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[OpenGL|ES] HG-Engine v0.4 (2010/03/31) G-Sensor Hologram!

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Thanks Meter: 47
By, Senior Member on 6th October 2009, 01:17 AM
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Major update, new version contains simple physics!

HG-Engine v0.4

Note: Project is in very early development stage, stay tuned for updates ;)
This version contains preview hologram environment with object creation and movement. Simple physics and transparency implemented.

How to draw cube:
- Push the position where you want to start and by holding stylus on display move wherever you want
- Okay, now you have a square, push stylus to display and move on x-axis to define back side
- Final stage, repeat step 2 for define front side

How to move cube:
- In this version you can move only with last created cube
- Simply select Move Tool in Features menu and slide or click to destination

How to draw prism:
- Simply click 4 points clockwise on your display

How to draw pyramid:
- Nearly same as creating cube, just try it

Only WVGA resolution is fully tested on Touch Pro 2, pls give me report, how it works on other devices, thanks!

Have a fun!

First game based on this engine >> HG-Proton, more games comming soon!

Project webpage




- New objects: Prism and pyramid
- Implemented basic physics (only cubes for now)
- Basic transparency using stencil buffer


- Move function added
- Improved textures

v0.3 (private build)

- Draw custom cube
- Some source code optimalizations

v0.2 (initial public release)

- Dynamic light can be turned OFF/ON
__________________________________________________ ____________________________


Q: libgles.dll error
A: Download it from here:

Q: GSensorSDK.dll error
A: Only HTC devices are supported for now. If you have HTC and anyway getting this error, check that you have that dll in the same directory as HG-Engine-exe and make sure, your device has G-Sensor :)

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6th October 2009, 02:03 AM |#2  
DaVince's Avatar
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Works perfectly on Touch HD. It's a little wobbly though, or maybe it's just my accelerometer being too sensitive. But you're definitely heading the right direction, this has a lot of potential. You might wanna do a teeter kind of game with this engine. Keep it up!
6th October 2009, 03:52 AM |#3  
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Works like a charm on my htc fuze, exelent job mate, hopefully this will be an awesome open GL engine for our devices.
7th October 2009, 12:06 AM |#4  
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Thanx for support, I've uploaded fresh v0.3.1 with very exclusive stuff, just try it ;)

So, I'm gonna sleep, it's 1 AM here... eNjoy!
7th October 2009, 01:58 AM |#5  
player911's Avatar
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Pretty sweet. Apps have only begun utilizing the G-Sensor for stuff like this. I noticed that movement was a little rough, like you had to tip your phone a bunch for the blocks to move a bit. Perhaps you could make the blocks a little more responsive to tilt.

Really neat stuff.
7th October 2009, 11:11 AM |#6  
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Yes, there's a little problem with G-Sensor, sensitivity could be increased, but it's make G-Sensor departure more visible and movement is not too smooth... I will write some stabilization algorithm to future versions ;)
7th October 2009, 11:50 AM |#7  
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File or assembly name 'GSensorSKD,
Culture=neutral, PublicKeyToken=null', or
one of its dependencies, was not found


Im using the verizon touch pro 2 wm 6.5
I have .net framework

I GOT IT WORKING NVM BUT you should change the sensitivity to higher
7th October 2009, 12:55 PM |#8  
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You have to put included GSensorSDK.dll into the same directory as exe ;)
7th October 2009, 04:02 PM |#9  
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PLEASE bring this to QWVGA!

My omnia is dying for something like this
7th October 2009, 09:20 PM |#10  
Senior Member
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working on VGA diamond
7th October 2009, 11:34 PM |#11  
Senior Member
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Please help me.
"An unexpected error has occured in

Cant find Pinvoke DLL 'HTCSensorSDK'"

Do I need to download speliomaniac's HTCSensorSDK.dll?
I'm using an Omnia i910 with wm6.5 flashed to it.
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