I am independent Android game designer and developer and few weeks ago I released my first game project Frenzy Fugu Fish after 6 months of fulltime effort. Game was already reviewed on few sites and got 4.5/5, 10/10 and similar ratings (so I am pretty proud). I would be happy to get feedback on this forum from gameplay and also from designer/developer point of view.
Screenshots are below.
Frenzy Fugu is casual fish game with 45 levels in 3 sets, each set with unique graphics design of the environment and introducing new game elements. Game will receive new set of 15 levels each month.
By tilting the phone you control Fugu, the Puffer Fish and have to collect all pearls in the level within a given time limit. If you finish the level below the time limit, you get one star for each 20 seconds (up to 3 stars). Just finishing the level is not complicated, challenge is to finish it and get 3 stars.
Over the time you will meet various enemies and obstacles. There are various fish, stone fish, jellyfish, anemones, starfish, bubbles etc. Some are just obstacles some will try to eat you. In some levels you can collect pufferpoison powerup to inflate as all puffer fish do and are invincible for short period of time and even can eat smaller fish. First few levels are very easy ones to get used to control the fish and principles of the game.
The game is free with placed ads. The ads are not shown during the gameplay.
Game was developed using great free framework Andengine, I recommend it to everyone. Currently Zynga is using it for new projects.