
[B]Dillase 3.0[/B]
-fix bug with CPU Overclocking with initrd(Thanks tyween)
-added new libs from Redux: libdbus, libsqlite, libwebcore, to bin:dbus-daemon.
-default.acdb and bcm4329.hcd added from redux
-added sdcard speed fix
-added Typhoon's camera libs.
[B]Dillase 5.0[/B]
-fix bug with CPU Overclocking with initrd(Thanks crawlingcity)
-added POWERSAFE MODE in CPU Settings(Thanks ihlades)
-new market(ihlades)
-all libs, bins, xbins, etc, vendor, usr's added from GBX v12(THANKS TO PONGSTER)
-removed dalvik2sd(its make speed up)
-visual fixes, as framework, systemUI, bootanimation.
-fixed USB connection(mass storage mod)
-some small fixes, thats make more fast and light rom.
-camera fixed