I have been trying to assemble all the bits I want to acheive my ideal interface - certain bits are done, but I am teaching myself C++ to code other bits.
The general idea of the skin is that a small section of the top is always visible (type=5) with no scrollbars - showing the clock/date, message counters and BT / WiFi toggle - it's impractical to have a whole horizontal block devoted to a clock, you may as well have something else there.
Previously, I made an rlToday skin to handle the top part, but I am now in the process of coding an rlToday-like app to replace that and support different images for different button states, for example.
The rest of the screen is a cube. Gesture left/right to switch faces, and where applicable gesture up down to scroll lists. I want to have a contacts list like this, and a music browser too - like the browser in Pocket Player, but in a UL cube face (Been speaking to conduits and they say its gonna happen or it can be done existingly with the SDK)
Images wise, all of the PNGs are just placeholders for now, I want to use glass icons with an interesting background and prefract (Pre-refract: see here
) the area behind the buttons so it looks like they are made of glass and are bending the light passing through them. If I can get my app (or the new XIAMultitheme which I may switch to helping develop) working to allow different PNGs for different states then I want to acheive a nice glass interface look with icons lighting up in a believable manner etc.
Anyway, for now, attached are some layout type mockups:
Spinny cube GIF
Placeholder apps in the faces - I want a main "contacts list" in one face, but another smaller one in another face for my riding buddies along with a weather tab - see if it is worth riding and call the people you ride with if it is, all from one face
Top layout in this one is my rlToday "SaFF" skin (see sig)
This is laid out almost exactly how I want it, the transparent images need doing properly though.
Landscape version of the "SaFF" skin - notice how the scrollbars only cover the cube area. This is the dynamic I want to base the whole thing around - the bottom half spins left/right and you an drag scroll it up or down to select items.