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[GAME] HG-Proton v0.9.1 :: Powered by HG-Engine (2009/10/14)

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By ShaWn.cz, Senior Member on 12th October 2009, 06:12 PM
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I've created first game based on my HG-Engine, here you are. It's simple touch game for test your finger speed :)

I recommend landscape position for play with both thumbs...
You have to click on the nearest red proton (+) before it reach the front.
Be carefull, speed gets higher and wrong tap decreases your score!

Note: It's only beta version, future development depends on public feedback!

Have a fun and post your highscore ;)

(C) ShaWn.cz

"Straight from the lab" version here

Changelog:

0.9.1:
  • Fixed loading issue incidented on some devices causing app crash

0.9:
  • HighScores are saving!
  • Difficulty setup
  • New mode: Accept electrons
  • G-Sensor and Light can be turned OFF/ON
  • Improved graphics

0.8:
  • Initial public release, only concept
Attached Thumbnails
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Attached Files
File Type: cab NETCFv35.Messages.EN.wm.cab - [Click for QR Code] (136.3 KB, 340 views)
File Type: cab HG-Proton.CAB - [Click for QR Code] (664.5 KB, 1330 views)
12th October 2009, 06:41 PM |#2  
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Nice
2208, I look forward to more titles using HG-Engine. Good Job.


[bug]
.. As I was typing this, I left the game over screen open. After ~5 minutes the screen went into sleep mode and the device started a light vibrate that never stopped. I could not turn on the screen and no button presses helped. Had to restart device. [HTC Touch Pro].

Tried to repeat the bug: It didn't vibrate this time but the screen becomes completely black and I'm unable to do anything.
12th October 2009, 07:03 PM |#3  
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Atleast a screenshot ? Resolution info ?

Thanks for the game hope you keep developing it
12th October 2009, 07:41 PM |#4  
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Screenshots added... This game is mainly for WVGA, but may works also on VGA devices.

I'll look on that sleep mode bug, but it's not critical, game is playable... so now I have more prior ideas ;) anyway, thx for report
13th October 2009, 12:24 AM |#5  
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Very good work, the game looks great and the feeling while you play is awesome
13th October 2009, 08:06 AM |#6  
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Wow! really nice! The HG-Engine is really cool.
Here are my suggestions:
  • Try to improve the smoothness of the reaction from the G-Sensor (You can look how the Diamond VR Hologram smoothness setting works).
  • Try to improve the sensitivity of tapping (I find myself tapping the cubes more than once most of the time).
  • Add levels of difficulty or game modes. Try color coding or moving blocks.

Looking forward to new games or new versions!
13th October 2009, 11:32 PM |#7  
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I like it, runs perfect on topaz TD2.

You may make a tetris or dr.Mario like games. The point, use cool game soundtracks (May 8-bit like NES, or good remixes ). Simple games with good soundtracks, always remembering easy i think.

Check out this,

http://www.youtube.com/watch?v=3N6D4YeW9do

Really cool soundtrack i think, so i remember this game easily.
14th October 2009, 02:43 AM |#8  
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Version updated to 0.9 ;) Check out new features at first post!
I'm working on G-Sensor smoothing algorithm, but it's not important thing for now. It's 3:50 AM here, so I'm gonna sleep, GN & HF!
14th October 2009, 06:33 PM |#9  
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Omnia
but i can utilies this application on my omnia?
14th October 2009, 06:49 PM |#10  
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nice game, just a couple of suggestions:

is it possible to replace the cube with slightly bigger cylinders- this might make it look slightly finger freindly

also removal of the graphics to simple shaded colours might make and improvement in speed

finally would it be too difficult to make the objects appear randomly, (this might mean more coding for you)

a few suggestions thats all

p.s it works quiet well on my diamond although a bit sluggish at times

nice work
15th October 2009, 09:56 AM |#11  
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TytnII
I have TyTn II, Is it compatible?
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