Yes. That is a very important point. :
?*What we call 'sound' is nothing more than localised and fast moving barometric pressure variations around our head. That's no different from looking-up today's barometric pressure in your town, and imagining that same pressure very rapidly pumping up and down. The speed of the up and downs are what we call frequency. The peaks of the up and downs are what we call loudness or level.
The only - only - way our bodies can detect those pressure variations is by using a microphone and measuring equipment to observe, on a computer screen, the pressure wave going up and down, or by permitting the pressure wave to enter our ear canal. Once in there, according to a physical process, the up and downs are turned into electrical energy. Any subsequent evaluation of the pressure wave by the brain, such as the evaluation of the spectral content of the wave, are evaluations of how much energy there is in the pressure wave, frequency band by frequency band.
No two humans have the exactly the same physical hearing mechanism. No two humans have the same hearing acuity. Human hearing performance peaks before puberty and declines progressively thereafter. A 65 year old will, certainly, have less hearing acuity and narrower frequency range than a 45 year old. A correct balance for a pensioner's taste will sound extremely bright to a youngster.
Processes occur in every listener's brain which interpret those electrical signals. No two listeners will interpret the sound the same way. The mother of a small child will, without being conscious of it, experience a physical, chemical and hormonal response when she hears a child crying. The body of a mature male will never respond that way.
There is an absolute impossibility of applying adjectives that you may ascribe to an audio event ('warm', 'involving', 'foot tapping') to others as a matter of objective fact. They are merely generic marketing words. They have no universal meaning. There is no universally accepted lexicon of hi-fi. Every listener is, in effect, listening in their own language.
Audio enthusiasts the world over experience sound, interpret sound and like or dislike sound based on a complex algorithm of experiences, sensations and abilities. Although there superficially appears to be a common lexicon amongst those who listen and critique audio, in fact, there is little or no commonality at all. One man's 'rich' bass will be another man's 'boomy bass'. Both are equally valid opinions, seen from different personal perspectives.
Those who take fiddling with audio equipment seriously, and who invest time and money in their hobby, arrive by whatever internal processes at rigid, highly personal views that one product has merits over another; one is better, one is best. They then communicate these views to others, who, having no more means of independently validating those opinions, absorb them into their own belief system, in whole or in part. And so the inter-personal feedback cycle continues.
Audiophiles truly, deeply and passionately believe in their own insight into the merits of audio equipment. They will argue and promote those views almost to the death when we know, that it is unlikely that other one single human could be expected to have the same decoding process within their ear/brain.
There an almost total absence of scientific method in the critiquing of audio equipment. This is an ideal situation for the marketing of a technical science-based product to a non-technical consumer.
Methods have been developed, tested and used to properly compare audio equipment (called A-B testing) to reveal the objective (impartial) truth (as far as truth can be known by numbers of individuals in the observable universe). These methods have three core observations:
a) That the ear is highly influenced by the loudness of a sonic event. A police siren at half a mile is curious: at 20 feet, terrifying. Loudness has to be controlled before any credible comparison can be undertaken b) If the observer can see/smell/taste/touch the equipment under comparison, he will develop a preference based on some internal processes within his brain partially influenced by non-sonic sensory input c) The ordinary ear has a completely reliable memory about as long as a goldfish memory: a couple of seconds. Any remembered sonic events separated by a gap greater than a second or two cannot be considered objective. This is because of a conversion process from short to long term memory storage which condenses, simplifies and packages a sensory input into a 'ghost' impression. These impressions are entirely personal to the listener. They rapidly fade and/or take on modifications and restructuring with the passage of time. I would not trust the objectivity of my own audio memory more than a second or two for making business-critical, time separated comparisons. I would not expect others to have significantly better objective audio memory, even if they have a subjective memory of sonic impressions over a lifetime.
I installed this 11.3 and viper still not processing anyone can help pleaseThe last "good" version. 11.3
---------- Post added at 05:48 PM ---------- Previous post was at 05:43 PM ----------
Great man! Yeah I think the projector would be really cool to run an audio visualizer like projectM or Electric Sheep and then blast some tunes to go with it. Verizon is best network but stinks how they lock their phones down. That's why I decided to "settle" on the one of only 3 real choices I had a while back and got the MXP. Hopefully some talented people here at XDA will be able to free the MOTO Z soon...
---------- Post added at 05:48 PM ---------- Previous post was at 05:48 PM ----------
That's because you are clearly diseased...
What prop and profile ?I recommend every Deuteronomy user to CLEAN FLASH latest build 0.36,
I dirty flashed before and noticed ECHOING in bass, Just make backup of current ROM then wipe SYSTEM,CACHE and DALVIK, Flash ROM, GApps, Xposed and other mods lastly flash DEUTERONOMY and result.....
[emoji33] Oh my God !
Never heard so great sound in my ANGLER (Speaker and Headset),
Thousand of SALUTE,
Sent from my Nexus 6P using Tapatalk
# ARISE Sound Systems™ 20170424 # # Magnum Opus # # /sdcard/arise_customize.prop # # www.arisesound.com ## !! This archive contains 300MB of data. ## !! Navigate to /system to ensure ## !! sufficient space is available in ## !! /system before flashing. # Module description and information can be found in META-INF/getting_started/modules. # The ARISE™ modular installation zip works by using this file (when present in /sdcard as /sdcard/arise_customize.prop) to determine if any modules are to be installed by a value of "true" for each line below. # Any value other than "true" is the same as a value of "false". # Add a value of "true" to desired add-on(s). Example: install.xxxx=true # The Core System module must be installed at least once and only once. Once the core module is installed, the value of "true" should be removed for future customization installing, uninstalling, or executing scripts and modules. # If a rom update or system wipe is performed resulting in the need to reinstall the sound system, edit /sdcard/arise_customize.prop to include a value of "true" for the core module to complete your sound system installation, followed by removing the value of "true" from the core module once booted. ## START ## install.core= (40MB-175MB) # Select either ViPER4Arise™ version below to be installed or ignore to not install ViPER4Arise™ at all. install.v4a_184.108.40.206= (4.5MB) install.v4a_220.127.116.11= (6.5MB) # Add a value of "true" to any modules below to install. install.v4a_profiles= install.ddplus= (15.3MB) install.atmos= (3.3MB) install.am3d= (3.5MB) install.arkamys= (170KB) install.sony= (70MB) install.v4a_xhifi= (700KB) install.esira= (3.6MB) install.musicfx= (200KB) install.dirac= (4.2MB) delete.deep_buffer= restore.deep_buffer= repair.sdcard.permissions= # ## Qualcomm™ Audio Effects Configuration START ## # Qualcomm™ devices have the ability to select from four audio effects configurations using Android O (default), Asus, DAP (native Dolby Atmos), Huawei, Sony, or Stock /soundfx libraries. # IMPORTANT!! # If installing an audio effects configuration on a currently installed sound system, BE SURE TO INSTALL THE CURRENTLY INSTALLED MODULES AGAIN USING THE APPROPRIATE VALUES!! # Installing Core is not necessary, but any other module IS NECESSARY so that those modules' entries are written to the new audio effects configuration!! # As a reminder, any preferred or custom audio effects configuration can always be automatically installed during the Core System module installation by placing it directly in /sdcard named arise_effects.conf to result with /sdcard/arise_effects.conf. ANDROID_O ASUS DAP HUAWEI SONY STOCK Example: install.qc.ef**cts=ANDROID_O install.qc.effects= ## Qualcomm™ Audio Effects Configuration END ## # ## ICEsound™ START ## # Add a value of "true" to install the ICEsound™ module: install.ICEsound= (750KB) # The following ICEsound™ configurations are available below. a value of "None" will remove an existing ICEsound™ configuration to use no ICEsound™ configuration. Values 1 (default), through 6 select the ICEsound™ configuration of the same number. # Although, the available ICEsound™ configurations can have a substantial impact on sound quality, the different versions are provided to find the configuration most compatible with the rest of the installation with incredible sound quality. # Because of the unpredictability of this file's impact on audio and functionality, descriptive names for the different ICEsound™ configurations are not logical and are simply numbered as they are Example: use.ICEco**ig=1 1 2 3 4 5 6 None use.ICEconfig= # The following ICEsound™ presets are available below. A value of "None" will remove an existing preset to use no ICEsound™ preset. Enter a value of the preset name exactly as shown below. Example: use.ICEsound.pr**et=01 BATHSALTS =01 DEEPBASS =02 HOLYSH*T =03 KRAZY =04 MOVIE =05 MUSIC2 =06 OUTDOORS =07 PURE (default) =08 PURESH*T =09 SHAT =10 WIDECLARITY =11 Default (pure) =12 None =None use.ICEsound.preset= ## ICEsound™ END ## # The ARISE™ modular installation zip works by using this file (when present in /sdcard as /sdcard/arise_customize.prop) to determine if any modules are to be UNINSTALLED by the value of "true" for each line below. # Any value other than "true" is the same as a value of "false". UNINSTALL.v4a= UNINSTALL.atmos= UNINSTALL.ddplus= UNINSTALL.arkamys= UNINSTALL.ICEsound= UNINSTALL.am3d= UNINSTALL.sony= UNINSTALL.esira= UNINSTALL.v4a_xhifi= UNINSTALL.musicfx= UNINSTALL.dirac= ## END ##
su su -c dumpsys media.audio_flinger
su dumpsys media.audio_flinger
[B]## Magnum Opus™ 20170506[/B] - - More booted script corrections/enhancements. - Enhanced the $SDCARD variable during recovery. - Android O LDAC Bluetooth™ codec reassigned as a satisfied scenario component. - Experimental build with arisesound_setprop disabled, enabling requires name change from arisesound_disabled_setprop to arisesound_setprop. ##