[APP] [ver 1.00] [updated 17.03.09] GravityBalls - GSensor Game for Diamond and HD

zehlein

Member
Oct 6, 2007
29
1
0
www.pocketplayers.info
Hi to all,
it's about time to release my new GSen-controlled game... :)



This game is about gravity and balls. With the movement of your hand (left/right tilting) you control the paddle that explodes the balls. Tilting up and down changes the gravitational force applied to the balls. This way you can accelerate them, slow them down or even make them fly to heaven again...



Let me know about ideas, bugs or improvements!

*change log*

v 1.00
*added native WVGA support for Touch HD
*better response of the paddle to movements
*all new graphics and finger friendly user interface

v 0.93
*fixed backlight dimming while playing game

v 0.92 initial release

If you like GravityBalls consider a donation and buy me a beer.

__________
 
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imranbashir_uk

Senior Member
Aug 14, 2007
322
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pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
I haven’t tried or downloaded the app yet but if the developer looks through Klaxon's source code it shows a method of preventing the backlight from turning off while the app is running.

Hope that helps, now to give this game a try...
 

zehlein

Member
Oct 6, 2007
29
1
0
www.pocketplayers.info
Hi,
good to hear that you like the game :)

pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
I will look into this for next version of GravityBalls. It's not as easy as copy&paste from Klaxon's source because I don't use the .Net CF. GravityBalls was made using PPL (Pocket Programming Language).

Yes, download if you don't have it already, called Diamond Config. v3.3. Here you can do a lot more than just tweaking Gsensor polling.

http://forum.xda-developers.com/showthread.php?t=418151
I'm afraid tweaking the GSensor polling won't help here. I poll for the data 10 times per second; if I try shorter intervalls the GSen-data freezes and becomes kind of static. I heard other programmers had the same problem, even though with the "native" .net SDK for the GSen the polling intervalls might go down to about every 32ms polling and still workin fine.
It somehow depends on the general CPU usage of your device in the moment of polling - and GravityBalls really graps every CPU-cycle it can :D
 

band27

Senior Member
Sep 25, 2008
1,371
1
0
Toronto
Nice little game....good job! ....and yeh, wish the gsensor was more sensitive. Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.

p.s. on a side note...the sound choice for this game makes me laugh! :)
 

zehlein

Member
Oct 6, 2007
29
1
0
www.pocketplayers.info
... Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.

p.s. on a side note...the sound choice for this game makes me laugh! :)
Yes, tilting up and down changes the gravity. Clever use of it can prevent quite a few balls from not being exploded. Even in the higher levels with the balls coming down quickly you won't survive too long without using this. You might even reverse gravity's direction and let the balls fly up again... :D
Uhmm, yes. The sound. Nice one, right!? :D:D
 

zehlein

Member
Oct 6, 2007
29
1
0
www.pocketplayers.info
hi zehlein

can you make a video :eek:
As soon as I will find some time I will try to shoot a video. Not that easy though, simple screencapturing won't do - you won't get the idea of moving the device...

Thank you for this latest release!

Pity that WVGA resolution is not supported... it's great, but on Touch HD (800x480) it has one bright white stripe at the bottom of a page... Not quite the same effect as a whole black background.
Sorry for this but at the moment there is no way I see to let the game run in WVGA.
 

necrotek

Member
Feb 8, 2009
16
0
0
NYC
hey, works great on my shadow 2009. The only problem is that it is not a touch screen device. Is there any possibility that you could make it so that some of the features can be accessed from the key pad? Most notably choice to retry or exit the game.