Hi. I use Afwall with a custom script. Could you please tell me, which connections have to be accepted to get local DLNA/UPNP devices shown in BubbleUPNP? Thank you in advance!
Hi. I use Afwall with a custom script. Could you please tell me, which connections have to be accepted to get local DLNA/UPNP devices shown in BubbleUPNP? Thank you in advance!
When in flight mode (or just without any internet connection) BubbleUPnP won't start playing music.
My music is entirely stored locally on the phone's internal memory. As soon as I turn off the flight mode, the music playback starts. Technically I am unable to use the App when in an Airplane or in an area without any cell service.
Have I set up something wrong, or what is this issue about?
BubbleUPNP Server's "Apply" buttons in the "Network and Servers" tab are stuck in greyed out state, when trying to edit the network address and credentials.
I've seen this sometimes happen before in the past, but juggling between the tabs (or whatever random UI acrobatics it was, can't remember) somehow always fixed it.
But no luck this time; I'm unable to save the changed credentials at all.
(QNAP NAS with up-to-date everything. Latest BubbleUPNP Server installed, config page accessed with Chrome browser on Android 11.)
Yeah, I figured it must be browser-related and got it working alright on my desktop PC.@Uoppi
I could reproduce this with Chrome on my Pixel 4a running Android 13.
It also happens in Android Firefox, but only for the "login" field !
So really a weird one. This issue does not happen in desktop web browsers.
It seems that the keypress events triggered by modifying these text fields are unreliably notified, or that they are notified but enabling the 'Apply' button is unreliable.
Really strange.
Workaround for now would be to use a desktop browser, or Android Firefox.
I'm having the exact same symptoms with Bubbleupnp (version 3.6.8.2 arm64-v8a). I'm running Bubbleupnp from an Android phone to my renderer, a Pioneer SC-68 receiver. Music files (mp3's with embedded artwork) are stored on the phone. No artwork is displayed. One point of interest: I recently upgraded my phone from a Samsung Galaxy S7 running Android 8, to a Samsung Galaxy S20 running Android 12. Same version of Bubbleupnp on both phones. Same exact problem on both phones. I've been using Bubbleupnp for 8 years, and this is the first time I've run into this issue. If I use Bubbleupnp as a control point, and access the same mp3's stored on other computers via Asset UPnP, I see the artwork when rendered to the Pioneer receiver. Bubbleupnp is a marvelous program. I use it everyday, and I hope this issue gets resolved soon. Many thanks, and cheers!I've been using this app since the very beginning and it is mostly wonderful ... but recently it's failing to display artwork (embedded + folder jpg) and takes forever to add a whole genre to the playlist, maybe 4 or 500 tracks.
My library is on my phone, streaming to an AVR. The odd thing is that if I play from the library on my laptop (Bubbleguum Foobar server) to the same avr (controlled by bubbleupnp on my phone), those problems disappear; all artwork is shown correctly and playlists of 3500 tracks are created in no time - but that means keeping my laptop live to access files I already have on my phone.
Does this sound normal? Would a reinstall help?
I'm having the exact same symptoms with Bubbleupnp (version 3.6.8.2 arm64-v8a). I'm running Bubbleupnp from an Android phone to my renderer, a Pioneer SC-68 receiver. Music files (mp3's with embedded artwork) are stored on the phone. No artwork is displayed. One point of interest: I recently upgraded my phone from a Samsung Galaxy S7 running Android 8, to a Samsung Galaxy S20 running Android 12. Same version of Bubbleupnp on both phones. Same exact problem on both phones. I've been using Bubbleupnp for 8 years, and this is the first time I've run into this issue. If I use Bubbleupnp as a control point, and access the same mp3's stored on other computers via Asset UPnP, I see the artwork when rendered to the Pioneer receiver. Bubbleupnp is a marvelous program. I use it everyday, and I hope this issue gets resolved soon. Many thanks, and cheers!
Hi @bubbleguuum,
I've found a little issue when enlarging album artwork served by MinimServer. If the first disc of a multidisc album contains a %discsubtitle% tag and that disc has custom artwork, then when clicking on the album artwork in the header section when viewing the album's track listing it actually displays an enlarged version of the artwork related to the first disc. See the attached image to give some context.
Any idea why my Philips tv (55OLED804) keeps re-appearing in BubbleUPnP Android's renderer list, even though it should remain hidden?
After a while both the tv's UPnP renderer and built-in Chromecast always make a comeback. After re-hiding them, they disappear for some time. This is specially annoying, because BubbleUPnP auto-selects the tv instead of my HTPC's foobar2000 renderer.
I guess I could circumvent it by setting BubbleUPnP to auto-select the last active renderer (i.e., foobar2000), but I also sometimes use the UAPP renderer, so it's not the best solution.
My files are in a Music folder on microSD (also Samsung G7, curiously).@mxbishop
What exact folder hierarchy are you browsing in the Library tab ? Is it via the "Music" root folder ? Are the files stored on the sd card ?
My files are in a Music folder on microSD (also Samsung G7, curiously).
Ok, that seems to have fixed it, thanks. I didn't realise I would be rerouted to the sd card if I went via the root Music folder.@aangstrom
Ok, but in the Library tab, are you browsing using the "Music" root folder or another root folder ?
The distinction is important because the "Music" root folder of the Library tab content is populated from the Android media store whose job is to extract tags and album art in a system database accessed by BubbleUPnP.
All music files are stored on the sd card. Folder hierarchy is: /songs-db-mp3/<album-name>/<song>.mp3@mxbishop
What exact folder hierarchy are you browsing in the Library tab ? Is it via the "Music" root folder ? Are the files stored on the sd card ?
Also, I am using the Music root folder from the library tab of Bubbleupnp to get to the music files that are stored on the sd card. Same as I've always done in the past, before I had this issue.@mxbishop
What exact folder hierarchy are you browsing in the Library tab ? Is it via the "Music" root folder ? Are the files stored on the sd card ?
Also, I am using the Music root folder from the library tab of Bubbleupnp to get to the music files that are stored on the sd card. Same as I've always done in the past, before I had this issue.
Here it is. I was playing on kitchen display . The progress bar never disappeared from its
Display
GPU transcoding
I have a Quadro P600.
GPU transcoding works in Jellyfin container
GPU rendering works in Frigate NVR
It does not work in bubbleupnp server.
Hi all...
I'm having an issue with Docker and the configuration.xml file.
I'm able to successfully create the data directory on my host and use the configuration.xml file located there.
However, all settings except those under Media Renderers are saved and used when bringing up the container. IIRC during my testing, if I stop and start the container it works properly, but if I bring it down then up, the Media Renderer settings are not used. If I look inside the .xml file for DLNA, the setting is there under enableGoogleCastDLNA as true.
Any help is very much appreciated!
~> ls -ld data
drwxr-xr-x 5 bob users 177 Feb 19 16:00 data/
~> ps aux | grep BubbleUPnPServerLauncher.jar
bob 10878 2.3 0.5 20458424 249232 ? Ssl 16:00 0:10 java -Xss256k -Djava.awt.headless=true -Djava.net.preferIPv4Stack=true -Dfile.encoding=UTF-8 -Djava.security.disableSystemPropertiesFile=true -jar BubbleUPnPServerLauncher.jar -dataDir /data
echo USER_UID=$(id -u):$(id -g) >> .env
Yes, I am using the latest tag and yes, I did force the pull@NinthWave
Are you using a BubbleUPnP Server image recent enough ? NVIDIA support was added in the Jan 16th image (which has been refreshed since). You can force Docker Compose to fetch the latest image with the --force-recreate option passed to 'docker compose up'
Also, does `docker run --rm --runtime=nvidia --gpus all ubuntu nvidia-smi` runs successfully, to make sure the NVIDIA Container Toolkit works properly ?
root@servilo:~# docker run --rm --runtime=nvidia --gpus all ubuntu nvidia-smi
Fri Feb 23 23:55:18 2024
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 525.147.05 Driver Version: 525.147.05 CUDA Version: 12.0 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|===============================+======================+======================|
| 0 Quadro P600 On | 00000000:06:10.0 Off | N/A |
| 42% 56C P0 N/A / 40W | 249MiB / 2048MiB | 1% Default |
| | | N/A |
+-------------------------------+----------------------+----------------------+
+-----------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=============================================================================|
+-----------------------------------------------------------------------------+
Yes, I am using the latest tag and yes, I did force the pull
Code:root@servilo:~# docker run --rm --runtime=nvidia --gpus all ubuntu nvidia-smi Fri Feb 23 23:55:18 2024 +-----------------------------------------------------------------------------+ | NVIDIA-SMI 525.147.05 Driver Version: 525.147.05 CUDA Version: 12.0 | |-------------------------------+----------------------+----------------------+ | GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC | | Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. | | | | MIG M. | |===============================+======================+======================| | 0 Quadro P600 On | 00000000:06:10.0 Off | N/A | | 42% 56C P0 N/A / 40W | 249MiB / 2048MiB | 1% Default | | | | N/A | +-------------------------------+----------------------+----------------------+ +-----------------------------------------------------------------------------+ | Processes: | | GPU GI CI PID Type Process name GPU Memory | | ID ID Usage | |=============================================================================| +-----------------------------------------------------------------------------+