[APP][2021.03.02] Holey Light - Samsung/Pixel Notification LED Emulator [v1.00]

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Chainfire

Moderator Emeritus / Senior Recognized Developer -
Oct 2, 2007
11,441
87,698
www.chainfire.eu
100% Free - 100% GPLv3 Open Sauce - No ads - No tracking - No nags - Optional donation

Holey Light
is a LED emulation app. It animates the edges of the camera cut-out (AKA punch-hole) as replacement for the sadly missing LED on many modern devices.

Additionally, it provides a notification display for when the screen is "off", replacing - or working in conjunction with - the Always-On Display feature. As this display is not around the camera hole, it is aptly named the Unholey Light.

Supports all Samsung devices with in-screen camera hole, and several Google Pixels.

Features
  • Emulates notification LED
  • Four different display modes: Swirl, Blink, Pie, Unholey Light
  • Configurable animation size, position, and speed
  • Customizable color for each notification channel
  • Selects initial notification color by analyzing dominant color of app icon
  • Displays during screen "off", sub-1% battery use per hour in Unholey Light mode
  • Separate configuration modes for different power and screen states
  • Ability to mark notifications as seen based on various triggers
  • Respects Do-Not-Disturb and AOD schedules
  • Can hide AOD completely, partially, and/or keep the clock visible
  • Additional AOD Helper package for further battery usage reduction
All teh details and all teh sauce!

It's all on GitHub!

Download

You can grab it from Google Play.

Feedback

You can feedback here. Or in the GitHub issue tracker. Or talk to me on Telegram. I guarantee no response or fix.

The workings of the app are quite intricate, so describe what is happening in minute detail.

TODO

You can find the TODO list in the issue tracker.

Enjoy!
Or not.
 

Attachments

  • HoleyLight-v1.00-20210301134000-Play.apk
    1.8 MB · Views: 169
  • HoleyLight-AODHelper-v0.54-20210222184552.apk
    212.6 KB · Views: 89
  • full_options.jpg
    full_options.jpg
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  • screenshot_v1.00_1.png
    screenshot_v1.00_1.png
    211.5 KB · Views: 283
Last edited:

F0rbidN

Member
Sep 10, 2016
34
21
Nothing pops up on my S10+ after permission needed 2/4 (link device). Are there any logs i could provide? Is there any way to link it manually?
 
Last edited:

Chainfire

Moderator Emeritus / Senior Recognized Developer -
Oct 2, 2007
11,441
87,698
www.chainfire.eu
Nothing pops up on my S10+ after permission needed 2/4 (link device). Are there any logs i could provide? Is there any way to link it manually?

There's no selection dialog for a Wi-Fi network / Bluetooth device at all? Have you tried closing/reopening the app? Uninstalling/reinstalling it? Making sure Wi-Fi and Bluetooth are both on and you're connected to something?

I do not know how to link the device/companion app manually, no. Until I needed it to work around a bug in the notification system, I didn't even know it existed.
 
Last edited:

Chainfire

Moderator Emeritus / Senior Recognized Developer -
Oct 2, 2007
11,441
87,698
www.chainfire.eu
Seems not working for me - S10.
I tried it and received some push notifications from telegram, Outlook and WhatsApp, but no holey light (nice name btw).

Try un/reinstalling and rebooting.

I've seen others who use notification access comment it sometimes doesn't start, though I haven't encountered that behavior even once during testing.

Otherwise I don't know. Did you grant all the permissions? Did a device link pop up?

It could of course also be an internal crash. Check logcat.
 
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F0rbidN

Member
Sep 10, 2016
34
21
There's no selection dialog for a Wi-Fi network / Bluetooth device at all? Have you tried closing/reopening the app? Uninstalling/reinstalling it? Making sure Wi-Fi and Bluetooth are both on and you're connected to something?

I do not know how to link the device/companion app manually, no. Until I needed it to work around a bug in the notification system, I didn't even know it existed.

Enabling Bluetooth fixed it, I didnt know it has something to do with it. Thank you for your work an quick help.
 

m8980

Senior Member
Mar 4, 2009
475
111
Samsung Galaxy S21 Ultra
thanks master for your app.

I'm using s10+ exinos and i just want to report that's working.

my device is charging and notification is working fine, got an email for testing. i hope it will work if device is using battery power and screen keeps off if notification comes in.

additional info if it's important: I'm using fingerprint, face and pin security.


thanks again
 

pigmich

Senior Member
May 15, 2011
294
88
When I tried to perform permission needed 2/4 (link device), I cannot find any device name call "Holey Light" and I only can find the Bluetooth-enable device around me. Do I just need to choose one of them?
 
Last edited:

Jannomag

Senior Member
Sep 20, 2015
694
222
Hamburg
Try un/reinstalling and rebooting.

I've seen others who use notification access comment it sometimes doesn't start, though I haven't encountered that behavior even once during testing.

Otherwise I don't know. Did you grant all the permissions? Did a device link pop up?

It could of course also be an internal crash. Check logcat.

I found out that it's working for Gmail and Samsung's Stock Email app, even when locked.
WhatsApp works, but only when unlocked and only when status bar is visible (so not for full screen apps).

Does your app stops the phone from going into deep sleep?
 

AllAboutTech

Senior Member
  • Feb 17, 2011
    1,399
    617
    Bucharest
    thanks master for your app.

    I'm using s10+ exinos and i just want to report that's working.

    my device is charging and notification is working fine, got an email for testing. i hope it will work if device is using battery power and screen keeps off if notification comes in.

    additional info if it's important: I'm using fingerprint, face and pin security.


    thanks again

    how did you passed step 2/4?
     

    Chainfire

    Moderator Emeritus / Senior Recognized Developer -
    Oct 2, 2007
    11,441
    87,698
    www.chainfire.eu
    When I tried to perform permission needed 2/4 (link device), I cannot find any device name call "Holey Light" and I only can find the Bluetooth-enable device around me. Do I just need to choose one of them?

    Just pick something, it doesn't matter what.

    I found out that it's working for Gmail and Samsung's Stock Email app, even when locked.
    WhatsApp works, but only when unlocked and only when status bar is visible (so not for full screen apps).

    Does your app stops the phone from going into deep sleep?

    WhatsApp works fine for me, both locked and unlocked, so that's strange. What sort of full screen app did you test with? Might be Android hides the overlay when an app is fullscreen? Note it only works in portrait mode, there's no way to draw in the right place in landscape.

    hi,

    what shall i need to do to step 2/4?
    attached the image.

    Just select something, doesn't matter what.
     
    Last edited:

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    • 181
      100% Free - 100% GPLv3 Open Sauce - No ads - No tracking - No nags - Optional donation

      Holey Light
      is a LED emulation app. It animates the edges of the camera cut-out (AKA punch-hole) as replacement for the sadly missing LED on many modern devices.

      Additionally, it provides a notification display for when the screen is "off", replacing - or working in conjunction with - the Always-On Display feature. As this display is not around the camera hole, it is aptly named the Unholey Light.

      Supports all Samsung devices with in-screen camera hole, and several Google Pixels.

      Features
      • Emulates notification LED
      • Four different display modes: Swirl, Blink, Pie, Unholey Light
      • Configurable animation size, position, and speed
      • Customizable color for each notification channel
      • Selects initial notification color by analyzing dominant color of app icon
      • Displays during screen "off", sub-1% battery use per hour in Unholey Light mode
      • Separate configuration modes for different power and screen states
      • Ability to mark notifications as seen based on various triggers
      • Respects Do-Not-Disturb and AOD schedules
      • Can hide AOD completely, partially, and/or keep the clock visible
      • Additional AOD Helper package for further battery usage reduction
      All teh details and all teh sauce!

      It's all on GitHub!

      Download

      You can grab it from Google Play.

      Feedback

      You can feedback here. Or in the GitHub issue tracker. Or talk to me on Telegram. I guarantee no response or fix.

      The workings of the app are quite intricate, so describe what is happening in minute detail.

      TODO

      You can find the TODO list in the issue tracker.

      Enjoy!
      Or not.
      49
      Changelogs and release notes have been moved to GitHub
      33
      v0.40 is here

      So, it was quite a journey to get to this point, and I am sad to report I am not fully satisfied with the results so far. But I have more than exhausted the time I have available for side projects, and I need to focus on work for a while now. There are further gains to be had, I'm sure, possibly someone else will figure it out while I'm doing other things :)

      The past weekend I've dedicated entirely to investigating power and CPU use, how AOD functions, etc. A lot has been done on the main code-base to reduce its usage (such as replacing live animations with pre-rendered sprite sheets), but on that front we have reached the point of diminishing returns. There's not much more to be improved in that part of the code. It was a lengthy merry-go-round, as fixing things in one place would break things in another. Here's some technical mumbo jumbo for all y'all to enjoy.

      First, there was the move to accessibility services. Should have been using those from the start, but I decided against it because (a) I botched up my first attempt, (b) it is frowned upon by Google (but apparently still grudgingly accepted for now), and (c) it's just unclean. On the other hand, Google has nerfed all the other ways to overlay (in favor of their upcoming "bubbles" contraption), so there's little choice left. This allowed for simplification of part of the codes and getting rid of the fake lockscreen, in favor of piggybacking on AOD. Unfortunately that itself has not brought all the improvements I had hoped. We still need to use the CPU quite a bit, and though we now have the advantage of the screen being in a lower power state and other apps being more restricted from running (both improving battery life), I've still clocked it at 3.5% (worst-case, down from 5.5%) per hour. Obviously this is only when you actually have notifications, otherwise it doesn't any battery at all.

      It is my understanding right now (and this may in time prove to only be partially correct, or even completely incorrect), that AOD periodically offloads an image (the background, notifications, clockface without hands) to the display, and a separate process (sidekick? outside of Android? dedicated hardware?) updates the screen with the smaller changes (such as the clock hands). This allows the main CPU to be fully asleep while you still see a clock with a moving second hand on screen, using sub-1%/hour battery power. AOSP has supporting code for this, so it's possible. Additionally, I've experimented with hiding AOD by drawing black on top of it - and the clock's hands remain visible while everything else disappears. Interesting stuff, for sure (stay tuned for more tales of interest).

      Overlays apparently are not part of this 'saved' image (I'm sure I saw a reference to how this is done somewhere in AOSP source, but I can't find it anymore, good job bookmarking that), so as the screen goes into its lowest power mode, they disappear. To counter this, we need to keep updating the screen (I had a work-around for this at some point, but it needs further investigation still). Some of you noticed the swirl didn't "time out" as the blinker did, that is because the swirl updates at a higher FPS. That high FPS keeps an internal lock deep in Android active, preventing the lowest power mode from being enabled. I've spent quite(!) some time trying to get to that lock, but to no avail. The only alternative is updating the view layout regularly, which also pokes that lock (after going through a long path of many other functions): this keeps the app's CPU usage down, but I later discovered this triggers high CPU usage in system_server, and so it was a net loss. There have been several instances of me saving 10-20% in one place just to have it pop up somewhere else, just because we don't have a direct path to the code inside Android we actually want to trigger. In the end, I've upped the FPS of the slower animations to 5-10, which seems to keep the screen happy (at least for me), as long as I don't have a better solution.

      I've also done some experiments with a shell runner (code that needs to be started through adb with a PC, or through root if you have it), which had some interesting results. Though inconvenient, it does give us access to a number of permissions we can use to manipulate power states. Unfortunately, for most of it there still doesn't appear to be a way to actually do so - no path to the correct Android internals. If I have the time it any point in the future, I'll dig a bit deeper into that, but my opinion right now is that it'll probably require proper root and changing (overlaying) some system files and/or settings.

      I've decompiled and analyzed a lot of Samdroid's packages, but so far haven't found the holey grail :) (See what I did there? Now I need to make a new app with that name...)

      PS: This one will be going up on Play ASAP
      PPS: For those reading on GitHub, the sauce is up, but I have not updated all the info yet, and that may not happen today
      PPPS: I saw some translations come by, please update them to the texts from this version and re-post, thanks. GitHub pull request would be even better, but I understand if that's not your cup of tea
      PPPPS: For the devs: there's some interesting stuff and comments in the code if you look closely

      As always with these releases, it was probably working fine this afternoon and I botched something major up just before releasing this update, so come at me with your bugs and observations :)

      Most significant changes (this includes things already in v0.26)
      - Screen off + battery functionality enabled
      - Migration from fake lockscreen to AOD-base
      - Migration from application to accessibility overlay (Google frowns on this, though)
      - Any notification can now be used for LED. The ones that don't ask for LED show up under Colors as black by default.
      - Lottie renderer has been replaced by a sprite-sheet based rendered (up to 5x CPU reduction)
      - Battery saving animations added (up to 3x CPU reduction), blinking and pie-chart (decided based on full or on-tap AOD)
      - Several leaks and crashes have been fixed (and undoubtedly new ones created)
      30
      Good news everyone! I have it all running smoothly now. The code need some cleanup, dead code removal, fixing up some bad test code into "meh" production code, some installation helpers, etc, but I have the basics all working as I want them.

      Going to run it overnight to see what the drain is... release hopefully tomorrow.
      25
      Now that I've figured how AOD works, I mostly finished up the AOD hiding (even without the addon package, but the latter is still better on battery if there are no notifications), now I just need to clean up the UI (oh no!) and provide ample in-app instructions and guidance, then I can release that to Play and continue on the other features (such as schedule/dnd, etc).

      This cleaning up is my least favorite part of devving. It already works fine for my own uses now.
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