Really need some help to find the root cause of games suddenly closing while playing smoothly, especially Dead trigger. I am on stock 2.3.4 and rooted with hard gaming enabled in Ram Manager. The game would play smooth for some time and then would just close suddenly without even any message like stopped unexpectedly. Because of this, I keep loosing progress of long missions or Arena. This is my second Xperia Play, and I am really frustrated, since Dead Trigger is one game which never gave such problems before, hence I am doubtful if it is just shortage of RAM. I have installed catlog but don't know how to interprete the logged messages. I can see hundreds of messages saying:
channel '2b5f7c88 com.madfingergames.deadtrigger/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
I have attached the log file for the same. Has anyone else experienced the same? Is there a way I can identify if some app is causing memory leak?