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[APP] [LWP] Smoke Play beta

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By Juan Kerr, Member on 23rd September 2011, 09:45 PM
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Hi all,

My second app is up on the marketplace:

It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.

Youtube video to follow tomorrow.

I would really appreciate your feedback and feature requests!


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23rd September 2011, 10:18 PM |#2  
My sgs2 is smoking!

Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).

A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.

It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.

But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper:)

Will be following this.

Well done and thanks.

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24th September 2011, 08:00 AM |#4  
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Thanks buzzboy.

Yeah, I am also a fan of fleya!

I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.

My ideas for features are:
  • a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
  • expose all the smoke (or fluid) properties to be customisable
  • define some cool pre-sets
  • coloured smoke that mixes (have this working on my laptop)
  • continuous auto-sources of smoke
  • objects (draw shapes) in the path of the smoke
  • calculated objects field from the homescreen icons (smoke collides with your icons)
  • an auto-config activity which scales the detail up or down to optimise quality on all phones
  • maybe put an ad in the settings activity

I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.

I'm keen to hear other ideas too!


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28th September 2011, 09:52 PM |#5  
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Just made an update, check it out!

Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable

The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.


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30th September 2011, 11:17 PM |#6  
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Another update:

- tweaked the settings for the different levels of detail smoke

- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)


2nd October 2011, 08:05 PM |#7  
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Nice, runs at very high on my DHD, nice work.
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4th October 2011, 02:30 AM |#8  
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Real smooth on my echo, nice work
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4th October 2011, 07:48 AM |#9  
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This is very entertaining. I am looking forward to the features you want to implement.

How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
4th October 2011, 06:10 PM |#10  
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I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke

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5th October 2011, 07:58 AM |#11  
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This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
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