Inactive Recognized Developer
Ooh, details on that would be good (OK, I should just go read the docs...) but thanks for posting the solution! C++/CX has way too many modes of memory management; it's pretty easy to get it wrong if you try doing anything even vaguely outside the standard use cases. (Example: Do not malloc an array of Platform::String and then assign to it. Any non-nulls in the array (leftover data from prior allocations) will be treated as though they are valid strings that you are assigning over, which means the "old string's" reference count will be decremented, which may lead to memory corruption. Using calloc instead works, by the way, though it's still kind of a hack.) Anyhow, debugging that stuff is annoying, especially since you can only debug native *or* managed, not both.