ok but i mean the app need root , so its the app safe or do somethings? install virus or other stuffs?That's the official site and is safe: https://www.virustotal.com/gui/file...9e686ed8d18e70719e9a4786b9c38dc5a5-1673386925
ok but i mean the app need root , so its the app safe or do somethings? install virus or other stuffs?That's the official site and is safe: https://www.virustotal.com/gui/file...9e686ed8d18e70719e9a4786b9c38dc5a5-1673386925
-------**** Root and a writable /system partition are required! Please, read the description completely! ****-------
GLTools is a custom OpenGL driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM processor, x86 processors are not supported (Galaxy Tab 3 for example). If you still don't understand, what this app is, the closest known analog is Chainfire3D.
Features list:
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you'll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog), if you'll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
Tested on:
- HTC One X
- Nexus 7 2013
- LG G2
Failed on:
- Some Samsung devices (random). The lowest success rate is with SGN3 and SGS4 (thx to Knox). Installing a custom kernel can help, this problem is firmware-related. The same for Lenovo devices.
Legal information:
By using this app, you agree to all the following terms:
User is responsible to make sure that any plugins he uses are legal to use. All texture plugins (except for Default) are written by independent developers and are placed on a 3rd-party webserver (except for Default which is builtin), which has nothing to do with me, a GLTools author, except for that I provide a simple in-app browser to install them (as all we know, browser creators have nothing to do with any abusive Internet content, the same thing here).
User is responsible to make sure that this app won't cause any EULA violation. GLTools is designed for debugging of apps that user is author of, any other usage is not officially supported. Anyway, this app changes system libraries only and doesn't cause any binary modification of 3rd-party apps.
All trademark usage is nominative, nominative usage is Fair Use, it doesn't require any permission from trademark holder. Any trademarks are the property of their owners anyway.
If you think that GLTools itself is illegal, you can always contact me via [email protected]
Source code of used GNU Binutils (assembler, linker, etc) and Busybox can be obtained by writing to [email protected]
Here r the values to b entered to morph any GPU(ideally adreno) as adreno 430
GL_VENDOR Qualcomm
GL_RENDERER Adreno (TM) 430
GL_VERSION OpenGL ES [email protected] ([email protected]) GL_EXTENSIONS GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control