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 View Poll Results: What feature would you like to see first?

More screen resolutions "VGA, QVGA, WQVGA, square"
188 Vote(s)
8 Vote(s)
Ability to play in portrait or landscape "using GSensor or in-game option"
90 Vote(s)

[Game] Tetra Master v0.84 (5-26-11)

103 posts
Thanks Meter: 2
By zyphuris55, Senior Member on 3rd July 2010, 10:10 PM
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For those who have owned a Playstation and enjoy playing RPG games, then you might remember Final Fantasy 9. It didn't have as many mini-games as FF7, but it did have a fun card game to relax you from the main story line...if you were able to understand the fragmented manual .

In this version of TM, it uses the same features as the original plus more "manual included". If you haven't played the Playstation version, then you won't be missing much after playing this game.

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The game is still in progress, and thus lacking features, but they will be included in the future.
Requests are openly welcomed.

- WM 5/6 with a touch screen
- WVGA screen

To-Do by v1.0:
- General upgrades
- Level up your skill level [on hold]
- Intelligent AI (rather than random moves) [on hold]

To-Do by v2.0:
- MUSIC and sound effects
- Awards
- Ability to play the game in portrait or landscape
- Duel others "friends or random" through Bluetooth/ online
- Dueling Arena "multiple people join together for a prize"
- In-game texting between fellow friends/ duelers
- Rotation support with the GSensor
- PC app (so PC people can battle phone people)

Currently working on:

- Glitches and small fixes
- Options (audio, save game directory, auto-save duels, ...)
- Users (in-game enemies)
- Statistics
- Audio

Known Problems
- winning a duel while on practice mode doesn't work (stops after you win)
- Scrolling thought the save/load window is glitchy when there is more than 8 profiles

v0.84 (5-26-11) Stable
[ save/ load ]
- Improved responsiveness between scrolling/ moving saved blocks
- Added a tint to the background when displaying pop-up windows (when saving/ loading)
- Upgraded the code for displaying the profiles. Should keep the loading time and memory usage to a minimum when opening multiple profiles.
[ choose duelers ]
- fixed glitch when flicking through possible duelers. (tried to scroll and choose a block)
- patched the glitch when starting to scroll the dueler blocks from outside the main window.
- fixed the problem where the chosen dueler numbers did not correctly update
- user can now choose any of the 5 duel choices
[ new user ]
- fixed problem where the current profile would be reset if attempted to make a new user
- a name (minimum 1 letter/ symbol) is now required when making a new profile
[ home page ]
- cheat option is re-enabled
- changed the duel button names

v0.83.2 (5-2-11) Stable
- fixed problems that "should" have been solved in v0.82.9
- added some loading screens when making/loading duelers (for aesthetics)
- fixed some problems caused by adding more resolutions
- changed how some buttons are displayed

v0.82.9 (12-18-10) {removed due to glitches}
- fixed some major glitches from 0.82.3 which crashed the game
- improved viewing action when choosing a card in the card viewer
- added ability to scroll duel choices
- fixed problem with seeing an empty file as having a profile

v0.74 (7-3-10)
- first public release
Attached Files
File Type: txt Version Log.txt - [Click for QR Code] (3.9 KB, 351 views)
File Type: cab Tetra Master - [Click for QR Code] (840.9 KB, 2541 views)
3rd July 2010, 10:10 PM |#2  
zyphuris55's Avatar
OP Senior Member
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Thanks Meter: 2

Q: Why did you make this game?
A: When playing FF9, I felt the mini-game wasn't made to its full potential. So instead of complaining, I took action and wrote up a updated version.

Q: How long did you have to play the game to know how it works?
A: Not much. Because of Trifthen having already went through the trouble of making a FAQ about the game, it took a large weight off my shoulders.

Q: Porting
A, Platforms: As of now, the program is still not complete for the platform it is intended for. Android is a maybe, Droid is a maybe, iPhone is a no.
A, Game(s): Depends what game your requesting. Triple Triad is tentative to being added to the list.
After Tetra Master, I'm going to be playing with OpenGL and attempt to make a Sphere Break. I would LOVE to make a Blitzball port....but its still out of my skill reach.

Q: I found a bug/ problem
A: Awesome, post it somewhere in this thread or send me a pm. I'm on the pc quite often. Just remember to be detailed in where the problem happened and what you were doing before it happened "as much as you can recall". If the game crashes and you get an error, report it in the following way:


error message

at Tetra_Master.xx

Error from Version: 0.00.0

If the line after "at" does not contain "Tetra_Master", then don't bother typing it. I don't have any control over the system stuff, only the game functions. Also, the stuff between the parenthesis, don't bother typing that stuff. I know what the function is, its input variable is irrelevant to fixing the problem.

Q: I love this game, can I help?
A: At the moment, yes. I'm looking for a graphics designer for: making new creature images and some other small work. If you are interested, send me a pm and some work you've done. All the images are in 24-bit format. I am not an artist, but I can do a fair amount of image editing. If you can do better art than me, then welcome to the team.

Q: OHH! I got this great idea for your game
A: I am always looking for new things to put in the game to make it more vibrant. Post it anywhere "pm/ thread" and I'll see it.

Q: Can I help with the programming?
A: Thank you, but no. If you want to help, give recommendations of what you would like to see in the game.

Q: I have a question which isn't mentioned in the FAQ
A: Toss it into the thread. Every bit makes this forum a better place.
3rd July 2010, 11:20 PM |#3  
Thanks Meter: 0
Sounds cool... obviously a needed feature would be human vs human multiplayer and down the line possible a network-based game.

I should also mention that I liked Triple Triad from FF8 better than Tetra Master.
5th July 2010, 08:49 AM |#4  
the0ne's Avatar
Senior Member
Flag Melbourne
Thanks Meter: 52
how do you play this game ?

Sceen gets cutoff on VGA. will there be VGA support for it down the road ?
6th July 2010, 06:10 AM |#5  
zyphuris55's Avatar
OP Senior Member
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Thanks Meter: 2
I'm sorry that it gets cut off on the VGA screens. There is a VGA version in the works after the WVGA is completed. It's not scalable because I was cutting corners to get this to stable release. :D

Version 1.0 will include VGA support
6th July 2010, 08:03 AM |#6  
zyphuris55's Avatar
OP Senior Member
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Thanks Meter: 2
The next version will also have a updated manuals "including how to duel" and the wager selection screen. Should be done withen a week or so from now.
6th July 2010, 06:59 PM |#7  
Junior Member
Thanks Meter: 0
I like this Idea, I am a big FF fan and enjoyed the card games and have alwasy wanted one to play on my phone. I will admite I gave much more time in learning the FF8 card game more then the FF9 but they were both fun. I look foward to trying this out more when you add better features.

If you need a tester I do have the CDMA touch pro 2 and would be more then happy.
8th July 2010, 01:15 PM |#8  
Sqoerk's Avatar
Senior Member
Thanks Meter: 120
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Doesn't look bad. Tried it on my Window Mobile 6.5. Crashed once I bought a card, but now it doesn't. Also crashed when I tried to trade cards. Unfortunaly you arn't finished with save/load... this would be great.

Keep your good work up dude...
8th July 2010, 04:39 PM |#9  
Senior Member
Flag Huntington Beach
Thanks Meter: 11
Simply amazing man, can't wait to see this finished!
8th July 2010, 04:44 PM |#10  
Junior Member
Thanks Meter: 0
Thumbs up Smartmouth Application
I agree also..But will it work with Smartmouth application? The specs can be found here, it hasnt released yet but looks awesome!!

8th July 2010, 05:42 PM |#11  
axhead's Avatar
Junior Member
Flag Bordeaux
Thanks Meter: 1
Thumbs up :)
Yes! You are a genius!! With Save/load this will be perfect!
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