how do you nail it?
Samsung m21 with dot os and a custom kernel, Im experiencing random freezes in apex legend mobile my settings in gl tools - optimize open gl shaders and replace cpu and gpu info
Okay, first of all, check for thermal throttling. It's possible your phone is just overheating. What is the custom kernel? Did you overclock or change the CPU governor?
Im using fde.ai tweaks thermal throttling is disabled I can get 55 - 60 fps constant in pubg mobile I didnt change any cpu tweaks Im using fake cpu settings to unlock 60 fps in apex and I can even get it but my phone randomly freezes for a sec (once in 2 mins)Okay, first of all, check for thermal throttling. It's possible your phone is just overheating. What is the custom kernel? Did you overclock or change the CPU governor?
Try to run a benchmark before starting a game and after playing for a bit, and try to feel the back of the phone if it's hot or not! Frankly the M21 is not great for gaming with or without GLTools, the Mali G72 MP3 is... well plain weak, about 1/4th of what a Galaxy S9 would be able to do. What did you replace the GPU-info with? If it's something more powerful than what you actually have the game might try to use better settings than what your device is capable of, try to disable that! It's mainly useful to run older games on newer hardware where the game looks for a specific SoC, your case is the opposite, you are trying to run a new game on old (weak) hardware.
FDE.AI is nonsensical rubbish, it doesn't actually do anything.
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GLTools is a custom OpenGL driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM processor, x86 processors are not supported (Galaxy Tab 3 for example). If you still don't understand, what this app is, the closest known analog is Chainfire3D.
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
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- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog), if you'll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
- HTC One X
- Nexus 7 2013
- LG G2
- Some Samsung devices (random). The lowest success rate is with SGN3 and SGS4 (thx to Knox). Installing a custom kernel can help, this problem is firmware-related. The same for Lenovo devices.
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Here r the values to b entered to morph any GPU(ideally adreno) as adreno 430
GL_RENDERER Adreno (TM) 430
GL_VERSION OpenGL ES [email protected] ([email protected]) GL_EXTENSIONS GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control