[APP][5.0+][v3.8.0.1] BubbleUPnP - UPnP/DLNA/Chromecast Control Point and Renderer

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Karasca

New member
Sep 21, 2022
2
0
I've been having a persistent problem with this application since the first day weeks ago. I've finally gotten around to trying to troubleshoot the issue but I'm not getting anywhere.

Connecting to the foobar2000 server works fine, but any music stops playing after about 2 minutes.
This is regardless of whether the screen is off/on, the app is in the back/foreground. No matter what, even when keeping the application open on the "playing" screen.

I've tried everything in the anti battery saving pages and updated every part of my network.

I've sent an email before but there has been no reply to it, so I'm trying here.

I have the log file ready that shows 2 instances of music playing being interrupted, let me know if you need it.
 

wolfgg

Member
Jun 5, 2020
5
1
im using netease cloud music and ububble upnp on my xiaomi smart projector and push the songs over the dlna to ububble upnp but only 1 song works after that it stops, can anyhone help please?
Also how do i display the lyrics?
thanks
 

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
I've been having a persistent problem with this application since the first day weeks ago. I've finally gotten around to trying to troubleshoot the issue but I'm not getting anywhere.

Connecting to the foobar2000 server works fine, but any music stops playing after about 2 minutes.
This is regardless of whether the screen is off/on, the app is in the back/foreground. No matter what, even when keeping the application open on the "playing" screen.

I've tried everything in the anti battery saving pages and updated every part of my network.

I've sent an email before but there has been no reply to it, so I'm trying here.

I have the log file ready that shows 2 instances of music playing being interrupted, let me know if you need it.

@Karasca

Yes, please send log files to [email protected].
Make sure they are recorded following instructions in the first post of this topic.
 

taimei

Member
May 5, 2017
35
1
@bubbleguuum

I use the Audio decoding to PCM feature in BubbleUPnP Server.
When I play a 32bit file, it is decoded to 16bit. 24bit files do not have that problem.
The following ffmpeg log shows that -f s16le is specified in FFMpegUtils: ffmepg process.
FfmpegPCMDecodeServlet : decode info is outputs "bitsPerSample":16.
I would like to see 32bit files not downconverted to 16bit.
Can you fix this problem? Or is it a bug in ffmpeg?


BubbleUPnP Server : 0.9-update43

ffmpeg decode log (32bit/96kHz file)
Code:
INFO     - 55:44:42.65    - .FfmpegPCMDecodeServlet     : input url: http://xxx.xxx.x.x:xxxx/minimserver/*/32bit_sample_track.wav, format: wav, ext: wav, codec: pcm_s32le, samplerate:96000, bits: 32, channels: 2, duration: 209.586667s, ReplayGain (tags): false, ReplayGain (forced track gain): null, track peak: null
INFO     - 55:49:43.458   - .FFMpegUtils                : ffmpeg process started, timeout: 0s: ffmpeg -seekable 1 -ss 0.000000 -i http://xxx.xxx.x.x:xxxx/minimserver/*/32bit_sample_track.wav -i /Users/home/Library/MinimServer/filters/flat95/conv96.wav -vn -f s16le -ar 96000 -ac 2 -map 0:0 -filter_complex aresample=resampler=soxr:precision=28,volume=replaygain=track,afir=gtype=none -
INFO     - 55:53:42.735   - .FfmpegPCMDecodeServlet     : decode info: {"contentType":"audio/wav","samplerate":96000,"channels":2,"bitsPerSample":16,"duration":209.586667,"bytesPerSecond":384000,"decodeUrl":"http://xxx.xxx.x.x:xxxx/minimserver/*/32bit_sample_track.wav","hasReplaygainApplied":false,"isAudioChanged":true,"isShoutcast":false}

ffmpeg info
Code:
INFO     - 0:00:08.765    - .Main                       : ffmpeg version 5.0-tessus  https://evermeet.cx/ffmpeg/  Copyright (c) 2000-2022 the FFmpeg developers
built with Apple clang version 11.0.0 (clang-1100.0.33.17)
configuration: --cc=/usr/bin/clang --prefix=/opt/ffmpeg --extra-version=tessus --enable-avisynth --enable-fontconfig --enable-gpl --enable-libaom --enable-libass --enable-libbluray --enable-libdav1d --enable-libfreetype --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libmysofa --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenh264 --enable-libopenjpeg --enable-libopus --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvmaf --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-libzimg --enable-libzmq --enable-libzvbi --enable-version3 --pkg-config-flags=--static --disable-ffplay
libavutil      57. 17.100 / 57. 17.100
libavcodec     59. 18.100 / 59. 18.100
libavformat    59. 16.100 / 59. 16.100
libavdevice    59.  4.100 / 59.  4.100
libavfilter     8. 24.100 /  8. 24.100
libswscale      6.  4.100 /  6.  4.100
libswresample   4.  3.100 /  4.  3.100
libpostproc    56.  3.100 / 56.  3.100

INFO     - 0:00:08.766    - .Main                       : ffmpeg supports SoX resampler
INFO     - 0:00:08.841    - .Main                       : ffmpeg supports mp3 encoding (libmp3lame)
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports libvorbis encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports opus encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports ac3 encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports eac3 encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports flac encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports libx264 software encoder
INFO     - 0:00:08.842    - .Main                       : ffmpeg supports h264_videotoolbox hardware encoder
INFO     - 0:00:08.843    - .Main                       : ffmpeg supports experimental aac encoder
INFO     - 0:00:08.891    - .Main                       : ffmpeg doesn't support h264_vda hardware decoder
INFO     - 0:00:08.934    - .Main                       : ffmpeg doesn't support VDA hwaccel
INFO     - 0:00:08.979    - .Main                       : ffmpeg supports matroska encoding
INFO     - 0:00:08.979    - .Main                       : ffmpeg supports mpegts encoding
INFO     - 0:00:09.121    - .Main                       : ffmpeg supports -id3v2_version option
INFO     - 0:00:09.122    - .Main                       : ffmpeg supports the -seekable option
INFO     - 0:00:09.122    - .Main                       : ffmpeg supports the -codec option
INFO     - 0:00:09.122    - .Main                       : ffmpeg supports the -ignore_unknown option
INFO     - 0:00:09.191    - .Main                       : ffmpeg supports the scale video filter
INFO     - 0:00:09.241    - .Main                       : ffmpeg supports the aac_adtstoasc bitstream filter
 

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
@taimei

Currently, 32-bit audio (which is not exactly common nor really useful) is converted to 16-bit if FFmpeg is enabled.
This is a bit of oversight as it did not cross my mind people would play more than 24-bit audio.
And not too many renderers I think are able to play natively 32-bit PCM anyway (or if they do they probably convert it to 24 or 16 bit).
Until I fix it, you can workaround it by disabling FFmpeg: set "Decode audio to PCM for" to "Never use".
 

taimei

Member
May 5, 2017
35
1
@taimei

Currently, 32-bit audio (which is not exactly common nor really useful) is converted to 16-bit if FFmpeg is enabled.
This is a bit of oversight as it did not cross my mind people would play more than 24-bit audio.
And not too many renderers I think are able to play natively 32-bit PCM anyway (or if they do they probably convert it to 24 or 16 bit).
Until I fix it, you can workaround it by disabling FFmpeg: set "Decode audio to PCM for" to "Never use".
@bubbleguuum

I have only a few 32-bit sound sources. However, my renderer LUMIN T2 supports up to 32bit and I would like to avoid downconverting to 16bit if possible.
Glad to hear from you that you can fix this problem. Thank you very much.

I also have one confirmation and request.
If you look at the Roon signal path when played back in Roon, you will see that the DSP processing is performed at 64-bit precision, and when the DSP processing is finished, the final output is returned to the bit depth set by the user. (Screenshot attached)
I think it makes sense to convert to 64bit float for decoding and other processing accuracy.
That is why I was wondering what kind of precision BubbleUPnP Server is executing the processing.
If it is not running processing in 64bit float, is it possible to convert it to 64bit float and have it run processing in 64bit precision before running the decoding process or convolution filter process?
I do not like the sound tendencies of Roon and prefer to playback with UPnP renderer through BubbleUPnP Server. Therefore, I would be happy if BubbleUPnP Server performs the processing with 64-bit float precision as Roon does.

roon_float64bit_signal_path.png
 

thout

Senior Member
Jan 3, 2006
243
81
BUG in app.

If folder have 32 or more songs in it, it will display songs by files names. Also when playing this files to local renderer or upnp renderer (in my case its Denon AVR), it will show file name in now playing screen in the app, or on TV if i play to Denon AVR.

But if folder have 31 or less files in it. It will show all files by ID tag. And when playing it will show tag on now playing screen.

Please fix this.
 

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
@thout

This is for performance reason.
You can increase that value (32) in More > Gear icon > Local and Cloud > Local storage and mount points > Max folder item count for extracting metadata.
 
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thout

Senior Member
Jan 3, 2006
243
81
@thout

This is for performance reason.
You can increase that value (32) in More > Gear icon > Local and Cloud > Local storage and mount points > Max folder item count for extracting metadata.
OK, thank you for quick answer! But 200 is max. Can you increase that number to 800?

I understand now. Even with 100 its slow in opening folder.

Can you then make so, when file starts to play, it will read tag from that file and display it. But in folders it can show as files name for faster load times.
 
Last edited:

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
I also have one confirmation and request.
If you look at the Roon signal path when played back in Roon, you will see that the DSP processing is performed at 64-bit precision, and when the DSP processing is finished, the final output is returned to the bit depth set by the user. (Screenshot attached)
I think it makes sense to convert to 64bit float for decoding and other processing accuracy.
That is why I was wondering what kind of precision BubbleUPnP Server is executing the processing.
If it is not running processing in 64bit float, is it possible to convert it to 64bit float and have it run processing in 64bit precision before running the decoding process or convolution filter process?
I do not like the sound tendencies of Roon and prefer to playback with UPnP renderer through BubbleUPnP Server. Therefore, I would be happy if BubbleUPnP Server performs the processing with 64-bit float precision as Roon does.

@taimei

All (optional) audio processing (samplerate/bitdepth conversion, ReplayGain, decoding to PCM, audio filters ...) performed by BubbleUPnP Server is done by FFmpeg.
I do not know at which precision FFmpeg operates but it can be assumed it is done competently.
 
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bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
OK, thank you for quick answer! But 200 is max. Can you increase that number to 800?

I understand now. Even with 100 its slow in opening folder.

Can you then make so, when file starts to play, it will read tag from that file and display it. But in folders it can show as files name for faster load times.

This would be a good compromise, but no promise.
 

Karasca

New member
Sep 21, 2022
2
0
I've been having a persistent problem with this application since the first day weeks ago. I've finally gotten around to trying to troubleshoot the issue but I'm not getting anywhere.

Connecting to the foobar2000 server works fine, but any music stops playing after about 2 minutes.
This is regardless of whether the screen is off/on, the app is in the back/foreground. No matter what, even when keeping the application open on the "playing" screen.

I've tried everything in the anti battery saving pages and updated every part of my network.

I've sent an email before but there has been no reply to it, so I'm trying here.

I have the log file ready that shows 2 instances of music playing being interrupted, let me know if you need it.

I had to resort to trancoding to mp3 from flac to get it to work over wifi.
 

simonMBUK

Member
Feb 27, 2020
22
5
Hi @bubbleguuum,

I love the custom grid view size setting in the latest update, but I was wondering if you could do something similar for the initial UPnP landing page that contains the main browsing hierarchies?

In MinimServer you can customise the main index icons, but the size of the tiles is really quite small so you lose a lot of the detail, a custom setting would be great, or failing that just an option to make them the same size as those in subsequent browsing steps would be appreciated.

Thanks for the excellent controller!
 

dscottj

New member
Nov 22, 2019
4
0
I recently switched from Tidal to Qobuz and I noticed that "sort by date added" isn't a filter choice for albums on the Qobuz side. Is it possible to add that? Or is there and I missed it? Is it being added soon? It's been part of the Tidal side for quite some time. Long time user, love the product. Thanks!

UPDATE: This is probably me being a dummy. If you can just confirm DEFAULT is "date added" order, I'll be happy. It turns out that when you migrate all your tidal albums to qobuz using their slick little utility, all the dates on qobuz will be the same. What a concept!
 
Last edited:

ranperry

Member
Jan 4, 2016
15
2
Feature request - The ability to cast the "Now Playing" screen into a TV that support casting or any Google cast device that supports video. Thanks!
 

JokkeW

New member
Dec 28, 2013
3
1
plus.google.com
I use this app occasionally and I love it. But lately it hasn't found my MiniDLNA server. Not sure from which version as it is a couple of weeks or months since I last used the app.

Windows Media player finds the server, and plays the content okay. So nothing wrong with the server.

And BubbleUPNP also finds my foobar2000 installation, so network should also be okay. Seems to be MiniDLNA specific. Known issue?
 

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
I use this app occasionally and I love it. But lately it hasn't found my MiniDLNA server. Not sure from which version as it is a couple of weeks or months since I last used the app.

Windows Media player finds the server, and plays the content okay. So nothing wrong with the server.

And BubbleUPNP also finds my foobar2000 installation, so network should also be okay. Seems to be MiniDLNA specific. Known issue?

@JokkeW

Try any or all of these:

- on your Android device, turn WiFi off then back on
- reboot your WiFi router (and any eventual intermediate network switches and/or WiFi repeater)
- make sure your WiFi router firmware is up-to-date
- on your WiFi router, look for a setting called IGMP snoopping, and if you find it, disable it.
- restart miniDLNA
 
Last edited:

bubbleguuum

Senior Member
Dec 23, 2010
6,905
2,660
I have a strange problem. One radio station stops every 1-5 minutes while others seem to work perfectly.

This one stops constantly:
https://drliveradio.akamaized.net/hls/live/2022411/p4kobenhavn/masterab.m3u8

This one justs works:
http://stream.novafm.dk/nova128.m3u

@jesperhaun

Problematic stream is a HLS stream while the working one is a SHOUTcast stream.
HLS can be tricky to play as it is not natively supported by many external renderers.

To which renderer are you playing to (assuming external renderer) ?
When you play the HLS stream, does the 'Now Playing' tab indicate HLS as format below the seekbar, or mention FFmpeg ?
If the former, you can try to force BubbleUPnP to use FFmpeg for decoding by changing 'More > Gear icon > Renderer settings > (pick your renderer) > FFmpeg audio decoding' to 'All audio formats'.
 

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  • 2
    Hi, found this app on the WiiM users forum to address current display issues that the WiiM Home App has with network music servers (no album art on many views). It's been working a treat (bought the license!) with one nagging issue. It's just my spouse and I in our home using your app to listen to our home music server (Serviio is the DLNA server) through the WiiM. But if I start a playlist, and then she accesses the app on her phone, it doesn't show my playlist, it shows her old play list and never refreshes with the current playlist. Same if she starts a playlist and I then start the app from my phone.
    Hi Mike,

    To share playlists you'll need to install BubbleUPnP Server and then create an OpenHome version of your WiiM that you'll use in the BubbleUPnP app to play to, rather than the normal WiIM e.g. if your normal WiiM is called 'WiiM Mini' you'll see another called 'WiiM Mini (OpenHome)'. You can hide the original WiiM via 'Settings > Hide/unhide renderers and libraries' in the BubbleUPnP app so it doesn't cause confusion.
    1
    Copy saved playlist to another phone. I copied all apps from old to new android phone and bubbleupnp with license came over with the other apps, but my saved playlist did not. Is there a way to import the playlist somehow so I don't have to recreate it? It is a list of xfinity tv channels (m card) from my hdhomerun prime.

    @gergev

    You can use 'More > gear icon > Import / Export data' to transfer data (including 'Saved Playlists') from one device to another either via a file generated by the app or between 2 devices with 'Import from running BubbleUPnP instance'.
    1
    @hteles

    Thanks for the details. Hardware button volume control is indeed broken (inoperant) in v3.8.
    And it has nothing to do with the app being in background or foreground, so sorry to have over-complicated it.
    I will make a hotfix ASAP.
    1
    Sweet! works well.

    One question: I don't need internet access to my home music. Should "Make this Media Server available in BubbleUPnP for Android and foobar2000 for internet access" be checked. Seems like it should be not checked but the help page shows an older version that doesn't have the "for internet access" as part of the description. I thought that maybe if unchecked it would disappear from my home LAN as well.
    It's not needed but equally I don't think it does anything without 'Network and Security > Allow to access the server from the Internet' checked.
    On the 'Media Renderers' page where you've configured the WiiM, make sure you've enabled 'Gapless playback', and personally I've set 'Decode audio to PCM for' to 'Never use', but that's because I prefer to have my music server do any transcoding.

    I think that's it really!
  • 270
    BubbleUPnP on Google Play [current version: 3.8.0.1, released on March 11th 2023]
    BubbleUPnP on Amazon appstore [current version: 3.8.0.2, released on March 16th 2023]
    BubbleUPnP latest APKs, Google Play version (notably for side-loading on Android TV)
    BubbleUPnP latest APK, Amazon appstore version (notably for side-loading on Fire TV)
    BubbleUPnP 'Audio Cast' Xposed Module. Only needed on Android < 10. (current version: 1.1, released on April 28th 2021)
    BubbleUPnP Server home page (download and documentation) [current version: 0.9-update46, released on February 4th 2023]

    BubbleUPnP home page

    Stream all your music, videos and photos to various devices in your house:

    • Chromecast
    • DLNA TVs
    • gaming consoles: Xbox, Playstation (from XMB)
    • UPnP/DLNA renderers: XBMC, WDTV Live, other Android devices, ...
    • various HiFi gear from Sonos, Denon, Pioneer, Onkyo and many more
    • local Android playback

    BubbleUPnP can access your media from a lot of sources, including:

    • UPnP/DLNA media servers: most NASes, XBMC, Plex, Twonky, Serviio, Windows Media Player and many more
    • local media stored on your Android device
    • cloud media: Google Drive, Dropbox, Box, OneDrive, Google Music, Google+
    • SMB Shares
    • WebDAV (ownCloud, NextCloud, webserver...)
    • media from other apps such as web browsers and file managers, using Share/Send
    • captured audio from most other apps. Requires Xposed (root)
    • Shoutcast radio (with XiiaLive)

    BubbleUPnP is a versatile app packed with many features for you to discover, some of which are:

    • extensive Chromecast support: play incompatible Chromecast media with transcoding (*), subtitles, audio/video track selection (*)
    • fast and secure Internet access to your home media while on the go, from mobile and WiFi networks (*)
    • playback queue, editable playlists, scrobbling, sleep timer, various shuffle modes
    • integrated full screen image viewer and controller
    • media download to your SD Card
    • ...and much more!

    (*) Some features are provided by BubbleUPnP Server, an optional software that can be installed on any machine on your local network to provide additional services. To learn more about BubbleUPnP Server, visit https://bubblesoftapps.com.

    Some features are restricted and can be unlocked by purchasing the BubbleUPnP License app.


    If something is not working, you can record a log file and mail it to me at [email protected]:

    - launch the app
    - go into More > Gear icon > Control
    - Enable "logging to file" (at the end of the page).
    - IMPORTANT: Exit the app (More > "X" bottom left icon)
    - restart the app
    - run the app and trigger the problem to troubleshoot
    - exit the app
    - email me the files found on internal storage:

    On Android 10 and below:

    /Android/data/com.bubblesoft.android.bubbleupnp/log.txt
    /Android/data/com.bubblesoft.android.bubbleupnp/prev_log.txt

    On Android 11 and higher:

    /Documents/com.bubblesoft.android.bubbleupnp_log.txt
    /Documents/prev_com.bubblesoft.android.bubbleupnp_log.txt (if present)

    You can access them with a file manager app and share them to your email app for sending them.

    IMPORTANT: Make sure to not restart BubbleUPnP until you have sent or saved the log file as it is overwritten on app startup.
    9
    BubbleUPnP 1.6.8 and BubbleUPnP Server 0.6.5 are available

    Thanks to everyone who contributed suggestions, bug reports, logs etc.

    BubbleUPnP 1.6.8

    Video transcoding enhancements with BubbleUPnP Server (requires upgrading to BubbleUPnP Server 0.6.5)

    • transcoded video preserve embedded subtitles (mostly found in MKV). MX Player must be configured to use the H/W+ or S/W decoder to allow to select subtitles
    • when playing a transcoded video, ability to choose interactively audio/video streams to be included in the transcoded video (when there is more than 1 audio/video stream)
    • added ability to download transcoded videos (as MKV), preserving all audio/video tracks and subtitles of the original video
      Transcode quality can be set in "Settings > Network And Settings > Video transcoding", in the "File downloads" transcoding section.
      Requires licensed BubbleUPnP.

    New features

    • added Google Music auto playlists: "Thumbs up" and "Last added" (needs a Sync to appear)
    • added exit button to rich JB notification. Exit the app the same way than Menu > Exit
    • added option Settings > Library > Play displays Now Playing. If enabled, play actions in Library immediately switch to the Now Playing screen
    • added option Settings > Now Playing > Keep screen on. If enabled, the screen is kept on when device is plugged to power and on the Now Playing screen. Enabled by default
    • added "Music > Artists > All Albums" local media server folder, listing all albums sorted by album artist
    • added "Show metadata" action in context menu of album folders in Library (useful to see long titles)
    • added instructions for playing tunein radios from the Android web browser, in Settings > About/Help > Tips > Interacting with other apps
    • added ability to edit an item's metadata (title, album, artist) with context menu > Edit metadata in the Playlist tab and in a saved playlist folder (in Library).
      Useful to rename items having missing or incomplete metadata that have been sent to BubbleUPnP from third party apps (ex: tunein). This feature must only be used for items that will be added to a saved playlist. It *does not* modify metadata on the server
    • show album composer in album lists in Library, if composer is present and Settings > Display > Item size is set to Medium or greater
    • downloading a video also downloads the external subtitle file if present
    • local folder search also searches album name and artist instead of just title

    Bug fixes

    • fixed subtitle URLs sent by recent versions of Twonky (7.x) not recognized
    • fixed download of non-media items (such as subtitles) giving an error
    • fixed Stop (long-click on Play/Pause button) sometimes triggering playback of next track
    • fixed "Settings > Display > Multiline items" not working properly in Library album folders
    • fixed lock screen controls not showing when playing videos to external renderer
    • fixed current LAN renderer lost when network connection switches from WiFi to mobile data or no network
    • fixed error when playing podcast sent from Share action of Doggcatcher
    • fixed broken playlist track advance on some Roku renderers
    • fixed images displayed from Wild Media Server being low resolution (workaround WMS bug)
    • fixed Search action not available on phones, in Library folders containing items only, such as playlists. Now available under menu > Search, allowing local search of these folders
    • fixed possible crash when playing a video to a remote BubbleUPnP instance
    • fixed obscure crashes, some of them involving old versions of Android


    BubbleUPnP Server 0.6.5

    • added support for transcoding videos to MKV instead of MPEG-TS in a number of cases. MKV is automatically used when embedded subtitles must be preserved, and
      for transcoded video downloads (both require Android BubbleUPnP 1.6.8+). ffmpeg must have been compiled with MKV support
    • fixed proxy media servers not discovered by Windows Media Player
    • added option -useNumericIpInStreamURL to force the server to return numeric ip stream URLs instead of a hostname.
      This may be required for some specific renderers to accept to stream from a media server via tethering. This setting is forced if the browsing
      client is a Samsung TV, which requires it
    • fixed small CPU spike every 30s on slow NASes
    • fixed stream URLs becoming invalid if browsing large number of items (more than 3000)
    • fixed Sony SA-NS310 renderer recognized as a media server instead of a renderer
    • fixed proxies not carrying the X_MS_MediaReceiverRegistrar service
    • libshine is used for mp3 transcoding if compiled in ffmpeg (useful on slow NASes as it uses way less CPU than libmp3lame)
    • added missing Standby action support for OpenHome renderers (simply stops playback)
    • fixed transcoded images rarely failing to load due to low read timeout
    • Windows installer: updated ffmpeg to 1.2, added ffprobe, updated Java installer to 7u21
    8
    Finally, it's there!

    BubbleUPnP 1.8.0 is available on Google Play, bringing Chromecast support.
    BubbleUPnP Server 0.8 is available as well, providing transcoding support.

    All the details in this G+ post


    .
    7
    BubbleUPnP 1.6.10 will be shortly available on Google Play:

    1.6.10

    • support for playing "All Access" tracks. For All Access tracks part of a Google Music playlist to be playable, the track must be part of your Google Music library
    • better buffering when the local renderer is using its own decoders (FLAC on older Android, ALAC, WAV, LPCM) to avoid potential audio skips
    • the local media server "Filesystem" folder now lists and loads supported playlist file formats (m3u and many others) as folders
    • added Settings > Local Media Server > Allowed remote clients, to specify clients that can remotely browse based on ip address
    • added Settings > Now Playing > Scale cover to fit > On (Keep aspect ratio). Will scale cover to fit to width or height, keeping aspect ratio
    • "Show metadata" context menu action on a video item now shows long description sent by some media servers (for example, movie summary)
    • Display > Show track numbers now apply everywhere a track title is displayed (Now Playing, notification, widget)
    • Display > Show thumbnails doesn't show the "no cover" image in Library when disabled (makes more room for the title on super small screens)
    • added UPnP search query listing all tracks whose artist match the query string
    • trim additional whitespace between words in UPnP search queries (useful with some custom keyboards adding extra whitespace)
    • the local media server "Filesystem" folder lists .mpo files (associated to image/mpo)
    • workarounded again Xbox 360 100% volume bug on track change, hopefully for good this time
    • fixed UPnP device discovery not working with bluetooth network connectivity (tethering) and failure to fetch devices from BubbleUPnP Server on bluetooth
    • fixed " and ' characters not displayed correctly on some renderers (T+A, Pioneer)
    • fixed some Sony BDP devices not listing BubbleUPnP as a media server in all media sections
    • fixed local media server "Filesystem" folder not listing some subfolders in some cases
    • fixed a few crashes
    • other minor changes
    7
    BubbleUPnP is available in the Google Play store:


    1.6.0

    • 4x1 and 4x2 widgets resizable horizontally on ICS+
    • rich notification on Jelly Bean with volume control
    • gapless playback (beta) support for the local renderer. Requires Android Jelly Bean. Must be explicitely enabled in Settings > Local Renderer. Changing this setting requires an app restart. The local renderer will play gaplessly if controlled by a gapless aware controller: BubbleUPnP 1.6.0+, JRMC, foobar2000 (foo_upnp 0.99.41).
    • support for controlling gapless renderers (all Android versions). tested renderers: local renderer (locally or remotely controlled), JRiver Media Center, foobar2000 (foo_upnp 0.99.41). Can be turned off in Settings > UPnP Tweaks > Enable gapless control
    • OpenHome local renderer (beta). Allow to control the local renderer remotely without requiring the Control Point to remain running for track advance (the playback queue is stored on the renderer side). Must be enabled in Settings > Local Renderer > OpenHome renderer. Appears on the network with the same name than the local renderer, with (OpenHome) appended
    • video subtitles support for local and external video renderers. For Android playback with subtitles, MX Player is required for either local or remote playback. For important information on this topic, refer to Settings > About/Help > Tips > Video and subtitles
    • support for third party equalizer / DSP apps applied to local renderer music playback (Now Playing > Menu > Equalizer)
    • slideshow to external renderer through the fullscreen image viewer, now able to control external renderers and providing a better UI for this purpose
    • added ability to exclude folders when the Local Media Server is browsed remotely (Settings > Local Media Server > Content > Exclude remote folders)
    • reorganized Settings screens
    • Now Playing screen uses cached covers on mobile connection
    • improved D-PAD navigation (GoogleTV)
    • improved accessibility
    • attempt at a workaround for error 501 on some Sony renderers
    • fixed app sometimes exiting after inactivity delay while local media server is busy streaming files
    • fixed Local Media Server and Renderer possibly disappearing after 30 mins in some external Control Points
    • fixed thumbnails sometimes not displaying (most likely happened on fast devices like the Nexus 7)
    • fixed searching local media server for videos not working
    • fixed local renderer and local media server not being disannounced on the LAN on Android shutdown or reboot
    • fixed layouting bugs
    • fixed rare ANRs and crashes
    • many other fixes and UI tweaks