FORUMS
Remove All Ads from XDA

[Release] RT Jailbreak Tool

886 posts
Thanks Meter: 565
 
By netham45, Inactive Recognized Developer on 10th January 2013, 01:01 PM
Thread Closed Email Thread
30th July 2013, 08:13 PM |#381  
Inactive Recognized Developer
Flag Seattle
Thanks Meter: 2,950
 
More
*sigh*...

SEARCH

BEFORE

POSTING!

Thank you.



For those who are painfully lazy and like to waste other people's time with long-since-answered questions: No. There's no official Java for RT. IKVM can run the Minecraft launcher, though not terribly well. However, there's no official OpenGL for RT (and Minecraft uses OpenGL). Gldirect provides a mostly-working OpenGL wrapper for DirectX, so we do have an opengl.dll. However, to access OpenGL, Minecraft uses a native DLL in addition to its Java code. We don't have that native DLL for RT.

It would be interesting to see if we could possibly work up a hack to get Minecraft support, but it would be slow, probably have graphics bugs, and would probably be a lot of work.
30th July 2013, 10:51 PM |#382  
Senior Member
Thanks Meter: 326
 
More
I never even got as far as the mojang splash screen before minecraft crashed under ikvm on windows 8 x64. IKVM isn't 100% compatible with native binaries, they can be ported for ikvm support but that's additional effort ontop of getting LWJGL to run on RT in the first place.

Never say never, but don't assume minecraft will ever be appearing on RT.
31st July 2013, 01:51 AM |#383  
Senior Member
Thanks Meter: 20
 
More
Quote:
Originally Posted by hdpaula

Will it run minecraft??

I see somebody can run it with IKVM on x86. But I try (only try to run. no config or try to solve problem when I never play minecraft) to run it on Windows RT with IKVM. I can start but login box were disappear then I can't see it work or not.
31st July 2013, 10:45 PM |#384  
Myriachan's Avatar
Senior Member
Thanks Meter: 177
 
More
Quote:
Originally Posted by SixSixSevenSeven

Never say never, but don't assume minecraft will ever be appearing on RT.

The Minecraft guy has said that he won't port Minecraft to a Windows 8 application because he disliked the way Microsoft locks down the Store. I tweeted him about making a Windows RT desktop port just to spite Microsoft, but never got a reply.
The Following User Says Thank You to Myriachan For This Useful Post: [ View ] Gift Myriachan Ad-Free
31st July 2013, 11:11 PM |#385  
Senior Member
Thanks Meter: 326
 
More
Quote:
Originally Posted by Myriachan

The Minecraft guy has said that he won't port Minecraft to a Windows 8 application because he disliked the way Microsoft locks down the Store. I tweeted him about making a Windows RT desktop port just to spite Microsoft, but never got a reply.

he would still be powerless as us to do so though with the games reliance on lwjgl and java. Besides, notch no longer works on the minecraft team. Would be somewhat hilarious for him to do it though.

I was more referring to someone perhaps getting a version of LWJGL which works with directX and IKVM on ARM, somehow I don't think complicated cuts it.



I think the effort would be better spent writing a minecraft clone with an RT port. As if there aren't enough of them.
1st August 2013, 02:30 AM |#386  
Inactive Recognized Developer
Flag Seattle
Thanks Meter: 2,950
 
More
Interesting position for Notch to take, considering the presence of Minecraft on other platforms that are equally, or worse, locked down. (Looking at you, Xbox360, Android, and iOS.) I mean, I can't disagree with that stance, but seriously? Of those three, stock Android is the only one that is even nearly as open as RT (many Android devices are more open than many RT devices, due to unlocked bootloaders, but that's certainly not true of all of them, and many Android devices come with a substantially *more* locked-down OS than RT). iOS and the Xbox 360 have much less tolerance for sideloading, no filesystem access, and other restrictions.

Also, the Xbox 360 already uses DirectX, not OpenGL (and either .NET or something lower-level, not Java) so its hardly as if he *couldn't* do the port. On the other hand, considering how outdated the Xbox version is (or was, last time I checked), maybe his distaste for locked MS platforms comes from dealing with that...
1st August 2013, 12:51 PM |#387  
Senior Member
Thanks Meter: 326
 
More
Quote:
Originally Posted by GoodDayToDie

Interesting position for Notch to take, considering the presence of Minecraft on other platforms that are equally, or worse, locked down. (Looking at you, Xbox360, Android, and iOS.) I mean, I can't disagree with that stance, but seriously? Of those three, stock Android is the only one that is even nearly as open as RT (many Android devices are more open than many RT devices, due to unlocked bootloaders, but that's certainly not true of all of them, and many Android devices come with a substantially *more* locked-down OS than RT). iOS and the Xbox 360 have much less tolerance for sideloading, no filesystem access, and other restrictions.

Also, the Xbox 360 already uses DirectX, not OpenGL (and either .NET or something lower-level, not Java) so its hardly as if he *couldn't* do the port. On the other hand, considering how outdated the Xbox version is (or was, last time I checked), maybe his distaste for locked MS platforms comes from dealing with that...

Notch only ever worked on the original java version of the game and left that shortly after full release. The android/iOS/raspbian and Xbox versions are not ports either.

The android and iOS version is written in C and C++ and bundled up into a lib, the iOS and android apps then essentially act as a wrapper for the lib on the 2 platforms (uses NDK on android). Mojang recruited a few staff dedicated to that. It was later ported to the raspberry pi.

The Xbox version was actually produced under license by a third party, its a C#/XNA program. Probably the most portable of the bunch but XNA doesn't support ARM or the windows 8 modern UI, would probably be straight forward to get it bundled up in monogame though which supports Linux on arm so could probably support windows on arm, it supports windows store too, think that's on x86 only though. Of course we would need source before we could even think about that and we don't have it.

The only relation between the so called "ports" and the original game stops at appearance and name, they are for all intents and purposes officially sanctioned clones.



Now its been mentioned, has anyone taken a look at monogame. On Linux etc it does use OpenGl but on windows it does use directX. If it is portable to rt it might be nice to have.
6th August 2013, 03:36 PM |#388  
Alias84270's Avatar
Junior Member
Flag Aix en Provence
Thanks Meter: 0
 
More
Hi,

Does anyone know if it's the game "caesar 3" is open source and if it's possible to port on rt ?

It's a really pretty nice strategy game!

thank's
6th August 2013, 11:11 PM |#389  
Inactive Recognized Developer
Flag Seattle
Thanks Meter: 2,950
 
More
Phaoroh and Caesar 3 are not open source, no. I'm trying to get the GOG.com versions to run under the x86 emulator, though - as you say, they're good games.
7th August 2013, 08:32 AM |#390  
Alias84270's Avatar
Junior Member
Flag Aix en Provence
Thanks Meter: 0
 
More
Quote:
Originally Posted by GoodDayToDie

Phaoroh and Caesar 3 are not open source, no. I'm trying to get the GOG.com versions to run under the x86 emulator, though - as you say, they're good games.

Thank's for you answer!

I just seen that i did not post on the good topic... but anyway... no Caesar 3 on my surface RT
22nd August 2013, 09:32 PM |#391  
Senior Member
Thanks Meter: 22
 
More
Thumbs up Thank you!!
Now that I can post in the development section I wanted to post a huge thank you to everyone that has worked to make the RT "jailbreak" possible. I have followed it since its inception in the original thread, but until recently didn't have an xda account. All the work in developing the script as well as all those who have recompiled apps have made my Surface RT so much more than its original limited state, and I am in your debt. In all honesty, I wouldn’t have bought it were it not for this community working to make the desktop side of Windows on ARM truly useful.
The Following 7 Users Say Thank You to domboy For This Useful Post: [ View ] Gift domboy Ad-Free
Thread Closed Subscribe to Thread

Tags
hack, jailbreak, windows, windows rt, winrt
Previous Thread Next Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes